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Forum > Goal Line Blitz 2 > S32 Changelog Suggestions
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Sov.
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- Respecs to be FULL respecs rather than 1 season worth. For the price of the respec and constant major changes to the sim, this is a must.

- Scale back changes/tweaks to HB balance effecting performance. HBs cannot beat defenses to the edge (even pure sprint/quick/fw HBs) due to things like the new defensive pathing changes.

- Increase effectiveness of outside runs vs defensive plays that get marked with "pass" tags.

- Increase effectiveness of screen passes vs defensive plays that get marked with "inside run" or "outside run" tags.

- Improvements to block pathing on outside runs and screen passing

- Add coverage type toggle settings similar to pursuit type toggle settings ('press' cov, 'cushion' cov, and then a medium setting to keep it as-is)

- User controlled settings for end of half/end of game tactics (maybe also user controlled 4th down tactics but not sold on that 100%)

- Knocked loose bug (ex: https://glb2.warriorgeneral.com/game/replay/537979/1914832)

- Buff unused SA's (chase down, YAC attack, etc)

- Adjust punters ability to kick the ball 90 yds every punt. More coffin punts, more shanks, more effects from things like wind on the punts.

- New offensive plays:
- 2WR PA passes (short, med, and long)
- 2TE bootleg passes (designed QB rollouts)
- Goalline PA passes (2-5 yd routes to TE/BTE)
- Designed 2WR goal line fade to WR1/WR2

- New defensive plays:
- DE Flat plays that also use deep zones (Just like the Dime DE Flat and Quarter DE Flat plays)
- DE Flat Weak/Strong on all the formations
- DE Flat weak/Strong plays that blitz from the other side (Like 4-3 Strong Shift with the RDE Flat)
- 3-4 Cat Blitz Weak
- 3-4 WR2 Smother
- 4-4 Big SS Tiger Blitz
- Nickel C1 WR2 Smother
- Nickel 3-3-5 C1 Lurk Under Fire Weak Blitz
- Nickel 3-3-5 DE Flat plays
- Dime Weak Overload Blitz
- Dime 3 Man Deep (Or Strong/Weak Clouds)

- Need to free up enough salary to add a player on "medium" contract to add a new player (low contract gives you a notice they will put you above the salary cap even if its completely wrong)

- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.

- Also please for the sake of the user base, please fix the chemistry gain rate so none of us have to be subjected to another whineybrett post about it
 
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Lots of good suggestions in there.
 
DeVotchka
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Originally posted by Sov.

- Even with "auto cut CPU" selected, adding a new players salary does not factor in the CPU players salary being cut as part of the transaction, so you have to essentially lower real players to low contract to make up room, then add the player all the way at medium contract, then cut the CPU player, then priv message DD begging him to fix the chemistry on all the players you had to drop to low contract. this could be done same day or 7 games into the season.

- Also please for the sake of the user base, please fix the chemistry gain rate so none of us have to be subjected to another whineybrett post about it


Please Bort. You're our only hope.
Edited by DeVotchka on May 15, 2018 13:05:22
 
DeVotchka
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I'm actually in support of getting rid of chemistry altogether, but I know I'm probably in the minority there.

I promise I am not a Bretto multi.
 
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More SAs, SA buffs and reworks (like pick 6, immovable object, slot machine)

-Pass rushing SAs - https://glb2.warriorgeneral.com/game/forum/thread/5289074?page=last#49698405

-Man awr interception SA - https://glb2.warriorgeneral.com/game/forum/thread/5257985

 
dredgar
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Offeseason roster adjustments!!!

Stop restricting us then it makes it such a bitch to get new players and eat rid of old inactive ones!! If during the off-season the roster was free to do whatever we wanted then we could manage changes easy when we loss players.
Edited by dredgar on May 15, 2018 16:49:01
 
Corndog
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Originally posted by Sov.
- Buff unused SA's (chase down, YAC attack, etc)


Just those two?
 
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Originally posted by Corndog
Just those two?


Pick six
Edited by Galactic Empire on May 15, 2018 17:47:32
Edited by Galactic Empire on May 15, 2018 17:47:22
 
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Originally posted by Corndog
Just those two?


He said “etc”.
 
Corndog
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Originally posted by Galactic Empire
Pick six


Done!
 
Corndog
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Originally posted by Danthesportsman
He said “etc”.


There is no skill named etc
 
rch3
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Originally posted by Myrik_Justiciar


Buff Stiff Arm.

Buff Head Fake.




 
PeepingKing
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Fix Chem!
 
bhall43
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Ok here we go

Road Warrior - Buff it to the same as HTH. Why not? It just makes too much sense.
Quick Hitter - Personally I would like to change this to adding quickness/% to hitting your opening read. Not sure how others feel.
YAC Attack - Activation bumped to a full second maybe? Not sure I have really seen it fire much and feel like part of it might be the activation timing. Also there should be an elusive element in there as well or maybe a new SA for the elusive side of things?
Slot Machine - Should be usable on WR4 and WR5.
Pick Six - Why not make it the Man Awareness equivalent of Eye on the Prize in a way?
Opportunist - Just a straight buff would be interesting I think.
Zone Shark - Can we please just remove the underneath element to this? It is bad enough it often just fires completely out of the play all together.
Chase Down - I don't know what this needs but it clearly has never worked as intended. Or worked for that matter? Sounds good in theory though.
Goalline Stand - There needs to be an equivalent for all non Dline guys that involves coverage/intercepting/KL chance or something.
Goalline Back - There needs to be an equivalent for any target to have an ability to be a RZ Freak who can catch in the endzone or redzone of sorts. In case you take up my above suggestion for defenders.

Beyond that some smaller buffs to Power Thru, Juke, Surge, Freight Train, Head Fake, Spin, Stiff Arm are all things that could add more value to the running game. Part of a way to keep from some of these getting out of hand could be adding stipulations in to them.

Power Thru - You could have it activate on inside runs with a buff to what it is currently but keep it where it is for outside runs.
Juke - Pretty much opposite of Power Thru in buff it on the outside from what it currently is but keep it where it is right now on the inside.

Also take a look at some of McLovin's SA suggestions in the suggestions threads. Some good ones imo.
 
bhall43
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Also plz make all those defense plays in the OP. They are basically plays that already exist but flipped or just adding a DE in a flat.
 
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