Originally posted by Detroit Leos
And even more teams fail to fill their rosters because top coaches/owners who have less trouble will still get their 43, this burning more collective flex capital on their teams as opposed to getting some more to filter to other teams. Even with 43 man mandated rosters, other teams might get 1 more S* player, maybe 2. The commubity flex invested in known quality teams would still hurt these other squads.
I strongly disagree with the idea that 43 man rosters are going to help create a more competitive environment capable of growth. That could very well be the death kneel for the sim since recruiting is already a nightmare.
Say each team has an average of 38 players. That is 5 more players required per team. Even if it was a stupid shallow tier and there were 10 teams, it would require 50 more players needed. 20 teams is 100 obviously. How is that helping when owners are already struggling to fill a roster with human players and already lilely having tp build the whole OLine themselves already?
Because the experience value of those mortal men goes way way up. If you have 10 superstars including QB, RB, WR1 and TE how many passes get directed to the WR2, WR3, WR4, WR5. How often do those guys "go off" for 200 yards in a game? Used to happen to mortal players long before. How many carries for the RB2 (we used to see them occasionally go off for 100+). The shorter the roster the more Superstar players you can jam on it and thus the less value for the non #1's
Where as if you have only 4 Superstars per team you have lets say QB TE DT and LB (and even thats a stretch to go to 43). WR play for mortal men becomes interesting. Regular DE's start to have a bigger impact etc.. Every position player suddenly becomes exciting again to build.
You are still looking at the effect (short group of talent) assuming its the cause and more importantly overlooking the impact of the current roster system.
On the offensive lineman I don't disagree with you at all but I think the answer is and has been dropping the flex charge for offensive lineman , moving QB and HB into their own Tier 1 (dropping LB back down to tier 2 where it should be) and creating tier 4 for offesnive lineman only since their sim value is high.