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eviltcat
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Turnovers feel overtuned. I don't think we have had less than 3 and too often far more than that. Maybe the risk reward of high intercepting and lower deflection is out of whack or QB accuracy is out of whack, but something feels off from previous seasons.

I expect that is probably a hard balance to strike, but I don't know what to do about gameplanning when we throw 5 ints and fumble 3 times. I don't think we are alone in that given a bunch of other high profile games that seemed more determined by which team turned the ball over 6 times than anything gameplan related.

That's not to take away from our opponents at all. This isn't a salty thing, but it feels like if you don't build for turnovers you are so far behind the curve that alternate strategies go out the window.
 
bhall43
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Our Qb has thrown 3 ints and HB fumbled 6 times in 7 games since hitting 100 chemistry.
 
Bretto007
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I agree. Deflectioning should be a highly valuable skill, if not the most important for a DB or LB and neglecting points in this area just to put them in Intercepting shouldn't be rewarded.
 
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Just let we create S* without farming points.
 
Corndog
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I mean, it's not that far "out of whack".
https://www.pro-football-reference.com/leaders/pass_int_perc_career.htm

Best - 1.6%
Median - 3.6%

https://glb2.warriorgeneral.com/game/player/277266 - 2.5%
https://glb2.warriorgeneral.com/game/player/264918 - 2.1%
https://glb2.warriorgeneral.com/game/player/271476 - 1.4%
https://glb2.warriorgeneral.com/game/player/274702 - 2.6%
https://glb2.warriorgeneral.com/game/player/267027 - 2.5%
https://glb2.warriorgeneral.com/game/player/268100 - 1.7%
https://glb2.warriorgeneral.com/game/player/271671 - 2.0%
https://glb2.warriorgeneral.com/game/player/271299 - 2.2%
https://glb2.warriorgeneral.com/game/player/285488 - 2.6%
https://glb2.warriorgeneral.com/game/player/276602 - 2.3%

The top 10 QBs are a lot closer to the all time best percentage than the median. Considering the lack of "safe" passes thrown in this game, it seems like it's more or less spot on.
Edited by Corndog on Aug 24, 2018 13:36:17
 
vipermaw82
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Originally posted by Corndog
I mean, it's not that far "out of whack".
https://www.pro-football-reference.com/leaders/pass_int_perc_career.htm

Best - 1.6%
Median - 3.6%

https://glb2.warriorgeneral.com/game/player/277266 - 2.5%
https://glb2.warriorgeneral.com/game/player/264918 - 2.1%
https://glb2.warriorgeneral.com/game/player/271476 - 1.4%
https://glb2.warriorgeneral.com/game/player/274702 - 2.6%
https://glb2.warriorgeneral.com/game/player/267027 - 2.5%
https://glb2.warriorgeneral.com/game/player/268100 - 1.7%
https://glb2.warriorgeneral.com/game/player/271671 - 2.0%
https://glb2.warriorgeneral.com/game/player/271299 - 2.2%
https://glb2.warriorgeneral.com/game/player/285488 - 2.6%
https://glb2.warriorgeneral.com/game/player/276602 - 2.3%

The top 10 QBs are a lot closer to the all time best percentage than the median. Considering the lack of "safe" passes thrown in this game, it seems like it's more or less spot on.


They get confused that if you throw 80 times a game you shouldn't throw a pick
 
Sov.
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the most simple answer is if you are throwing too many INTs per game is that you are throwing too many times per game. running opens up the pass.

we just played the #1 or #2 vet team for turnovers and turnover differential, so we ran 40x and passed 30x and only passed when we needed to or only against vulnerabilities in their defensive gameplan skewed towards countering the run (2TE in this case)

I know you did not ask for any help, but just based off your most recent game:

35 rushes (4.4 ypc - good average)
25/58 (5 yds per pass, 2 sacks, 2 ints - under 50% and under 7-10 yards per pass - not good)

https://glb2.warriorgeneral.com/game/replay/576631/1975652 TE drive from 2TE is a very unsafe play, try using TE angle or TE clearout instead

https://glb2.warriorgeneral.com/game/replay/576631/1975690 dont throw deep on 3rd and 15, be smart and run outside and punt if necessary

https://glb2.warriorgeneral.com/game/replay/576631/1975830 use "very short" pass playbook for 3rd and under 5 yards (even tho this was completed in triple coverage lol)

https://glb2.warriorgeneral.com/game/replay/576631/1975663
https://glb2.warriorgeneral.com/game/replay/576631/1975790
https://glb2.warriorgeneral.com/game/replay/576631/1975838 multiple 3WR passes into double or trip coverage (probably also set for "pass" tags)

overall (and just being 100% honest to help, not trying to be a dick or condescending) just too many errors in offensive playcalling here, with minor tweaks, probably a win for you guys.

suggestions: run more from 3wr more to open up 3wr passing, mix in more outside runs, smart key "very short" passes on 3rd less than 5

GL!

 
_OSIRIS_
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Originally posted by Sov.
the most simple answer is if you are throwing too many INTs per game is that you are throwing too many times per game. running opens up the pass.

we just played the #1 or #2 vet team for turnovers and turnover differential, so we ran 40x and passed 30x and only passed when we needed to or only against vulnerabilities in their defensive gameplan skewed towards countering the run (2TE in this case)

I know you did not ask for any help, but just based off your most recent game:

35 rushes (4.4 ypc - good average)
25/58 (5 yds per pass, 2 sacks, 2 ints - under 50% and under 7-10 yards per pass - not good)

https://glb2.warriorgeneral.com/game/replay/576631/1975652 TE drive from 2TE is a very unsafe play, try using TE angle or TE clearout instead

https://glb2.warriorgeneral.com/game/replay/576631/1975690 dont throw deep on 3rd and 15, be smart and run outside and punt if necessary

https://glb2.warriorgeneral.com/game/replay/576631/1975830 use "very short" pass playbook for 3rd and under 5 yards (even tho this was completed in triple coverage lol)

https://glb2.warriorgeneral.com/game/replay/576631/1975663
https://glb2.warriorgeneral.com/game/replay/576631/1975790
https://glb2.warriorgeneral.com/game/replay/576631/1975838 multiple 3WR passes into double or trip coverage (probably also set for "pass" tags)

overall (and just being 100% honest to help, not trying to be a dick or condescending) just too many errors in offensive playcalling here, with minor tweaks, probably a win for you guys.

suggestions: run more from 3wr more to open up 3wr passing, mix in more outside runs, smart key "very short" passes on 3rd less than 5

GL!



Very good advice.
 
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3-4 Gap Press needs to be tagged as a Blitz, especially since its the flip of 3-4 Sting Pinch.

More defense plays.

Buff blitzing a little more at vet.

Adjust rushing power so its gradual and not all at once when you hit Pro.

Increase Punt power a slight hair. I think 80 Punt Power should net you at least a 40 yd average.

Edited by Myrik_Justiciar on Aug 24, 2018 18:23:20
Edited by Myrik_Justiciar on Aug 24, 2018 18:22:20
 
Bretto007
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Originally posted by Myrik_Justiciar
3-4 Gap Press needs to be tagged as a Blitz, especially since its the flip of 3-4 Sting Pinch.

More defense plays.

Buff blitzing a little more at vet.

Adjust rushing power so its gradual and not all at once when you hit Pro.

Increase Punt power a slight hair. I think 80 Punt Power should net you at least a 40 yd average.




As a conversation piece- does anyone else find it odd that the only way to build a decent power back is by having max level speed? Most bruiser NFL runners aren't speedsters but they can still be tough as hell to tackle. I've tried the different builds of having max power running, high balance, high footwork, high conditioning, high quickness...none of that really matters. The only thing that really seems to matter with power running is sprinting. If you don't have max sprinting your guy sucks. Doesn't make much sense to me.

Seems there is too much emphasis placed on momentum for breaking tackles from what I can tell.

 
bhall43
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High conditioning most certainly matters.

https://glb2.warriorgeneral.com/game/player/278395

Not max sprinting. Still around 80 but we could probably go with less for more carry grip or toughness and be better off honestly.

Max sprint certainly nice in order to best defenses outside but a good mix of plays on offense can help afford less sprinting.
 
bhall43
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Originally posted by Myrik_Justiciar

Adjust rushing power so its gradual and not all at once at pro



I believe this is why chemistry is such a huge deal. The penalties might not be much but a lot of the attributes dont hit their stride until 90+ for whatever reason.
 
Bretto007
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Originally posted by bhall43
High conditioning most certainly matters.

https://glb2.warriorgeneral.com/game/player/278395

Not max sprinting. Still around 80 but we could probably go with less for more carry grip or toughness and be better off honestly.

Max sprint certainly nice in order to best defenses outside but a good mix of plays on offense can help afford less sprinting.



I mean his Yards Per Carry is pretty shit compared to the max sprint, max conditioning, max power running guys.
 
Lemoncow
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Good and appreciated advice Sov. I'm not the OC so I can't accurately defend our game planning decisions. Anecdotally, turnovers seem to be much more prevalent this season. I don't know if there were any changes made last off-season that would've caused this, or for our team is just having growing pains moving from sophomore to journeyman. What I do know is that our HB has increased his carrying grip by over 18 points this season, yet he has over twice the amount of fumbles.

I guess we're just stuck between a rock and a hard place. Pass or run, our team has suffered from an insurmountable amount of turnovers.


And Corndog, I'm too lazy to refute your numbers. But I'm a lot more curious about the turnover numbers in well matched games vs. overall season numbers.

These are two examples I can cite off the top of my head:

https://glb2.warriorgeneral.com/game/game/576741

https://glb2.warriorgeneral.com/game/game/576180

Instead of running the sim, we should just roll a d10 for turnovers. Whoever rolls higher gets the W.




Edited by Lemoncow on Aug 25, 2018 05:43:48
Edited by Lemoncow on Aug 25, 2018 05:39:33
 
bhall43
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Originally posted by Bretto007

I mean his Yards Per Carry is pretty shit compared to the max sprint, max conditioning, max power running guys.


For one I dont pitch heavy so in blowout cpu games im not padding stats.

For 2, take a lot of the blowout games away against bad teams and you will see a lot more comparable assessment.

For 3, he spent 2/3rds a season working chemistry to optimal level.

But to each their own i suppose.
 
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