Maybe something for GLB3. Ability to Draw Plays and Design Formations.
Forum > Suggestions > Ability to Draw Plays and Design Formations
_OSIRIS_
offline
offline
Originally posted by coach_mean
Maybe something for GLB3. Ability to Draw Plays and Design Formations.
You can do that on defense on GLB1. One of the few things I miss from there.
Maybe something for GLB3. Ability to Draw Plays and Design Formations.
You can do that on defense on GLB1. One of the few things I miss from there.
czman
offline
offline
Originally posted by coach_mean
Maybe something for GLB3. Ability to Draw Plays and Design Formations.
Is there actually going to be a GLB3? Does it even make sense to split the population a third time?
Maybe something for GLB3. Ability to Draw Plays and Design Formations.
Is there actually going to be a GLB3? Does it even make sense to split the population a third time?
william78
offline
offline
Originally posted by czman
Is there actually going to be a GLB3? Does it even make sense to split the population a third time?
If they do and I hope they do. I hope they Alpha test with new guys who have not seen either version. I don't mean exclude the veterans who've played both just make sure to include people who have never played either.
The community is better with more people and making it easier for new guys to start and have fun is a critical path. You can either say "oh well" modern times no one wants a browser game or you can accept existence proof (many still have very large user bases) and figure out how to attract them. I hope they do even though I stepped away for a long time Bort and Corndog still have the closest to a viable product on football that isn't just a first person shooter mentality with football stats instead of kills. The game is best when its a community game and new users are the lifeblood of any community.
Is there actually going to be a GLB3? Does it even make sense to split the population a third time?
If they do and I hope they do. I hope they Alpha test with new guys who have not seen either version. I don't mean exclude the veterans who've played both just make sure to include people who have never played either.
The community is better with more people and making it easier for new guys to start and have fun is a critical path. You can either say "oh well" modern times no one wants a browser game or you can accept existence proof (many still have very large user bases) and figure out how to attract them. I hope they do even though I stepped away for a long time Bort and Corndog still have the closest to a viable product on football that isn't just a first person shooter mentality with football stats instead of kills. The game is best when its a community game and new users are the lifeblood of any community.
vipermaw82
offline
offline
Originally posted by william78
If they do and I hope they do. I hope they Alpha test with new guys who have not seen either version. I don't mean exclude the veterans who've played both just make sure to include people who have never played either.
The community is better with more people and making it easier for new guys to start and have fun is a critical path. You can either say "oh well" modern times no one wants a browser game or you can accept existence proof (many still have very large user bases) and figure out how to attract them. I hope they do even though I stepped away for a long time Bort and Corndog still have the closest to a viable product on football that isn't just a first person shooter mentality with football stats instead of kills. The game is best when its a community game and new users are the lifeblood of any community.
unfortunately you'll need guys like Rob, Hay Row, or some of the other super vets to play test the shit out of alpha testing, the reason is they need to dig up the bugs and make the game playable. With that being said maybe if they have a way to do a new player tier based on account age (yes i know multi accounts would reign supreme) but may be the best bet on competitiveness.
If they do and I hope they do. I hope they Alpha test with new guys who have not seen either version. I don't mean exclude the veterans who've played both just make sure to include people who have never played either.
The community is better with more people and making it easier for new guys to start and have fun is a critical path. You can either say "oh well" modern times no one wants a browser game or you can accept existence proof (many still have very large user bases) and figure out how to attract them. I hope they do even though I stepped away for a long time Bort and Corndog still have the closest to a viable product on football that isn't just a first person shooter mentality with football stats instead of kills. The game is best when its a community game and new users are the lifeblood of any community.
unfortunately you'll need guys like Rob, Hay Row, or some of the other super vets to play test the shit out of alpha testing, the reason is they need to dig up the bugs and make the game playable. With that being said maybe if they have a way to do a new player tier based on account age (yes i know multi accounts would reign supreme) but may be the best bet on competitiveness.
william78
offline
offline
Originally posted by vipermaw82
unfortunately you'll need guys like Rob, Hay Row, or some of the other super vets to play test the shit out of alpha testing, the reason is they need to dig up the bugs and make the game playable. With that being said maybe if they have a way to do a new player tier based on account age (yes i know multi accounts would reign supreme) but may be the best bet on competitiveness.
Not saying get rid of the guys who've been here from the start your correct those guys are needed. However making sure its intuitive would be helpful.
unfortunately you'll need guys like Rob, Hay Row, or some of the other super vets to play test the shit out of alpha testing, the reason is they need to dig up the bugs and make the game playable. With that being said maybe if they have a way to do a new player tier based on account age (yes i know multi accounts would reign supreme) but may be the best bet on competitiveness.
Not saying get rid of the guys who've been here from the start your correct those guys are needed. However making sure its intuitive would be helpful.
HayRow
offline
offline
I've mentioned for years a combo of GLB1/2 to make glb3. Tactics/gameplanning from 1 and player building from 2.
McLovinCowboys
offline
offline
I doubt very much there will be a GLB3, i would like it, but its not possible.
I would like to see a glblike basketball game.
I would like to see a glblike basketball game.
william78
offline
offline
Originally posted by HayRow
I've mentioned for years a combo of GLB1/2 to make glb3. Tactics/gameplanning from 1 and player building from 2.
I'd like to see something similar. The tactics and gameplanning aspects of 1 are definitely better. The player building design RP aspects of 2 are far superior as is the game display compared to dots moving.
I think also as much as some regular users would "guff" against it originally they should ensure some parity for new players:
*I remember GLB1 originally your first season you had to build your guy with a CPU team. Most of the time there would be a post from a newbie like how do I play and someone would come along and answer the question. Also some of the vets wanted to win anyway and would advise the new guys on what to do to build a good dot.
So Maybe not a full CPU run season (that was a long boring wait). However I think he could split the rookie season into half. Basically have all new rookie leagues (human owned) start on day 23. With only league play no ladder and starting at say level 8 on players. Cap the number of games played for experience and you have a temporary marriage. In fact some of the half season leagues from GLB1 were the most interesting because you had no idea how things would work out. You could run 11 game league only seasons every other day at rookie level without the ladder no problems.
*Right now anyone whose been here awhile has a huge advantage against new comers. We not only know how to build better players; but we have superstars. Not only do we have superstars but we game plan much better and all know how to spam ZEB and this season TE Cross to make it happen. Gameplanning is a huge advantage that shouldn't be overlooked because we can pretty much all put a newbie owner into morale spiral by the end of QTR#1. It's one thing to join and not win a title nothing wrong with that at all and most will stay even if they get so I would tier the game planning:
Rookie Playcalling: Restricted to one of the presets built by stuff (This would be mad frustrating for us but we have SS* and other players still an advantage).
Sophomore Playcalling: Same thing as now on GLB2 but no slider for play frequency. Everything treated as a 5.
Seasoned: What we have now
Pro: GLB1 version of tactics minus DPC
Vet: GlB1 version plus DPC (Add OPC while your at it)
With superstars and player building we'd still have a huge advantage but it would be muted quite a bit. Instead of 14-0 we'd have 11-3, 10-4 equivalent etc. Some new guys hang around long enough to learn while they are not being blown out by 35 week in and week out.
I've mentioned for years a combo of GLB1/2 to make glb3. Tactics/gameplanning from 1 and player building from 2.
I'd like to see something similar. The tactics and gameplanning aspects of 1 are definitely better. The player building design RP aspects of 2 are far superior as is the game display compared to dots moving.
I think also as much as some regular users would "guff" against it originally they should ensure some parity for new players:
*I remember GLB1 originally your first season you had to build your guy with a CPU team. Most of the time there would be a post from a newbie like how do I play and someone would come along and answer the question. Also some of the vets wanted to win anyway and would advise the new guys on what to do to build a good dot.
So Maybe not a full CPU run season (that was a long boring wait). However I think he could split the rookie season into half. Basically have all new rookie leagues (human owned) start on day 23. With only league play no ladder and starting at say level 8 on players. Cap the number of games played for experience and you have a temporary marriage. In fact some of the half season leagues from GLB1 were the most interesting because you had no idea how things would work out. You could run 11 game league only seasons every other day at rookie level without the ladder no problems.
*Right now anyone whose been here awhile has a huge advantage against new comers. We not only know how to build better players; but we have superstars. Not only do we have superstars but we game plan much better and all know how to spam ZEB and this season TE Cross to make it happen. Gameplanning is a huge advantage that shouldn't be overlooked because we can pretty much all put a newbie owner into morale spiral by the end of QTR#1. It's one thing to join and not win a title nothing wrong with that at all and most will stay even if they get so I would tier the game planning:
Rookie Playcalling: Restricted to one of the presets built by stuff (This would be mad frustrating for us but we have SS* and other players still an advantage).
Sophomore Playcalling: Same thing as now on GLB2 but no slider for play frequency. Everything treated as a 5.
Seasoned: What we have now
Pro: GLB1 version of tactics minus DPC
Vet: GlB1 version plus DPC (Add OPC while your at it)
With superstars and player building we'd still have a huge advantage but it would be muted quite a bit. Instead of 14-0 we'd have 11-3, 10-4 equivalent etc. Some new guys hang around long enough to learn while they are not being blown out by 35 week in and week out.
_OSIRIS_
offline
offline
I don't want anything to do with all that GLB1 tagging crap.
I don't want specific offensive depth charts.
DPC would be great. Actually the only thing I miss from GLB1.
I would just like universal defensive tactics with premade packages. I bring up this suggestion almost every season.
All you would do is set your yardage triggers, just like we have now. Inside of the formation playbooks there would be sections from 1st down to 3rd and very long (same as our current tactics). You just insert the play/plays to each section and set the priorities. No more distance, run, pass, blitz or zone tags to determine when a play gets called. Noob and vet friendly, no more of the tangled mess we have. Simple.
I don't want specific offensive depth charts.
DPC would be great. Actually the only thing I miss from GLB1.
I would just like universal defensive tactics with premade packages. I bring up this suggestion almost every season.
All you would do is set your yardage triggers, just like we have now. Inside of the formation playbooks there would be sections from 1st down to 3rd and very long (same as our current tactics). You just insert the play/plays to each section and set the priorities. No more distance, run, pass, blitz or zone tags to determine when a play gets called. Noob and vet friendly, no more of the tangled mess we have. Simple.
william78
offline
offline
Originally posted by _OSIRIS_
I don't want anything to do with all that GLB1 tagging crap.
I don't want specific offensive depth charts.
DPC would be great. Actually the only thing I miss from GLB1.
I would just like universal defensive tactics with premade packages. I bring up this suggestion almost every season.
All you would do is set your yardage triggers, just like we have now. Inside of the formation playbooks there would be sections from 1st down to 3rd and very long (same as our current tactics). You just insert the play/plays to each section and set the priorities. No more distance, run, pass, blitz or zone tags to determine when a play gets called. Noob and vet friendly, no more of the tangled mess we have. Simple.
I'd be good with that too, I still think one of the priorities should be making it more noob friendly. Getting them pounded for 2-12 is a recipe to ask them to quit. It needs to be addressed imho.
I don't want anything to do with all that GLB1 tagging crap.
I don't want specific offensive depth charts.
DPC would be great. Actually the only thing I miss from GLB1.
I would just like universal defensive tactics with premade packages. I bring up this suggestion almost every season.
All you would do is set your yardage triggers, just like we have now. Inside of the formation playbooks there would be sections from 1st down to 3rd and very long (same as our current tactics). You just insert the play/plays to each section and set the priorities. No more distance, run, pass, blitz or zone tags to determine when a play gets called. Noob and vet friendly, no more of the tangled mess we have. Simple.
I'd be good with that too, I still think one of the priorities should be making it more noob friendly. Getting them pounded for 2-12 is a recipe to ask them to quit. It needs to be addressed imho.
_OSIRIS_
offline
offline
I think the scout tool really hurts noobs and their lack of build knowledge.
I see noobs call a lot of plays on 3rd and long where only one and sometimes none of the routes go 10 yards, sack. They call passes that have a less than 20% completion rate. They call FB runs. They only run out of a certain formation and only pass out of others. Without the scout tool they have no chance.
Combine that with bad builds and CPUs they are screwed.
I see noobs call a lot of plays on 3rd and long where only one and sometimes none of the routes go 10 yards, sack. They call passes that have a less than 20% completion rate. They call FB runs. They only run out of a certain formation and only pass out of others. Without the scout tool they have no chance.
Combine that with bad builds and CPUs they are screwed.
Danthesportsman
offline
offline
A total re-design of the defensive play calling system would be nice, the current system is needlessly complex and not at all intuitive.
Also, a way to organize the hundreds of the offensive and defensive game plans would be nice.
Also, a way to organize the hundreds of the offensive and defensive game plans would be nice.
FairForever
offline
offline
Originally posted by McLovinCowboys
I doubt very much there will be a GLB3, i would like it, but its not possible.
I would like to see a glblike basketball game.
Cyberdunk was available - that's how a lot of us got alpha invites to GLB.
I doubt very much there will be a GLB3, i would like it, but its not possible.
I would like to see a glblike basketball game.
Cyberdunk was available - that's how a lot of us got alpha invites to GLB.
You are not logged in. Please log in if you want to post a reply.






























