Suggestions: Revamp Ability Points
One of the things I miss the most about GLB1 is how much more mix-and-match the Veteran Abilities were than the Skill Abilities have been in GLB2. With so many of them being situational, it allowed for a LOT more customization to address other build shortcomings. Since most of the abilities aren't even worth getting at bronze, and most really kick in at a decent fire rate at gold, most dots only have three or maybe four abilities now.
Some possibilities for addressing this:
- Give more points, over time, but make each point worth less than it is now, whether in terms of fire rate or power of effect.
- To avoid balance issues, this can be started only with new rookies for upcoming season.
- Introduce more % skill bonuses (ie +3% to base break tackle rate behind LOS; +0.3% total Carry Grip), alongside the "chance abilities" that control the game now (like Monster Hit, Closing Speed, etc.). The skill bonuses may produce less per point than the chance abilities, but they're more consistent, applying to all rolls and the base skill levels. This would really introduce a wrinkle toward demolishing 'meta builds' and reintroduce creativity.
One of the things I miss the most about GLB1 is how much more mix-and-match the Veteran Abilities were than the Skill Abilities have been in GLB2. With so many of them being situational, it allowed for a LOT more customization to address other build shortcomings. Since most of the abilities aren't even worth getting at bronze, and most really kick in at a decent fire rate at gold, most dots only have three or maybe four abilities now.
Some possibilities for addressing this:
- Give more points, over time, but make each point worth less than it is now, whether in terms of fire rate or power of effect.
- To avoid balance issues, this can be started only with new rookies for upcoming season.
- Introduce more % skill bonuses (ie +3% to base break tackle rate behind LOS; +0.3% total Carry Grip), alongside the "chance abilities" that control the game now (like Monster Hit, Closing Speed, etc.). The skill bonuses may produce less per point than the chance abilities, but they're more consistent, applying to all rolls and the base skill levels. This would really introduce a wrinkle toward demolishing 'meta builds' and reintroduce creativity.






























