What kind of cost am I looking at here? I want to know how many players I can create with the budget I have in mind.
Forum > Goal Line Blitz 2 > Flex price of a player you boost as much as possible
dbill
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Originally posted by hokkaidojin
What kind of cost am I looking at here? I want to know how many players I can create with the budget I have in mind.
12xwhatever player creation was for SP boosts, to max out Skill points. For normal players I don’t recommend buying the AP boosts or cap boosts. Superstars you will if you can.
So creating and then add it 12 more times is the standard cost i believe
150+(150x12)1800=1950 for 150 flex players
100+(100x12)1200=1300 for 100 flex players
50+(50x12)600=650 for 50 flex players
Again the other boosts are not normally someth8ng you need to waste flex on. But you could if build dependent idk.
What kind of cost am I looking at here? I want to know how many players I can create with the budget I have in mind.
12xwhatever player creation was for SP boosts, to max out Skill points. For normal players I don’t recommend buying the AP boosts or cap boosts. Superstars you will if you can.
So creating and then add it 12 more times is the standard cost i believe
150+(150x12)1800=1950 for 150 flex players
100+(100x12)1200=1300 for 100 flex players
50+(50x12)600=650 for 50 flex players
Again the other boosts are not normally someth8ng you need to waste flex on. But you could if build dependent idk.
Edited by dbill on Feb 5, 2019 05:26:25
hokkaidojin
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eOriginally posted by dbill
12xwhatever player creation was for SP boosts, to max out Skill points. For normal players I don’t recommend buying the AP boosts or cap boosts. Superstars you will if you can.
So creating and then add it 12 more times is the standard cost i believe
150+(150x12)1800=1950 for 150 flex players
100+(100x12)1200=1300 for 100 flex players
50+(50x12)600=650 for 50 flex players
Again the other boosts are not normally someth8ng you need to waste flex on. But you could if build dependent idk.
Thank you very much. Buying a team next season and making a handful or two of players for it might be out of the question.
12xwhatever player creation was for SP boosts, to max out Skill points. For normal players I don’t recommend buying the AP boosts or cap boosts. Superstars you will if you can.
So creating and then add it 12 more times is the standard cost i believe
150+(150x12)1800=1950 for 150 flex players
100+(100x12)1200=1300 for 100 flex players
50+(50x12)600=650 for 50 flex players
Again the other boosts are not normally someth8ng you need to waste flex on. But you could if build dependent idk.
Thank you very much. Buying a team next season and making a handful or two of players for it might be out of the question.
arcjedi
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Player Lifetime Flex Cost GLB2
150 FP Tier
Quarterback, Halfback, Linebacker
12 x 125 FP cost for SP Boosts = 1,500
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,850
100 FP Tier
Fullback, Wide Receiver, Tight End, Cornerback, Strong Safety, Free Safety, Defensive End
12 x 100 FP cost for SP Boosts = 1,200
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,550
50 FP Tier
Offensive Tackle, Guard, Center, Kicker, Defensive Tackle, Punter
12 x 75 FP cost for SP Boosts = 900
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,250
150 FP Tier
Quarterback, Halfback, Linebacker
12 x 125 FP cost for SP Boosts = 1,500
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,850
100 FP Tier
Fullback, Wide Receiver, Tight End, Cornerback, Strong Safety, Free Safety, Defensive End
12 x 100 FP cost for SP Boosts = 1,200
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,550
50 FP Tier
Offensive Tackle, Guard, Center, Kicker, Defensive Tackle, Punter
12 x 75 FP cost for SP Boosts = 900
3 x 250 FP cost for AP Boosts = 750
4 x 150 FP cost for Cap Boosts = 600
Total FP = 2,250
hokkaidojin
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Originally posted by arcjedi
So you're looking at +/- $20 a player if you purchase all boosts.
I guess I'll never be owning a team.
I have about 6500 flex from retiring my old players from seasons 5-8. Once that is gone I'll probably not spend any more money on flex.
So you're looking at +/- $20 a player if you purchase all boosts.
I guess I'll never be owning a team.
I have about 6500 flex from retiring my old players from seasons 5-8. Once that is gone I'll probably not spend any more money on flex.
Bretto007
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Originally posted by arcjedi
So you're looking at +/- $20 a player if you purchase all boosts.
So if you have a roster of 36 fully boosted players that is over $700
So you're looking at +/- $20 a player if you purchase all boosts.
So if you have a roster of 36 fully boosted players that is over $700

dbill
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Originally posted by Bretto007
So if you have a roster of 36 fully boosted players that is over $700
No you don’t buy the other boosts. Only buy the 12 Skill point boosts, S* player then sync them with free players t9 get the better boosts free. At least I myself never buy the AP and SC boosts for normal players
But yeah sorry my numbers where off. Still a close ballpark. Couldn’t find the article with the exact numbers.
So if you have a roster of 36 fully boosted players that is over $700
No you don’t buy the other boosts. Only buy the 12 Skill point boosts, S* player then sync them with free players t9 get the better boosts free. At least I myself never buy the AP and SC boosts for normal players
But yeah sorry my numbers where off. Still a close ballpark. Couldn’t find the article with the exact numbers.
Edited by dbill on Feb 6, 2019 19:08:12
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