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darncat
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for an outside runner, would you prefer 100+ agi, 85 str and ~50 carry, or 100+ agi, ~70 str and ~70 carry? Would a not fumble% piece be useful and/or necessary?
 
Theo Wizzago
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Carry is more important than strength.. IF you're seeking a lack of fumbles. Strength helps but Carry is the primary skill vs fumble rolls. However... if you're not worried about fumbles, then Strength will help you break more tackles. And Not fumble is always a good piece.
 
darncat
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I'm not sure if i should be worried about fumbles as much if i'm primarily running outside, but i'm not sure about that
 
Rocdog21
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This is going to make my dot look like an asshole, but you can still fumble rushing outside...granted he gets caught from behind and this is with 100 natural str and 101 natural carry (includes va's) http://glb.warriorgeneral.com/game/replay.pl?game_id=2919553&pbp_id=30711

Edit: and with that being said, I agree with Theo...carrying is more important. You will still probably fumble, but it will be minimalized.
Edited by Rocdog21 on May 24, 2018 09:39:07
 
darncat
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what is his strength? i notice he only has a couple of fumbles a season, which might not be a lot-
depending on how many rushes a game he is getting... does he have not fumble% Eq?
 
Rocdog21
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His strength is at 100 natural, no equip in strength. Couldn't tell you game by game rushes obviously they vary, but he is on an all rushing team and has averaged 251 carries a season over the last 3 seasons.

Some guys may say otherwise but I personally do not put "not fumble%" on any of my RB's, and have never had a huge issue when it comes to fumbling. Only dots I put that piece of equip on is returners.
 
Sonic
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The last 3 winners of WL had % Not Fumble AEQ.
 
Sonic
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Originally posted by Rocdog21
This is going to make my dot look like an asshole, but you can still fumble rushing outside...granted he gets caught from behind and this is with 100 natural str and 101 natural carry (includes va's) http://glb.warriorgeneral.com/game/replay.pl?game_id=2919553&pbp_id=30711

Edit: and with that being said, I agree with Theo...carrying is more important. You will still probably fumble, but it will be minimalized.


Stamina might have played a part with that fumble.
 
Theo Wizzago
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Originally posted by Sonic
Stamina might have played a part with that fumble.


Yeah. Unlike speedbacks who shy away from contact and use moves to slip tackles, I think any kind of Powerback needs a bit more stamina than their counterpart. Realize that stamina is important to ANY back but, Powerbacks make their LIVING by running over and through people. That's a lot more aggressive contact and with all the 'draining' effects from that kind of stuff... coupled with how GLB drains the shit out of stamina anyways on every play... if your dot breaks a 'long run' it's likely you're gonna be pretty drained when you get caught (finally) from behind... leading to the dreaded stamina fumble.

I saw this a LOT on ST's with Returners... it's not the first return that hurts... it's the 7th or 8th and beyond if your stamina isn't good enough.
 
darncat
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I can see clearly why high carry is so important for a power back.
Does anyone have examples with a super evasive back perhaps?
My fear is that if i put more points into carry and get a not fumble%,
she won't have enough points left to get the juke and spin she needs
to be effective as a super elusive runner
 
Theo Wizzago
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Originally posted by darncat
I can see clearly why high carry is so important for a power back.
Does anyone have examples with a super evasive back perhaps?
My fear is that if i put more points into carry and get a not fumble%,
she won't have enough points left to get the juke and spin she needs
to be effective as a super elusive runner


I know, for returners at least, 100 natural carrying was always wanted but I never really saw enough difference in the overall end stats to say it was worth it. Realize that, especially with returners (and I use the elusive back build), part of the issue is something you can't really control very much... Bort posted on this (and it's been reposted here and there as well) that the WEIGHT of the defender + the SPEED of the defender + the speed of the ball carrier + the angle of the collision all get added onto the Carry vs defender's skills/SA's/VA's along with strength of each player... and NUMBER of players involved in the tackle/collision. Hell... I forgot Stamina and Morale and god knows what else... so you can see there is SO fraggin much that determines the result of a possible fumble that it's a headache to try and figure out what the >perfect< carry and strength combo is. Suffice to say that, as an elusive back build, your dots whole design is to eliminate contact... to 'elude' the tackles and run like a rabbit from the coyotes. (grin) So I would suspect that something around 80+ carry and 50-ish strength would be enough if you can still get all your Juke, Spin, Hurdle, Greasy Jersey, JATO on the back gear you can get.
Edited by Theo Wizzago on May 25, 2018 22:09:28
 
darncat
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I figure returners would need very high carry as they will take head on collisions with players moving at top speed.
I don't think a QB will see so many of those types of collisions
 


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