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_OSIRIS_
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I'm not sure if anyone here remembers the original format of the Peewee League from around 10 years ago on GLB1 but I hope I explain things clearly. It's very simple.

It was a great system and would carry over here flawlessly and end a lot of the issues we are currently having.

Players:
All teams would be Vet level players. Players can play 7-8 seasons whatever they currently play or be rebuilt in the off season. There is zero chemistry penalty for off-season moves. You can easily replace inactive agents or bad builds because all builds would be the same level. You can also be more free experiment without getting stuck with something for an entire run.

Game play

It is based purely on skill level. Here I laid out all teams in three skill level tiers. The League would be the A1 teams. World would be the next skill tier. Continental would be more new players and novices.

The two teams from the World League that played in the Championship game would move up to The League. Jarvis Street Coffee Squirrels and Florida Gators in this example would be those teams. They would replace Alaskan Assassins and KC CROWNS if there are no teams that went CPU. They would replace the CPUs instead.

The five Continental League Champions would replace the 5 lowest World League teams or CPUs.

This ensures everyone is in a league with teams of similar skill levels. This will eliminate the huge mismatches. Newer players would have a legit hot at winning a championship. Sacramento Samurai would not be stuck in a league with Southside Rebels and Kentucky Mountaineers for 7 seasons then either quit or reset after a couple seasons due to the poundings. They will always be in a league with teams they can play with.

There will be no more Journeyman vs Vet ladder match ups. I imagine the top two leagues will face off a lot in the ladder along with some of the better Continental teams mixed in there. With all teams being the same level I can see a lot of upsets and interesting match ups.


The League:
Lexington Horsemen
Salem Nightmare
Southside Rebels
Hartford Marauders
LogZilla Boys
Northwest Lions
Nebraska Cornhuskers
Whoville Whos
Kentucky Mountaineers
Miamisburg Cobras
Alaskan Assassins
KC CROWNS
________________________________________________________________________________________

World:
Jarvis Street Coffee Squirrels
Florida Gators
Army Commandos
Columbus Rabid Lizards
Dream Team
Gliwice Lions
Team BETA
~<[ i£ogic ]>~
Flint Tropics
Oklahoma Sooners
Aikahi Tigers
Dallas Cowboys
_______________________________________________________________________________________
Continental Leagues
North American:
Happy Rock Stoners
100 chem by next season. Thanks DD!@!@!
No More CPU to Vet
Raid's Lucky Chamrs
San Jose Chupacabras
New Jersey Punters
Beaufort Zebras
Detroit Boogie Men
Mamba Mentality
Deadpool's Mercs for Money
CPU
CPU

South American:
Austin Pistons
Tampa Heartbreakers
Palm Beach Wild Life
Dallas Mavericks
Marseille Manchots Royaux Penguins
Mighty Moose Rockets
Ottawa Redblacks
Philadelphia Eagles Reset
Boston Samurai
Bengal Cubs
808 Flyin' Hawaiians
CPU

European:
Cincinnati Bengals
Memphis Blue Jays
Sacramento Samurai
AF LIONS
Matty's Ultimate Team
Vermont Power
Street Justice Beast
Big City Hittaz
BC Lions
Ann Arbor Wolverines
CPU
CPU

African:
The Blue Knights
Death Valley Deadites
Florida Gators
Idaho Spartans
Bow Street Runners
Colerain Cardinals
San Diego Bolts
Lorlea Beach Red Devils
Spring Hill Knights
COVID-19 Quarantiners
CPU
CPU

Asian:
Rockford Rams
Miami Hurricanes
Deadman Awakening
St. Louis Dragons
Minnesota Pioneers
Florida Panthers
Christian County Screaming Eagles
Cinematic Gridiron
Daltonville Donnybrooks
FIGHTING CAMELS
Fighting Irish
CPU
Edited by _OSIRIS_ on Apr 21, 2020 21:41:07
 
ShadyMcCoy
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Interesting. It wouldn't really matter then if an agent went inactive mid season because he isn't really assigning points anymore?

I was reading through your list of teams- how do you decide which teams go where? Army Commandos listed twice for example?
 
_OSIRIS_
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Originally posted by ShadyMcCoy
Interesting. It wouldn't really matter then if an agent went inactive mid season because he isn't really assigning points anymore?

I was reading through your list of teams- how do you decide which teams go where? Army Commandos listed twice for example?


I just posted teams mostly randomly for an example. I put some of the more veteran teams in the top two leagues because it would probably shake up to be something similar. I didn’t mean to list any teams twice, mostly wanted to make a visual reference of the format.
 
_OSIRIS_
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If the inactive agent did not return you could easily replace him with a build that fit your team rather than a CPU or random guy.
 
ThePh33P
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i feel like the only problem would be that its more of a set it and forget it style of play for most agent. Also i like the idea of my players growing and improving
 
_OSIRIS_
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Originally posted by ThePh33P
i feel like the only problem would be that its more of a set it and forget it style of play for most agent. Also i like the idea of my players growing and improving


Well you get the status quo then. That's the thing, everyone complains and post band-aids that don't fix anything. People post they want just two tiers but have no plan, and it does't make any sense. People complain about mismatch ladder games, player retention, inactive agents, chemistry, CPU teams, off season changes, and lack of free agents, but have no plan and nothing makes sense.

I personally hate sophomore-pro, 6 team leagues and mismatched ladder games, boring. I get to vet and everyone has to reset. Some because they have to due to age. Some because they can't fill their roster.

Everyone says they want changes, but are never open to embarrassing them.
 
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I am just curious so don't take this as a challenge/argument- What would be the hangup about just reducing a tier or two and tweaking the chemistry penalties? Those are the two biggests issues that cause the problems you listed- mismatch ladder games, player retention, inactive agents, chemistry, CPU teams, off season changes, and lack of free agents
 
_OSIRIS_
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Originally posted by apocalypse now
I am just curious so don't take this as a challenge/argument- What would be the hangup about just reducing a tier or two and tweaking the chemistry penalties? Those are the two biggests issues that cause the problems you listed- mismatch ladder games, player retention, inactive agents, chemistry, CPU teams, off season changes, and lack of free agents


What would that help with anything? We are heading for that anyways so that is going to happen. That is what I'm referring to when I say band-aid.

So we get rid of sophomore and journeyman. How are ladder games going to work beyond rookie? Do we get rid of pro in a couple seasons too? Then what? We have just one season to train our players and then like 7 seasons of vet. I'm not sure very many can keep a vet roster together that long. We may as well consolidate the player base.

I hear just rookie and vet. 2-3 seasons of rookie and the rest vet. Well there are going to be rookie teams at level 5 while others are level 15. That's pretty terrible. Do you start everyone at level 15 then just leave them in rookie for 3 seasons with no growth? With 3 seasons everyone would have to start at level 10 just to get to level 25 in three seasons. Some will still be starting their season 3 level tiers above the others.

It would be like combining rookie, sophomore, and journey man teams all into one tier. Huge mismatches.

All other roads I've seen lead to the same cliff.
Edited by _OSIRIS_ on Apr 22, 2020 03:03:50
Edited by _OSIRIS_ on Apr 22, 2020 02:59:43
Edited by _OSIRIS_ on Apr 22, 2020 00:32:20
 
_OSIRIS_
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I get some people want to train their players every night. I really don’t know a solution for that. Dropping tiers takes from that too. Maybe there is no perfect solution but I’ve yet to hear anything that checks more boxes. One vet league and 12 teams in journeyman and pro combined is not healthy, or fun tbh.
 
ThePh33P
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Originally posted by _OSIRIS_
Well you get the status quo then. That's the thing, everyone complains and post band-aids that don't fix anything. People post they want just two tiers but have no plan, and it does't make any sense. People complain about mismatch ladder games, player retention, inactive agents, chemistry, CPU teams, off season changes, and lack of free agents, but have no plan and nothing makes sense.

I personally hate sophomore-pro, 6 team leagues and mismatched ladder games, boring. I get to vet and everyone has to reset. Some because they have to due to age. Some because they can't fill their roster.

Everyone says they want changes, but are never open to embarrassing them.



Competitive CPU Teams, Letting Players Coach for CPU Teams, Opening Builds or having archetypes would go a long way in fixing this. The problem stated by CD is a PC Vet Team vs a CPU Vet Team results in a boring matchup so we have cross league play that results in boring matchups and one side feeling cheated. Add Superstars that are locked to their cpu teams. Do the cpu teams even use the new plays? Involve the community in designing some challenging AI Teams and strats. Even if there is only one human team in a league that player deserves FAIR games that provide a challenge to the coaching staff on that team. I love your ideas presented here Osiris but in good faith its basically a different game that's focused on coaching and team building 1 season at a time.

I think the first line of changes need to be making CPU teams better and more cohesive teams with a scheme. Using the new and improved CPU teams to make sure we always have fair and fun ladder games. Plenty of people around here have volunteered to help in making player builds for CPU teams and I'm sure plenty more people would love to help build full teams and schemes. That all being said if thats not something thats possible or willing to be explored then for the sake of fairness and the games short term health. Basically do everything Osiris is suggesting though i do worry about the long term health of the game being able to rapidly rebuild and change builds. It would make offseason extremely exciting that's for sure!
 
_OSIRIS_
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Wouldn’t it be better to play a human team at your own skill level almost every single game? Tweaks seem to be a small speed bump on the way to racing off the cliff. The whole fundamental concept of this game is not conducive for a small player base.

If we consolidate the user base I think this game has many many more years of being great rather than fairly quickly bleeding out. This system is very flexible.

I know we all (including myself) would love a small tweak to be the answer, but deep down we know. We know.
 
_OSIRIS_
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I mean coaching and team building is where the game is headed if our solution is dropping tiers anyways. We may as well do it right and with a purpose. If they revamp CPUs that would no doubt be a good thing.

But what does it do for the newer guys?

https://glb2.warriorgeneral.com/game/game/705105

This game should never happen imo. You have the 🐐 playing some random new guy that likes football and computer games but really has little incentive to stick around. He will leave or reset and yet again get stuck in a tier of resetting monsters. He could instead hang around in Continental Leagues playing others that are trying to get a grasp on the game and after a couple seasons he’ll be a playoff contender and be hooked. People give Corn Dog a lot of crap for not advertising. This game gets plenty of new players, they are just feed to the Lions upon arrival.

This is an amazing game that has too many problems, and I strongly feel only one solution. But I’m certainly open to all ideas.
Edited by _OSIRIS_ on Apr 22, 2020 03:29:47
Edited by _OSIRIS_ on Apr 22, 2020 03:29:00
 
ThePh33P
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I don't see a redesign of every cpu team system as a small tweak. Especially if we start giving PC's access to coaching quickly through those cpu teams.

Player retention should be an extremely high priority right now if it isn't already the main priority. The best way for new players to stick around? Let them experience winning. Almost every game on the market features new player protection. Gears of War for example studied their online multiplayer and determined that players who didn't earn a kill in their first game were only 60% as likely to play another online match PERIOD. That means 40% of new players played ONE game. Performed badly and never played again. It's this study that's led to nearly every current multiplayer game to feature bots for players first few hours.

Obviously Osiris's suggestions lends directly to helping new players adapt and grow in a more controlled environment. I also believe your ideas will help the game tremendously and should be a current goal for CD and co. But it's going to be a time consuming goal even if this was announced to be in development I wouldn't expect anything until 2022 Q1. Buffing the CPU teams and opening up coaching opportunities for new players could come this year.
 
o The Boss x
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There are so many problems trying to be solved in this one suggestion that I think it'd be more beneficial if the suggestions were bifurcated out. As this suggestion stands now, I don't see Bort and co going for it simply because it would be a lot of work to implement and is trying to solve too many shortcomings.

To address the unimportance of ladder games I think the most likely solution is to make leagues smaller. GLB1 has already done something similar and it wouldn't be too hard to implement. Going to two divisions with 4 teams in each would help.

To address the lack of teams removing a tier again could help, and has already been done. Likely not much work, and would at least condense the team pool.

I'm all for a PeeWee style hierarchy at the top, but getting rid of every tier sounds like too much. Maybe it is possible through the above two solutions.

I might be in the minority but I actually like the process of players progressing. People bitch about how there's nothing to do on the game (especially for new players), if you take away spending SPs on the progressing players in the early tiers, this concern becomes more true than ever.
 
_OSIRIS_
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Corndog was who originally brought it up. Maybe it’s never going to happen but it should.

As far as player progression if we keep getting rid of tiers we are already eliminating that. At this rate we will be down to one or two tiers anyways so why not do it right and eliminate the other issues while we’re at it.

We got rid of seasoned and are right back where we were, I think it’s even worse now. How many tiers is it going to take to fix things long term? We drop another tier. A few seasons later another. Then we have what? Just rookie for player progression? All roads but one come to the same grim destination.

A player age system was not the right path for long term success.

 
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