- Respecs to be FULL respecs rather than 1 season worth. For the price of the respec and constant major changes to the sim, this is a must.
- Scale back changes/tweaks to HB balance effecting performance. HBs cannot beat defenses to the edge (even pure sprint/quick/fw HBs) due to things like the new defensive pathing changes.
- Increase effectiveness of outside runs vs defensive plays that get marked with "pass" tags.
- Increase effectiveness of screen passes vs defensive plays that get marked with "inside run" or "outside run" tags.
- Improvements to block pathing on outside runs and screen passing
- Add coverage type toggle settings similar to pursuit type toggle settings ('press' cov, 'cushion' cov, and then a medium setting to keep it as-is)
- User controlled settings for end of half/end of game tactics (maybe also user controlled 4th down tactics but not sold on that 100%)
- Knocked loose bug (ex: https://glb2.warriorgeneral.com/game/replay/537979/1914832)
- Buff unused SA's (chase down, YAC attack, etc)
- Adjust punters ability to kick the ball 90 yds every punt. More coffin punts, more shanks, more effects from things like wind on the punts.
- New offensive plays:
- 2WR PA passes (short, med, and long)
- 2TE bootleg passes (designed QB rollouts)
- Goalline PA passes (2-5 yd routes to TE/BTE)
- Designed 2WR goal line fade to WR1/WR2
- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)
- Need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)
- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.
- Also please for the sake of the user base, please fix the chemistry gain rate so none of us have to be subjected to another whineybrett post about it
- Scale back changes/tweaks to HB balance effecting performance. HBs cannot beat defenses to the edge (even pure sprint/quick/fw HBs) due to things like the new defensive pathing changes.
- Increase effectiveness of outside runs vs defensive plays that get marked with "pass" tags.
- Increase effectiveness of screen passes vs defensive plays that get marked with "inside run" or "outside run" tags.
- Improvements to block pathing on outside runs and screen passing
- Add coverage type toggle settings similar to pursuit type toggle settings ('press' cov, 'cushion' cov, and then a medium setting to keep it as-is)
- User controlled settings for end of half/end of game tactics (maybe also user controlled 4th down tactics but not sold on that 100%)
- Knocked loose bug (ex: https://glb2.warriorgeneral.com/game/replay/537979/1914832)
- Buff unused SA's (chase down, YAC attack, etc)
- Adjust punters ability to kick the ball 90 yds every punt. More coffin punts, more shanks, more effects from things like wind on the punts.
- New offensive plays:
- 2WR PA passes (short, med, and long)
- 2TE bootleg passes (designed QB rollouts)
- Goalline PA passes (2-5 yd routes to TE/BTE)
- Designed 2WR goal line fade to WR1/WR2
- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)
- Need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)
- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.
- Also please for the sake of the user base, please fix the chemistry gain rate so none of us have to be subjected to another whineybrett post about it






























