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Forum > FAQ's, Player Guides and Newbie Help > any dangers to skipping a season of boosts and catching up at the end?
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skip-dmp
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I am not the greatest builder, so to give myself a little boost in training, I thought that I would skip boosting next season and taking the 3 extra boosts at level 70 at age 281.

Things that I have considered and seen no negatives:
A) team; I am going to stay on CPU teams so I will not care if it hurts the team.
B) VA points; We earn them at the same rate after level 40.
C) the post 25 boost extra SP; I will not get them, but I should still get them on day 281 when I boost from 70 to 79.

Things that I need answers to:
1) If I wait to boost from 67 to 70 on day 280, will I stop earning XP as soon as I hit 67, or can I earn all the way up to 68? I know that I definitely want to boost from 67 to 70, but I'd like to maximize my leftover XP.
2) Must I do the extra boosts on day 281, or lose them, or any day after 281? I know that the normal 6 can be done on any day, but not sure about the makeup boosts.
 
Novus
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Keep in mind, if you intentionally skip a season of boosts, YOU'D BETTER NOT ACCIDENTALLY MISS ANY BOOSTS LATER. Your margin of error for missing boosts disappears when you intentionally skip a season of boosts. I've seen that burn people before, so you need to be aware of that risk.

If you're okay with that risk, then... well... I'll let an actual build-guru answer your other questions. Just wanted to make sure you were taking that risk into account, since you didn't mention it in your OP.
 
skip-dmp
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I turned off auto boost for next season, but will turn it back on when the following season starts. Thanks for reminding me of that.
 
Theo Wizzago
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The only way you can 'lose a boost' is to simply not keep up with each passing season. It's not tied to a specific 'day' so much as that you get X-number of boosts in a dots' career. The Number you get as you level up might vary depending on if you boosted early, boosted late, missed boosts along the way, built somewhere else other than day 40 to day 48. HOWEVER, you always get 3 boosts that YOU control (and pay flex for) each season except for the last season where you get 6 at least (in the preseason before plateau).
When your dot stops getting XP will depend on your level, I think. Not 100% sure but once you can reach level 79 with whatever boosts you have left, you stop getting XP. Day/age doesn't matter. I use to know how to time it out so I had no leftover XP when I stopped getting XP... which to me meant I had absolutely maxed out everything possible. Now, I'm not as sure about that thought process and have forgotten how to do it.
Edited by Theo Wizzago on Sep 23, 2019 23:18:42
 
TJ Spikes
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Wiki says the split second you hit the wall, XP stops. There's walls for every boost, so whatever you carry from 66 to 67 is all you get.

30 boosts - Level 79
29 boosts - Level 78
28 boosts - Level 77
27 boosts - Level 76
26 boosts - Level 75
25 boosts - Level 74
24 boosts - Level 73
23 boosts - Level 72
22 boosts - Level 71
21 boosts - Level 70
20 boosts - Level 69
19 boosts - Level 68
18 boosts - Level 67
17 boosts - Level 66
16 boosts - Level 65
15 boosts - Level 64
14 boosts - Level 63
13 boosts - Level 62
12 boosts - Level 61
11 boosts and under - Level 60

pre rookie, 3 ~ L4
rookie, 6 ~ L19
prep, 9 ~ L32
uni, 12 ~ L42
reg minor, 15 ~ L51
nat minor, 18 ~ L61
semi, 21~ L67
reg pro, 24 ~ L73

I guess what you're doing essentially, is instead of earning those last 3 levels of XP (like reg pro for most), you'll skip that and buy those levels with boosts.

Edited by TJ Spikes on Sep 24, 2019 19:09:40
 
Theo Wizzago
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It's been so long since I missed a boost after the start. I've missed some AT the start (the 1st 3 early boosts) but not lately. I think the absolute best way to 'guess/gauge' when your XP will stop is to reverse engineer the remaining boosts. Example;
We know the max level is 79 so start there....
Subtract 6 boosts that are the final boosts done in the preseason of the plateau season.
That leaves level 73.
You get 3 boosts in the season prior to plateau so subtract those.
That leaves level 70.
You get 3 boosts in the season prior to the previous season so subtract those.
That leaves reaching level 67 which occurs at/around age 240 as to when the XP stops... however...
If you miss a season of boosts then you'll get those tacked on at the end... which means the XP will also stop when you reach level 64 instead of level 67. Age is the question... since time passes relative I would suspect the age to be somewhat similar as to when the XP stops... around 240 days.

All of this is my best guess and shaky memory since I haven't had to deal with it in years so take it with a huge grain of salt. Perhaps someone who's much more familiar with this will post to either confirm my take (I'd have to go dance nekkid on the moon if that happens) or correct my mistakes (much more likely).
 
Bluesman
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I could be wrong but if you miss a season boosting either intentionally or not you will end up at level 70 at the end of the season before you hit plateau.
Theo might be right that xp stops at level 64 instead of level 67.
Watch out for the other thing though and that is when plateau season starts you will only be at level 70, you will need to boost 3 times before day 0 (I believe it is day 0) taking you to level 73. Then when you hit plateau you will get the other 6 boosts taking you to level 79.
If you don't boost the 3 times before day 0 you loose those boosts and will only get the 6 boosts when you hit plateau which will only take you to level 76.
 
Guppy, Inc
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Originally posted by Bluesman
Theo might be right that xp stops at level 64 instead of level 67.
Watch out for the other thing though and that is when plateau season starts you will only be at level 70, you will need to boost 3 times before day 0 (I believe it is day 0) taking you to level 73. Then when you hit plateau you will get the other 6 boosts taking you to level 79.
If you don't boost the 3 times before day 0 you loose those boosts and will only get the 6 boosts when you hit plateau which will only take you to level 76.


I have a bunch of players in their final season b4 plateau. they are all 73s, so if you only skip 1 season, that means you go into plateau (i count plaleau as day -9 at age 280) at 70, with 9 remaining boosts. 3 you can use before day 0, unsure if you can use them afterwards, then on day 281, you get the 3 normal that take most people to 79, plus the 3 for anyone that missed any boosts. So that seems to be what the OP had already planned. I swear that I've had players that didn't use all of their regular boosts and still got to 79 (not counting the3 extras as regular boost). I know that I've seen people say they have more than 300 leftover XP, and I've never figured out how to do that. it's get to 975 and then either 1 more game at level 68 for 250 to get to 225 and then boost to 70, or 125 to get to 100 at level 71/72/73. probably should have made 2 players and tried both ways.

Let us know what happens.
 
Bluesman
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Originally posted by Guppy, Inc
I have a bunch of players in their final season b4 plateau. they are all 73s, so if you only skip 1 season, that means you go into plateau (i count plaleau as day -9 at age 280) at 70, with 9 remaining boosts. 3 you can use before day 0, unsure if you can use them afterwards, then on day 281, you get the 3 normal that take most people to 79, plus the 3 for anyone that missed any boosts. So that seems to be what the OP had already planned. I swear that I've had players that didn't use all of their regular boosts and still got to 79 (not counting the3 extras as regular boost). I know that I've seen people say they have more than 300 leftover XP, and I've never figured out how to do that. it's get to 975 and then either 1 more game at level 68 for 250 to get to 225 and then boost to 70, or 125 to get to 100 at level 71/72/73. probably should have made 2 players and tried both ways.

Let us know what happens.


yes that is correct if you go into plateau at level 70 (day-9} you do get 9 remaining boosts but you have to use 3 of the boosts before day 0 then when day 1 comes up you get 6 more boosts.
If you don't use those 3 boosts before day 0 you will loose them and only end up with 6 boosts.
 
TJ Spikes
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Originally posted by FAQ
What happens when my player reaches 281 days old?
http://glb.warriorgeneral.com/game/faq.pl?cat=Player%20Aging%2FPlateau%2FDecline%2FRetirement#254
Once a player reaches 281 days of age, they will become eligible for extended plateau as well as the extended plateau boosts. Extended plateau will put off a player’s decline by X number of days depending on how many times the player has boosted. With the exception of plateau boosts, players will no longer be able to boost or gain XP once they have reached extended plateau.


So, before roll over on the last Day 48, you must boost to L70. Then before aging starts again on Day 1, you have to use the 3 regular boosts for the season (L73), and the 3 make-up boosts (L76). Then, at Age 281, you'll get the last 3 boosts (L79).

Edited by TJ Spikes on Sep 24, 2019 18:49:11
Edited by TJ Spikes on Sep 24, 2019 18:48:52
 
Sonic
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Originally posted by Bluesman
yes that is correct if you go into plateau at level 70 (day-9} you do get 9 remaining boosts but you have to use 3 of the boosts before day 0 then when day 1 comes up you get 6 more boosts.
If you don't use those 3 boosts before day 0 you will loose them and only end up with 6 boosts.


Why is everyone saying day -9?

I find it best to do those boost on day -8 and then not have to worry about missing them.
 
Bluesman
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Originally posted by Sonic
Why is everyone saying day -9?

I find it best to do those boost on day -8 and then not have to worry about missing them.


oops my bad it is day -8
 
Theo Wizzago
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I think, in the end, the XP stops when either you hit a certain age... or when the remaining boosts that you purchase will make you reach level 79. What I don't know is does GLB simply give you those missed boosts (at cost, of course)... or does it keep giving you XP to make up the difference until the 3 missed boosts are covered?
 
skip-dmp
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I think that I may have found the flaw in my plan. I have 12 boosts as of today and have already use this season's boosts. So if I boost again on days 200 and 240, I will have 18 boosts, however Originally posted by TJ Spikes
15 boosts - Level 64
, will I hit level 64 before day 240? If so, then I should just need to boost before hitting 64.

 
Theo Wizzago
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Originally posted by skip-dmp
, will I hit level 64 before day 240? If so, then I should just need to boost before hitting 64.



Ok... so I needed to really get my head into this and, fortunately, I have a dot the exact same age so here we go;

#1, is that your dot is already boosted up for this season. That's not a game ending thing but, TBH, in the early goings very seldom do you boost early (boost before season's end). I can send you a boosting guide if you like... just PM me.
#2, so since you are at least on schedule with the boosts+dot's age then we should be able to figure this out from here. Going by my own dot of the exact same age and comparing it to a finished dot along with using the guide here's what I get;

Next season you should start at level 42. If you boost you would end up at level 52/53 and age 160.
If you don't boost you would be level 49/50 and age 160. You would have 3 boosts in the pocket to add on at the end.

Following season, if you boosted the previous season... AND you boosted this season as well, you would end up at level 59/60 and age 200.
If you did not boost the previous season then you would end up at level 56/57 and age 200 with 3 boosts in the pocket.

The next season, if you're still boosting on time and every season, then you would end up at level 67/68 and age 240.
If you missed (on purpose) a season's boosts then you would be at level 64/65 and age 240.

NO MATTER WHAT, you will stop getting XP in the next season. The question seems to be of 'when' but I suspect it will be about the same as if you boosted or not. Since you get the missed boosts at the end as mentioned above then the only advantage I can see about missing the boosts on purpose is that you'll get a bit more out of your training since those extra 18 XP's would not be applied to skills until the very end (plateau... when you get your missing boosts back) which means the skills would be lower and the lower the skill the more training gains you get when training it.

Other than that, I just don't think you extend the XP's you get because those missed boosts will now figure in to the equation as to when you stop getting XP's. I think the AGE will remain the same as to when the XP stops because it already knows you'll get those 3 missed boosts at the end and (GLB) will consider them as 'in the bank' when figuring when to stop XP. So you'll still stop at/around age 240 either way... you'll just be at a lower level (by the 3 missed boosts) which you'll make up for at the end.

I hope like hell this helps and doesn't confuse. Wish I had my old notes about 'tweaking the remaining XP's'.
 
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