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Forum > FAQ's, Player Guides and Newbie Help > Why can't DOTS between 80 and 120 days old get CPU teams?
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Rocdog21
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Originally posted by Novus
If I recall from Survivor, that is a particularly craptacular human team, but I'll research it more later.

But remember, I didn't say CPU teams NEVER beat human teams. I said that when a CPU team beats a human team, it's almost always a human team with under-leveled dots, horribly-built dots, bad AIs, or some combination of the above. And I'm fine with that. Bad human teams SHOULD be within reach of a CPU team that catches a few lucky rolls.


This is not always true...Team with 70+ wins had their streak broken by a lolcpu team last season. This was in casual though...Pretty annoying.
 
Novus
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Originally posted by Rocdog21
This is not always true...Team with 70+ wins had their streak broken by a lolcpu team last season. This was in casual though...Pretty annoying.


Do you have the game link? I'm curious.
 
Rocdog21
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Originally posted by Novus
Do you have the game link? I'm curious.



back to back games

https://glb.warriorgeneral.com/game/game.pl?game_id=2997970

https://glb.warriorgeneral.com/game/game.pl?game_id=2997976

edit: It was 56 game winning streak. Another team I coordinate had a 70 game winning streak...got them confused.
Edited by Rocdog21 on Apr 16, 2020 13:25:00
 
Dr. E
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Originally posted by Rocdog21

back to back games

https://glb.warriorgeneral.com/game/game.pl?game_id=2997970

https://glb.warriorgeneral.com/game/game.pl?game_id=2997976

edit: It was 56 game winning streak. Another team I coordinate had a 70 game winning streak...got them confused.


what level were the dots when they lost? Can it be chalked up to how dots early days suck to shine at pro?
 
Rocdog21
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Originally posted by Dr. E
what level were the dots when they lost? Can it be chalked up to how dots early days suck to shine at pro?


It was the end of last season, so probably level 67-68. So sadly, it can not be chalked up to that.
 
Monkey Boy
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Originally posted by Rocdog21
It was the end of last season, so probably level 67-68. So sadly, it can not be chalked up to that.


I do not have many players, so survivor probably takes up more time than any thing else in GLB, and like I originally posted, I see it a few times every season, and I do not play play below regional minor other than peewee. Often, they stand out because the upset takes out a huge portion of the survival players. That's how I noticed this example. One thing that I wondered, I know that CPU teams retain their AIs, but do they retain presets or tags against teams? The reason I ask is that I vaguely remember a CPU team that shut down a specific rushing QB, but they had not shut now any other rushing QBs that season. It really confused me as to how that happened when other QBs had run wild on them.
 
Dr. E
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Originally posted by Monkey Boy
I do not have many players, so survivor probably takes up more time than any thing else in GLB, and like I originally posted, I see it a few times every season, and I do not play play below regional minor other than peewee. Often, they stand out because the upset takes out a huge portion of the survival players. That's how I noticed this example. One thing that I wondered, I know that CPU teams retain their AIs, but do they retain presets or tags against teams? The reason I ask is that I vaguely remember a CPU team that shut down a specific rushing QB, but they had not shut now any other rushing QBs that season. It really confused me as to how that happened when other QBs had run wild on them.


To quote the predator “ shit happens”.
 
Rocdog21
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Originally posted by Monkey Boy
I do not have many players, so survivor probably takes up more time than any thing else in GLB, and like I originally posted, I see it a few times every season, and I do not play play below regional minor other than peewee. Often, they stand out because the upset takes out a huge portion of the survival players. That's how I noticed this example. One thing that I wondered, I know that CPU teams retain their AIs, but do they retain presets or tags against teams? The reason I ask is that I vaguely remember a CPU team that shut down a specific rushing QB, but they had not shut now any other rushing QBs that season. It really confused me as to how that happened when other QBs had run wild on them.


I don't think it really works like that in casual. Tags are saved but only against teams that were previously tagged by that team....We have never played them before so no previous tags should have been saved. Unless I'm missing something...j
 
Novus
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Originally posted by Monkey Boy
https://glb.warriorgeneral.com/game/game.pl?game_id=3004314
CPU team beats human team

in fact, they would lose to another CPU team the next game


Originally posted by Novus
If I recall from Survivor, that is a particularly craptacular human team, but I'll research it more later.


Yep, the team in-question, St. Petersburg Red Tide, has some... shall we just say issues. They do not have a full roster, only 45 players, so they're gonna have stamina and energy issues across the board. In addition, they're slightly under-leveled for their league, and their player builds are definitely not up to snuff -- St. Pete's average effective level is about 5 levels behind the other human-owned teams in their league. St. Pete lost back-to-back games with Gurupie and Wakanda, both CPU-owned teams with rosters full of CPU dots (and Wakanda's badly under-leveled human Kicker). Since they're CPU-owned, their CPU dots do not play with any penalty whatsoever, and the level of those CPU dots will scale up... and will average out slightly higher than St. Pete's average level, since St. Pete's overall roster is slightly underleveled. And St. Pete's history doesn't exactly ooze excellence... they haven't won a playoff game since Season 75, and they missed the playoffs entirely last season, so I'm guessing they probably don't have the best AIs in place either.

I remember now why this team looked familiar... I actually looked at their first game as a possible Survivor pick since they were a human team playing a CPU team. But when I saw the issues they had with their roster, I realized they were vulnerable to lose to that CPU team -- and indeed they did. I picked another matchup and got it right, but then missed my window to pick Game 2, and that was that. But there ya go.
 
ProfessionalKop
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Cas pro winner and cas pro tourney winner.

https://glb.warriorgeneral.com/game/game.pl?game_id=2985044 almost a loss to a cpu
https://glb.warriorgeneral.com/game/game.pl?game_id=2985062 loss to a cpu

wasnt in pro but still. I've never lost to a cpu team before until that game. That season the CPU teams in that casual league were dominating teams. They beat our best competition twice that season as well.

I've played dominant cpu teams in reg leagues too. majority of the time, the teams that lose to cpu teams are underleveled, are built poorly or dont have many human dots. sometimes the CPUs are just on a roll.

it is what it is. rather have good CPU teams than a bunch of 255-0 games.
 
Novus
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Originally posted by Rocdog21

back to back games

https://glb.warriorgeneral.com/game/game.pl?game_id=2997970

https://glb.warriorgeneral.com/game/game.pl?game_id=2997976

edit: It was 56 game winning streak. Another team I coordinate had a 70 game winning streak...got them confused.


Thanks! Let's take a look...

Alright, this was last season in Semi Pro Casual Elite #1. The human-owned Nassau Nightmare rode an impressive winning streak into the season and started off 14-0... before dropping back-to-back games to CPU-owned CPU-roster teams, Stuttgart and Grey, to close out the regular season. Nassau then ripped off 3 straight playoff wins to hoist a gold trophy, so at first glance, Nassau appears to be the real deal.

However, firstly, this is Casual. Weird shit happens in Casual, at a higher rate than in Regular. Casual teams are just a little more vulnerable to a few bad rolls because you simply have fewer options for mitigating risk. That's a feature, not a bug, but it must be considered nonetheless.

There was also a red flag for Nassau's owner and coordinators early in the season. Nassau's first game with Stuttgart was only a 39-0 win, and Nassau's first game with Grey was "only" a 74-0 win. That right there should've been a big flashing red warning light to Nassau's owners: something's wrong! Take these teams seriously when you play them again! I've seen this happen before, and I wondered why the owner of the human team didn't think to themselves, "Whoa, fuck, we only beat a CPU team by 39? Let's fix that for next time."

But that doesn't answer WHY the first games were closer-than-expected or why the second games were losses. A 56-game winning streak is impressive at first-glance... but how good were the opponents? Nassau is currently in Casual Regional Pro Elite #1, but when I run the effective-level script on that league, something jumps out: Nassau was the ONLY 240-day-old team to advance into this league. Casual Regional Pro #2 and #3 don't have any full 240-day-old teams at all.

Indeed, when I look through Nassau's Season 78 results, game after game after game was against teams with rosters that were almost entirely CPU dots. Nassau appears to have been the ONLY full-roster human team in their league last season, and possibly earlier. And Nassau was winning most of these games by rather pedestrian scores: 19-3, 26-6, 33-3, 22-20.

That's why Nassau had a 56-game winning streak -- not because Nassau is that good, but because their opponents were that bad. I would argue that if your human team can only muster a 22-20 win over a CPU-roster team, your human team is not as good as you think it is. Those two losses were not anomalies; they were unlikely-but-possible outcomes within a range of possibilities, and Nassau's close games against other CPU-roster teams should have been a warning that something wasn't right with Nassau. Maybe it's their offensive or defensive gameplans, maybe it's their energy settings, maybe it's their Depth Chart, I don't know. But Nassau was blinded by the number in the W column when they should've been paying more attention to margin of victory.
 
Novus
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Originally posted by ProfessionalKop
Cas pro winner and cas pro tourney winner.

https://glb.warriorgeneral.com/game/game.pl?game_id=2985044 almost a loss to a cpu
https://glb.warriorgeneral.com/game/game.pl?game_id=2985062 loss to a cpu

wasnt in pro but still. I've never lost to a cpu team before until that game. That season the CPU teams in that casual league were dominating teams. They beat our best competition twice that season as well.


*squints*

...waaaaaaait a sec, I think I see the problem here.

"Owner: ProfessionalKop"

Mystery solved.

(Sorry, couldn't resist!)

Looking at the 31-29 loss to the Beavers, looks like that was back in Season 76 in Semi Pro Casual #1. That league was probably a wasteland that season too, but you won Silver in Regional Pro Elite #1 the next season and Gold in Casual Pro the following season, both leagues that are much more fully-populated. So, "Your team probably sucked and just didn't know it" is not an adequate explanation. So, add this to my still-short-but-now-1-game-longer list of "CPU-over-human wins with no easy explanation." It's worth noting that almost every game on that list happened in Casual. It's also worth noting that this list remains in the low double-digits.

Originally posted by ProfessionalKop
I've played dominant cpu teams in reg leagues too. majority of the time, the teams that lose to cpu teams are underleveled, are built poorly or dont have many human dots. sometimes the CPUs are just on a roll.

it is what it is. rather have good CPU teams than a bunch of 255-0 games.


We've always agreed there. I want human dots overall to be better than CPU dots, but I'm fine with the CPU dots having a chance, even just a glimmer of a chance.
 
Rocdog21
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Originally posted by Novus

However, firstly, this is Casual. Weird shit happens in Casual, at a higher rate than in Regular. Casual teams are just a little more vulnerable to a few bad rolls because you simply have fewer options for mitigating risk. That's a feature, not a bug, but it must be considered nonetheless.

.


You should have probably stopped here. You're right, casual is weird. It's not so easy to just change up game plans like you think when you have a RQB and a passing QB. While I agree their age group was extremely weak after their rookie season, no half decent team should lose to a cpu team. It's not the first time it's happened to teams I've been associated with, like ProKop said. It has happened to quite a few good casual teams, multiple times.

Crazy how easy CPU teams lose 255-0 against regular league teams, but hardly ever get blown out in casual, unless it's someone actually running a team full of cpu players.
 
TheBear
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Originally posted by DIphoeniX
it's been days and it's still stuck on
"CPU Offers Pending
This player has requested some offers from CPU and needy human teams. Keep an eye on your alerts and check back in shortly."


Back to the original topic.

I'm in the same boat. I spent flex on a dot and now he's basically ruined because he can't get any offers. I spent money to make this dot. I want a refund.
 
Novus
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Originally posted by TheBear
Back to the original topic.

I'm in the same boat. I spent flex on a dot and now he's basically ruined because he can't get any offers. I spent money to make this dot. I want a refund.


Open a Support ticket. At this point that's all you can do. Hopefully they'll make it right for you.

At least it's just a Level 19 HB. Could've been worse, though I still wouldn't be happy.
 
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