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Forum > Suggestions > New QB SAs - Tight spiral, Bullet pass, Sack escapist
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Tight Spiral

The QB thrwos a sweet spiral, making it easier for the receiver to catch.

Ability type: Active
Powered by: Pass technique
Activation condition: Making a pass.
Activation chance: up to 30% (wouldn't be healthy if the chance was too big, 10 from 30 passes is okay)
While active: Receiver +X receiving hands, catch rolls increased by "X%"

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Bullet pass

The QB uses all strenght in his arm to find an open receiver, making it harder for the defender to reach the receiver before the ball arrives.

Ability type: Active
Powered by: Pass power
Activation condition: Receiver open with at least X yards from the defender.
Activation chance: up to 40%
While active: Pass velocity increased by X% (just like that punter skill), receiver hands -X (just a little so its still worth, but the receiver cant be a scrub, or people could abuse speedy receivers).
After effects: -"X" energy

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Sack escapist

The QB refuses to get sacked, escaping from the incoming pass rusher.

Ability type: Active
Powered by: Drop back power, pocket awr, footwork
Activation condition: Getting sacked by a defender.
Activation chance: up to 20% (needs to be low but effective when it happens).
While active: The QB breaks free from the tackler.
After effects: The defender loses X morale, if the pass is complete the whole defense loses X(b) morale.
 
Bretto007
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Originally posted by McLovinCowboys

Sack escapist

The QB refuses to get sacked, escaping from the incoming pass rusher.

Ability type: Active
Powered by: Drop back power, pocket awr, footwork
Activation condition: Getting sacked by a defender.
Activation chance: up to 20% (needs to be low but effective when it happens).
While active: The QB breaks free from the tackler.
After effects: The defender loses X morale, if the pass is complete the whole defense loses X(b) morale.



I'd love to see something like this. GLB2 doesn't really have a feature right now where you can create a QB that scrambles in the backfield avoiding sacks and then still throwing the ball down the field as receivers get open. Like a Russell Wilson or Fran Tarkenton.

 
BoDiddley
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Originally posted by Bretto007

I'd love to see something like this. GLB2 doesn't really have a feature right now where you can create a QB that scrambles in the backfield avoiding sacks and then still throwing the ball down the field as receivers get open. Like a Russell Wilson or Fran Tarkenton.



Dream Team did this in their previous run. We had a mobile QB who could get out of the pocket and throw deep to speed WRs.

https://glb2.warriorgeneral.com/game/player/208749
 
Bretto007
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Originally posted by BoDiddley
Dream Team did this in their previous run. We had a mobile QB who could get out of the pocket and throw deep to speed WRs.

https://glb2.warriorgeneral.com/game/player/208749



Like this? https://www.youtube.com/watch?v=zoNEZL-kUuk

 
Nyria
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Originally posted by McLovinCowboys
Tight Spiral

The QB thrwos a sweet spiral, making it easier for the receiver to catch.

Ability type: Active
Powered by: Pass technique
Activation condition: Making a pass.
Activation chance: up to 30% (wouldn't be healthy if the chance was too big, 10 from 30 passes is okay)
While active: Receiver +X receiving hands, catch rolls increased by "X%"

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Bullet pass

The QB uses all strenght in his arm to find an open receiver, making it harder for the defender to reach the receiver before the ball arrives.

Ability type: Active
Powered by: Pass power
Activation condition: Receiver open with at least X yards from the defender.
Activation chance: up to 40%
While active: Pass velocity increased by X% (just like that punter skill), receiver hands -X (just a little so its still worth, but the receiver cant be a scrub, or people could abuse speedy receivers).
After effects: -"X" energy

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Both are great, and I like the Receiving Hands penalty for Bullet Pass also. It's harder to hang onto a bullet.

Originally posted by McLovinCowboys
Sack escapist

The QB refuses to get sacked, escaping from the incoming pass rusher.

Ability type: Active
Powered by: Drop back power, pocket awr, footwork
Activation condition: Getting sacked by a defender.
Activation chance: up to 20% (needs to be low but effective when it happens).
While active: The QB breaks free from the tackler.
After effects: The defender loses X morale, if the pass is complete the whole defense loses X(b) morale.


A good concept, but not that way. QB's once being sacked don't "break the sack." Drop Back Power is really weak, but ought to be. I'd do it based on Pocket Awareness, firing when "the QB is about to be sacked." Then if it fires the QB automatically notices the sacker and gets a short-in-time but at gold, large-in-amount, bonus to Pocket Awareness, Footwork, Sprinting, and Quickness to make him likely to get away, and (in case he's sacked anyway) to Drop Back Grip. Since the bonuses would help the QB get away but not guarantee it, the chance to fire could be larger: At gold, up to 50% or something.

Another SA, triggered under similar conditions but another way to avoid as sack if not mobile (or possibly folded in together), would be "Throw It Away," where QB is about to be sacked and gets rid of the ball and turns a loss into an incompletion. Some are/were especially talented at that. There would be a negative to it, that the throw would be hurried and suffer all the penalties of a hurried throw, but if it fired it would mean there was otherwise going to be a sack, so outside of the rare case where the pass is intercepted it's better, and occasionally it would even be completed.

So I like SA's for QB's gifted at avoiding sacks. But I basically never in real life see a QB actually break free from a sacker, so I don't think that method should be available (if I'd made the game I wouldn't even have Drop Back Power). Instead he should have an SA to flee effectively or to throw the ball away very quickly (or maybe both in one SA), both of which I certainly do see real QB's do.
 
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Originally posted by Nyria
A good concept, but not that way. QB's once being sacked don't "break the sack." Drop Back Power is really weak, but ought to be. I'd do it based on Pocket Awareness, firing when "the QB is about to be sacked." Then if it fires the QB automatically notices the sacker and gets a short-in-time but at gold, large-in-amount, bonus to Pocket Awareness, Footwork, Sprinting, and Quickness to make him likely to get away, and (in case he's sacked anyway) to Drop Back Grip. Since the bonuses would help the QB get away but not guarantee it, the chance to fire could be larger: At gold, up to 50% or something.

So I like SA's for QB's gifted at avoiding sacks. But I basically never in real life see a QB actually break free from a sacker, so I don't think that method should be available (if I'd made the game I wouldn't even have Drop Back Power). Instead he should have an SA to flee effectively or to throw the ball away very quickly (or maybe both in one SA), both of which I certainly do see real QB's do.


1- I tought about that, but the QB would never get away from the pass rusher, QBs here don't and can't have enough footwork, sprinting, quickness, pass rushers are fast, i doubt it would be effective, but they should be able, your suggestion could be another SA, with the bonus being huge flat amounts, could also add running elusiveness and great % on the rolls elusive running and fakes, or maybe both together, having 2 scaping SAs would be too costly.

2- I've seen a LOT, McNabb, Vick, Eli...its not like a power rushing HB headbutting and knocking down a player, it would simulate breaking free from shirt grabing, arm grabing, leg tackling, not like a 350 lbs DT on top of you.

https://www.youtube.com/watch?v=LUhXAcccJKk 2:05
 
BoDiddley
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Originally posted by Bretto007

Like this? https://www.youtube.com/watch?v=zoNEZL-kUuk



Not quite, but would love to see that.
 


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