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Forum > FAQ's, Player Guides and Newbie Help > * Dot Building 103: Starting a Dot
TJ Spikes
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Dot Building 101: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5290791

Dot Building 102: http://glb.warriorgeneral.com/game/forum_thread.pl?thread_id=5290792

Originally posted by TJ Spikes
Multi-training is the most powerful combination in the game. When you unlock 3 attributes and have 4 attributes growing, you earn an average of 3 BTs per day (12 BTs every 4 days). In addition, there's a multiplier built in to multi-training that stacks with the training enhancement multipliers. It's far and away the best training approach to increase overall player value.

However...

The first season of your player's career flies by. It really isn't in your best interest to dive head long into multi-training. Here's why...

http://wiki.goallineblitz.com/index.php/Leveling
.................... L1-21.......... L22-29 .......... L30-37 .......... L38+
3 Majors...... +0.67 .......... +0.50 ............. +0.38 ........... +0.28
4 Majors...... +0.50 .......... +0.38 ............. +0.28 ........... +0.21
5 Majors...... +0.40 .......... +0.30 ............. +0.23 ........... +0.17

3 Minors...... +0.33 .......... +0.25 ............. +0.19 ........... +0.14
4 Minors...... +0.25 .......... +0.19 ............. +0.14 ........... +0.11

Majors and Minors refer to the number of ALGs you get. At L22 they start to decline. You hit L19 at the end of your first season, and you can boost to L22 at the start of the next. So, it's important to get the most value you can out of those early ALGs.

Here's a slice of method to all of the madness.

#1 - Archetype and Attribute selection

No matter what final build you plan for your player, choose an archetype where the first attribute you plan to cap is a Major. Ideally you'd get one with the first 2 or 3 attributes are Majors. You can get a little creative with this. You can also shuffle equipment around; remember you'll have +55 to +58 in equipment bonuses that you can assign however you want.

#2 - Height/Weight

It's also in your best interest to start with an attribute that can be modified positively by height and/or weight. Speed, Strength, Blocking/Tackling, Agility, Jumping and Vision. That pretty much covers every position. Even QBs, Ks, and Ps all have archetypes that would allow for training one of the above attributes and still allow them to get their specialty attribute (Throwing/Kicking/Punting) into the high 90s or low 100s if that's your goal. You need to get least a +1 in your chosen attribute, from height or weight.

#3 - Starting Points

Always max out your chosen attribute to 25, and then dump whatever is left over into your 2nd attribute. Then your height or weight bonus will get this up around 26 to 27.
From there, never spend your 15 free Skill Points. Go get a contract offer and start into your training.

#4 - Training and Tokens

You'll start with 12 free Bonus Tokens. Use 6 of those to get the +10% training enhancement for your attribute (1 star). Then do intense training 3 times. Then buy your 20% enhancement (2 stars). Keep doing intense training, until your attribute hits 33. Now you want to spend those 15 free Skill Points at shoot the attribute up to 48+. If you can, (depending on the height/weight your chose) you'll want to spend 15 Bonus Tokens to buy 1 Skill Point, to push the attribute up to an even 49.

#5 - Boosting

You will want to boost from L1 to L4 in the off season, on day 48. You no longer have to, because there are extra boosts available at the end of your players career. However, to maximize your early build, it's in your best interest to boost early. The trick is to not spend the Skill Points from boosting just yet. Keep hammering away at your attribute with intense training. Around day -1 of the preseason, your attribute will be around 52. From there you can spend your Skill Points and you'll be at 60+ which is the 2nd soft cap.

Never boost from 4 to 7.

So now, just by picking out the right archetype, height and weight, and attribute, your player has his first attribute at 60 or better without even playing his first real game yet.

Edited by TJ Spikes on Jul 17, 2018 14:43:47
Edited by TJ Spikes on Jul 13, 2018 10:04:50
Edited by TJ Spikes on Jul 13, 2018 10:03:33
Edited by TJ Spikes on Jul 13, 2018 09:53:21
 
madmal
Prez SWO
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Nice job ^
 
Sonic
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Nice post and explanations.

I thought boosting early was about getting VA points earlier.
Edited by Sonic on Jul 13, 2018 19:48:06
 
DaClarkbar
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All of this is perfect. Thank you for posting all of this.
 
Bluesman
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Originally posted by Sonic
Nice post and explanations.

I thought boosting early was about getting VA points earlier.


If you are going after max va pts then you want to boost when are at level 21 and will roll over to 22 at nightly processing. You want to boost to 24 then so when you roll over you start acquiring va pts that night.
Then the next season when you are at level 32 you want to boost to 35 on day 0 to gain va pts.
 
Sonic
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Originally posted by Bluesman
If you are going after max va pts then you want to boost when are at level 21 and will roll over to 22 at nightly processing. You want to boost to 24 then so when you roll over you start acquiring va pts that night.
Then the next season when you are at level 32 you want to boost to 35 on day 0 to gain va pts.


That's only if you boost initially at day 48 on creation offseason.
 
ProfessionalKop
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Originally posted by Sonic
That's only if you boost initially at day 48 on creation offseason.


so like everyone.....
 
Ability
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is the 1 extra skill point for 15 bonus tokens worth being 49 versus being 48 and upgrading your enhanced training to 30% ?
 
Sonic
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Originally posted by Ability
is the 1 extra skill point for 15 bonus tokens worth being 49 versus being 48 and upgrading your enhanced training to 30% ?


If your boosting this offseason, then converting 15 BT's on day 48 to 1 skill point is the way to go. In 9 intense trains later, there will be enough BT's to buy a 30% trading boost. Also at this point, you can take your first attribute to the second cap. Otherwise your better off light training initially to get your training bonus up to 40-50% and not boosting. This is a method though that you have to watch how xp, va's and levels fit together.
 
TJ Spikes
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Originally posted by Ability
is the 1 extra skill point for 15 bonus tokens worth being 49 versus being 48 and upgrading your enhanced training to 30% ?


yes.

at the beginning of the build, you are racing the clock to pack in as much as you can. A 30% bump is an investment in the future, which is nice, but more SPs sooner is better

 
Theo Wizzago
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Originally posted by TJ Spikes
yes.

at the beginning of the build, you are racing the clock to pack in as much as you can. A 30% bump is an investment in the future, which is nice, but more SPs sooner is better



Absolutely. ALG's baby!
 


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