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wally walleye
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Going to have a BFB that will be hitting plateau at the beginning of season 82.
Right now here is what I am coming up with as far as a end build.
strength-103
agility-91
speed-85+55=140
blocking-90
vision-66
stamina-60
conf-40

SA's
hands-3
lead block-4+6=10
first step-10
pummel-10
aura of intimation-10

Aeq
HB%-2 for total of 21.5%
lead block-1

va's to be determined
currently only have workout warrior on the dot which will add aprox another 4 to strength taking strength to 107

My question would be is the Aura really worth it for a bfb or would it be more beneficial to say drop aura and either spend the 30 skpts on attrs or get the run block sa over aura
.
So now go ahead and bash this dot tell me how bad it will suck
Thoughts??????????
 
Novus
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I'm a fan of Aura/Pummel builds, so I'd say keep Aura. I do think 10 is enough though... once you go past 10 on an SA, you start getting diminishing returns. Sometimes it's worth it to go up to 11 or 12, but not needed in this case.

How exactly would you add Run Block? Just use BTs to unlock it as an SA and put skill points into it? Might not be a bad idea, but I think I'd lean more towards shoring up Confidence, Vision, and Stamina.

I LOVE that you've beefed up his Speed. I've said for YEARS that blocking FBs NEED Speed to be effective lead blockers so they can stay in front of their HB.
 
wally walleye
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Originally posted by Novus
I'm a fan of Aura/Pummel builds, so I'd say keep Aura. I do think 10 is enough though... once you go past 10 on an SA, you start getting diminishing returns. Sometimes it's worth it to go up to 11 or 12, but not needed in this case.

How exactly would you add Run Block? Just use BTs to unlock it as an SA and put skill points into it? Might not be a bad idea, but I think I'd lean more towards shoring up Confidence, Vision, and and stamina.


To ad run block I would drop aura and add run block giving me first step, pummel and run block as the extra sa's
if i drop aura and not add neither run block or aura then i would use the 30 spts to put into vision, stamina and conf. Actually i thing that stamina are fine the way they are wouldn't mind having a few more pts in vision.


 
Novus
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Okay, got it. Yeah, I would NOT replace Aura with Run Block.
 
Qillar
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If it isn't too late, try to get blocking higher, mid 90s if possible
 
wally walleye
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Originally posted by Qillar
If it isn't too late, try to get blocking higher, mid 90s if possible


only way to do that is to get the blocking va which will put aprox another 6 pts on it unless i use some eq for it then that will take away from his speed
Edited by wally walleye on May 10, 2020 17:51:15
 
Theo Wizzago
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Originally posted by wally walleye
only way to do that is to get the blocking va which will put aprox another 6 pts on it unless i use some eq for it then that will take away from his speed


Consider VA's are re-setable so, with 1st Step you might try to go Blocking instead of Speed and see what happens. If it's not enough speed, switch your VA's back. Also, it really depends on your OC and the dots your team uses. If you're a PHB style team that does limited outside rushes then the extra speed won't really matter as you'll hit the hole before the PHB does anyway. If you're a EHB/RQB outside rushing team primarily then yeah... you might want that extra speed. Again... VA's can be changed every season so....
 
Novus
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Originally posted by Theo Wizzago
Consider VA's are re-setable so, with 1st Step you might try to go Blocking instead of Speed and see what happens. If it's not enough speed, switch your VA's back. Also, it really depends on your OC and the dots your team uses. If you're a PHB style team that does limited outside rushes then the extra speed won't really matter as you'll hit the hole before the PHB does anyway. If you're a EHB/RQB outside rushing team primarily then yeah... you might want that extra speed. Again... VA's can be changed every season so....


For that matter, not all PHBs are created equal. Some PHBs are built with more Speed than you'd expect, while some are slower and stronger. Depending on how fast your team's particular PHBs are, you might - MIGHT - be able to get away with shifting some Eq out of Speed and into Blocking.

That said... Qillar's advice ain't bad, but I really don't think there would be THAT much difference between 90 Blocking and 95 Blocking. But it's not nothing either... 95 would help you hold a couple of extra blocks here and there, and that can make a difference in a close game.
 
Theo Wizzago
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Originally posted by Novus
For that matter, not all PHBs are created equal. Some PHBs are built with more Speed than you'd expect, while some are slower and stronger. Depending on how fast your team's particular PHBs are, you might - MIGHT - be able to get away with shifting some Eq out of Speed and into Blocking.

That said... Qillar's advice ain't bad, but I really don't think there would be THAT much difference between 90 Blocking and 95 Blocking. But it's not nothing either... 95 would help you hold a couple of extra blocks here and there, and that can make a difference in a close game.


I'll admit my takes on blocking might not be the same as others but, IMO, the main block is the first block because it's likely that you won't get in anymore useful ones after that... except with the not-so-speedy built PHB's. For those, depending on your dot's speed and blocking skills, you might get a quality 2nd block. With fast RQB's and EHB's if you can engage the first target... BEFORE the dot with the ball zips past you... then that's likely the only quality block you'll get. So, whatever it takes to get to and hold the 1st block long enough is generally good enough for any blocking dot. Once the ball gets past you it's likely any future blocks in the play are just for show.
 
Novus
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Theo, my take on Speed for blocking FBs comes from the all-running teams I've run over time. The times when I've left our FB agents alone, they've tended to build strong-but-slowish FBs that our HBs -- even our powerbacks -- would blow past. When I stress the importance of Speed, our blocking FBs actually stay ahead of the HB. It got so bad on the first editon of the Palookas that I actually had to make our Rushing FB our primary blocking FB as well, because he had enough Speed to actually get to the first block.

All the Blocking and Strength in the world ain't gonna help if the FB can't get to the guy he's supposed to block.

But the only way to know if you have enough Speed is to compare the FB's Speed to the HB's Speed, and then watch some replays to make sure the FB is hitting the hole first.
 
Theo Wizzago
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Originally posted by Novus
Theo, my take on Speed for blocking FBs comes from the all-running teams I've run over time. The times when I've left our FB agents alone, they've tended to build strong-but-slowish FBs that our HBs -- even our powerbacks -- would blow past. When I stress the importance of Speed, our blocking FBs actually stay ahead of the HB. It got so bad on the first editon of the Palookas that I actually had to make our Rushing FB our primary blocking FB as well, because he had enough Speed to actually get to the first block.

All the Blocking and Strength in the world ain't gonna help if the FB can't get to the guy he's supposed to block.

But the only way to know if you have enough Speed is to compare the FB's Speed to the HB's Speed, and then watch some replays to make sure the FB is hitting the hole first.


I don't disagree. Almost all BFB builders I see always pump up Strength 1st which makes the BFB almost worthless until later... unless your PHB builders do exactly the same. Then it's just a matter of keeping equal or one bump ahead of them. But if you have a fast RQB or a EHB? Fergeddaboutit. No way in hell can you make a block before they zip right past you. IMHO, if you're building a team from scratch (like many do) then just keep the BFB equal or a step faster than the PHB... and don't count on him if you have EHB's or fast RQB's. Either that OR... have 2 BFB's... one that plods along in front of your PHB's and the other you build speed first to keep up with your faster ball carriers.
I would say the same if I was looking to sign a BFB already built (plateau or dang near it)... I'd look for one who's equal to the runner I want him to block for... or, if I have several varied archetypes, then as fast as my fastest or pretty dang close.

All that said, I suspect the OP is looking for answers to what to shoot for at the end and basically that's what we're both saying. Have enough speed to be useful to the dots you'll be blocking for.
 
dave gahan
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https://glb.warriorgeneral.com/game/player.pl?player_id=4729978

Have to admit this is one of my favourite dots that I've built....can't wait to start another one. Next time I won't be pumping agility as high, he has way more than needed...90 is enough imo.
Edited by dave gahan on May 11, 2020 23:39:56
 
wally walleye
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Originally posted by dave gahan
https://glb.warriorgeneral.com/game/player.pl?player_id=4729978

Have to admit this is one of my favourite dots that I've built....can't wait to start another one. Next time I won't be pumping agility as high, he has way more than needed...90 is enough imo.


I see you only have 80 in strength on the dot, how does the dot perform with that much strength? The bfb dots and the suggestions I have always seen the dots have 102+ strength on them.
 
wally walleye
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As far as blocking goes wouldn't you only need enough to engage in the defensive dot long enough for the hb to get by, seems like 90 in blocking and 2 hb should be enough to do that with.
 
wally walleye
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also as far as the extra sa's it cost 35 bt's to add that first sa, I believe then that doubles costing 35 bt's to add the second sa, am I correct?
The 2nd sa that I would add would be aura would it be more beneficial to not add aura and use the extra sk pts to pump up vision. stamina and conf a little more?
 
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