DeVotchka
offline
offline
Da Phenom
offline
offline
Originally posted by DeVotchka
https://glb2.warriorgeneral.com/game/replay/624852/44530
That is a very bad one!!!
https://glb2.warriorgeneral.com/game/replay/624852/44530
That is a very bad one!!!
rch3
offline
offline
Originally posted by DeVotchka
https://glb2.warriorgeneral.com/game/replay/624852/44530
There any way knock lose can only happen right after a catch? It seem like the game no matter what is going to read it as a incomplete if it gets knocked lose no matter how many steps. But if the game read it as a fumble it would maybe fix this bug? It's like the games doesn't even think the WR moved after he made the catch or something.
https://glb2.warriorgeneral.com/game/replay/624852/44530
There any way knock lose can only happen right after a catch? It seem like the game no matter what is going to read it as a incomplete if it gets knocked lose no matter how many steps. But if the game read it as a fumble it would maybe fix this bug? It's like the games doesn't even think the WR moved after he made the catch or something.
Myrik_Justiciar
offline
offline
Originally posted by DeVotchka
https://glb2.warriorgeneral.com/game/replay/624852/44530
Home field advantage strikes again lol
https://glb2.warriorgeneral.com/game/replay/624852/44530
Home field advantage strikes again lol
Honestly, no idea how to fix this.
We have like, half a dozen sanity checks to make sure they are actually a fumble instead of knocked loose. Like, "if has ball more than 1 second, always a fumble". Then 5 more variations of that, yet this still happens.
We have like, half a dozen sanity checks to make sure they are actually a fumble instead of knocked loose. Like, "if has ball more than 1 second, always a fumble". Then 5 more variations of that, yet this still happens.
Let's see, there's code for "if you move more than 3 yards, always a fumble". Somehow that's not working, either.
rch3
offline
offline
Originally posted by Corndog
Honestly, no idea how to fix this.
We have like, half a dozen sanity checks to make sure they are actually a fumble instead of knocked loose. Like, "if has ball more than 1 second, always a fumble". Then 5 more variations of that, yet this still happens.
is there something in the knock loose code that would cause it to over ride the fumble safety net codes you have in places?
Honestly, no idea how to fix this.
We have like, half a dozen sanity checks to make sure they are actually a fumble instead of knocked loose. Like, "if has ball more than 1 second, always a fumble". Then 5 more variations of that, yet this still happens.
is there something in the knock loose code that would cause it to over ride the fumble safety net codes you have in places?
atlbruce
online
online
Yeah, they probably have TOO many lines regarding it, and something's in the wrong order.
You are not logged in. Please log in if you want to post a reply.






























