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sniper24
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What's the advantage to even capping over aggressive capping? Is there one?

I.e. take a player with top 4 attys.

Some say take atty1 to 5-cap, then focus on other attys. Others say evenly cap (take atty1 to 2-cap, atty2 to 2-cap, atty 3 to 2-cap, atty 4 to 2-cap; then, cycle over taking atty1,2,3,4 to the 3-cap, etc.)

What's the word on even capping? Does it kill ALGs? Whats the advantage to aggressive capping early?
Edited by sniper24 on Mar 31, 2020 17:09:48
 
Dr. E
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Originally posted by sniper24
What's the advantage to even capping over aggressive capping? Is there one?

I.e. take a player with top 4 attys.

Some say take atty1 to 5-cap, then focus on other attys. Others say evenly cap (take atty1 to 2-cap, atty2 to 2-cap, atty 3 to 2-cap, atty 4 to 2-cap; then, cycle over taking atty1,2,3,4 to the 3-cap, etc.)

What's the word on even capping? Does it kill ALGs? Whats the advantage to aggressive capping early?


Depends on the build method. 4Aeq, 3Aeq or 2Aeq?
 
sniper24
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So are you implying that a K, for example, who doesnt need 4 or 5 different skills developed, can be aggressively capped? Whereas a WR, who might have 4 or 5 different attys to develop, requires even capping?
 
reddogrw
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Originally posted by sniper24
So are you implying that a K, for example, who doesnt need 4 or 5 different skills developed, can be aggressively capped? Whereas a WR, who might have 4 or 5 different attys to develop, requires even capping?


evenly capping is generally not the best way to take advantage of ALG's

it doesn't matter the dot
 
Bluesman
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It depends on what you are building your player for. if you are just building say for 3 seasons give or take then yes doing this will get you wins. evenly cap (take atty1 to 2-cap, atty2 to 2-cap, atty 3 to 2-cap, atty 4 to 2-cap; then, cycle over taking atty1,2,3,4 to the 3-cap, etc.)

If you are building for long term (plateau dots) then you really don't want to build that way and go for getting that first attr up there to take advantage of alg's. Usually building this way by the end of the first season you have your 1st attr capped or close to where you want it and could have your 2nd attr 2nd caped.
 
RyanCane26
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the advantage to aggressive capping is since ALGs are higher at lower ages the higher you get your primary attribute the more value you are getting from the ALGs
 
TJ Spikes
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yeah, you pretty much want to have your primary attribute in place before the end of the first season, because ALGs start to drop off, and are pretty close to petered out by the end of the second.

Circle capping is pretty advanced stuff. I'd leave that to the super Pros and just hit one attribute at a time.

It's basically for the last stages of the build when your trying to get the other half of your build up to 2 or 3 caps. Then maybe you go one here, one there, 2 here, one there.. basically whenever it's convenient based on how your training and ALGs are ending up, relative to your incoming SPs.

 
Theo Wizzago
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It really really does depend on both the archetype and what you are building the dot for, IMO.

Some examples;

Passing QB: throwing is so important that pushing it up fast is the key to a great finish. Not that the other skills aren't important as well but Throwing makes or breaks your dot in the end.

STOP blocker/tackler: Not so much here. Having 160 speed is ok but much more goes into a quality stop so, IMO, it's better to pick a primary skill (speed usually)... take it so high, then start on Strength and Agility and Blocking/Tackling sooner rather than later. A STOP (blocker, for example) can work great with a finish of 140+ speed, 90+ish strength, and 80+ish blocking. (P.S. I just shot out some minimum numbers there... so don't get all preachy on me peeps).

In the end, it really matters on the desired end numbers. Stick with a Primary too long, which is fine for extreme speed / strength dots, and you might end up with a dot of limited total capabilities. Saw a Rec TE with great speed... strength... agility... vision... and even some blocking too! But it had less than 40 carrying. At the higher levels that's gonna equal fumbles, IMO. Maybe the builder had some unique idea about how the dot would be used... what routes it would run and stuff. (shrug) Could work... but you'd have to really know yer stuff to sneak that one past peeps.
 
sniper24
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Thanks guys.
 


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