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Forum > Suggestions > Kicker and Punter custom special ability should be swapped
phershey
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Right now when you create a kicker you have the custom special ability option of hang time (a punter skill) and for punter you have the option for automatic (a kicker skill). But you don't have the option to pair a kicker with automatic nor punter with hang time.

It seems like this is an error, right?
 
Rocdog21
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Originally posted by phershey
Right now when you create a kicker you have the custom special ability option of hang time (a punter skill) and for punter you have the option for automatic (a kicker skill). But you don't have the option to pair a kicker with automatic nor punter with hang time.

It seems like this is an error, right?


That's because kicker already has "automatic" as a special ability and vice versa....
 
ProfessionalKop
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im so confused
 
Guppy, Inc
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Originally posted by Rocdog21
That's because kicker already has "automatic" as a special ability and vice versa....


 
Theo Wizzago
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Better idea? Give kickers the same slider you give punters. (Hangtime vs distance).
 
phershey
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Originally posted by Rocdog21
That's because kicker already has "automatic" as a special ability and vice versa....


I guess you're right. Just seems weird to offer skills that are by design inefficient. They'd only be useful of you were playing out of position.
 
Theo Wizzago
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Originally posted by phershey
I guess you're right. Just seems weird to offer skills that are by design inefficient. They'd only be useful of you were playing out of position.


TBH, the Kicker position got hosed in that regard. A punter can opt for hangtime or distance and attempt coffin corner kicks. A Kicker, at best, can sometimes kick kickoffs at an angle (towards the sideline) without any fear of it going out of bounds (penalty is disabled/nonexistent) but you have no control over that at all. Want to do a high kickoff to guarantee a return, but allow your guys to really get down the field and nail the sucka? No can do. For now, when you build a kicker to get the most out of making FG's, you also get a kicker that almost always boots the ball out of the endzone on kickoffs. The Kicker is the least customizable dot of all positions. TBH, Special Teams wasn't a real big thing in the minds of GLB when they built the game.
 
Guppy, Inc
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Originally posted by Theo Wizzago
For now, when you build a kicker to get the most out of making FG's, you also get a kicker that almost always boots the ball out of the endzone on kickoffs.


strength is the most overrated attribute on a kicker. this is a level 73 kicker will only 85 strength:
http://glb.warriorgeneral.com/game/player_replays.pl?player_id=4720848&game_id=2977306
http://glb.warriorgeneral.com/game/player_replays.pl?player_id=4720848&game_id=2983333
if you look at the 4 67+ yd missed FGs, you can see the kickers range is about 65, which also happens to be the longest FG that he did make. yet of the 13 KO, only 2 went more than 70. you need low 90s to kick a 80 yard TB,. then it's just a matter of energy and the RNG whether you will actually get 80 yards. the question is how many competitive owners are going to risk 60+ yard FGs? the longest I ever remember seeing was 67 by a few kickers.

my biggest kicker complaint on KOs is that the RNG is too extreme. kickers shouldnt have a 20 yard difference in distance when all else being equal. 2nd is that kickers have no control over the direction. that may have been the worst addition ever to the game. 3rd is that we cannot control who blocks who. but i know those last 2 would result in an absurdly large number of KR TDs, if they were changed.

Originally posted by Theo Wizzago
TBH, Special Teams wasn't a real big thing in the minds of GLB when they built the game.

ST started out being important until bort realized just how hard it was to get ST remotely close to being realistic. i stopped counting coached stMVPs when i got to 100, and that was like s18. it was just too easy to score TDs back then. then when everyone demanded replays for FG/XP and again they werent very accurate, that pretty much spelled the doom for all the remaining ST suggestions that had been promised.
Edited by Guppy, Inc on Oct 12, 2019 03:03:23
 
Theo Wizzago
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Originally posted by Guppy, Inc
the question is how many competitive owners are going to risk 60+ yard FGs? the longest I ever remember seeing was 67 by a few kickers.

I could not agree more with this. Even with a high strength, once you start trying FG's beyond 60 yards, the hit&miss possibilities start to edge mush sharper to the 'miss' side of things and missing those gives your opponent awesome field position. Now... if your defense is stopping everything and your offense isn't scoring either.... sure. Go for it. But, in reality that would mean having special AI"s built just for those kind of games and that's crazy (IMO). I would suspect most OC's simply choose a range that; A.) they know their kicker can make and B). that they're comfortable with if they happen to miss.
 
Guppy, Inc
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Originally posted by Theo Wizzago

Even with a high strength, once you start trying FG's beyond 60 yards, the hit&miss possibilities start to edge mush sharper to the 'miss' side of things


strength has zilch to do with accuracy, other than to make sure that you can kick it far enough. 80, maybe even lower, strength can kick it far enough for 60. all you have to do is watch d-league teams kick FGs and see when they start letting kickers try 60+. you also have to wait until level 60 when all the lower level bonuses should be gone, because my kickers attempted them at level 35, long before their builds alone justified that distance.
 


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