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Forum > Suggestions > "diversity bonus" and "lack of diversity penalty"
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Sov.
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a very critical element in this game is being able to use multiple weapons to throw off a defense, if everyone can sit back in cov 2 man under from 2WR because outside running is weak and screen passing is useless, then thats the only defense you are going to see rather than teams selling out for a c1 wide dogs (which would leave them exposed up the middle) or a c1 CB fire (which would open them up to weak side outside runs or hb screen left)

i believe the diversity bonus needs another look or upgrade (perhaps a more detailed explanation on how it "works" also). my thoughts are if i run 10 inside runs from 2WR, 5 pass plays like double back up and out from 2WR, and then one 2WR WR screen is fired out of no where, there should be a diversity bonus for the offense and a negative effect on the defenses awareness against that play. now if i fire 10 WR2 screens in short order, then by the 2nd or 3rd time the defense should get an awareness boost and the offense should get a negative diversity bonus penalty which stacks until i run a certain amount of other plays out of that formation.

a change like that would boost playcalling depth, add a bonus for being balanced and diversified rather than spamming the same 5 plays, and would open up plays like the screen pass for how they are supposed to be used and for how effective they are supposed to be without the ability to spam them all game without a significant penalty.
Edited by Sov. on Feb 22, 2018 14:20:58
 
Jagat0r
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Well said, a similar case can be made to unveil how play knowledge works. Between the so called diversity bonus and the mysteriously useless play knowledge, I kind of feel like were being fed a placebo rather than any real factor that has any meaningful effect on the sim whatsoever.
 
_OSIRIS_
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Play calling has been very stale since screens stopped working.
Edited by _OSIRIS_ on Feb 19, 2018 01:51:44
 
Xars
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Fixing the Invisible Wall 8 yards behind the QB would help.

 
DeVotchka
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I was unaware there was actually a "diversity bonus." What do we know about it?
 
Sov.
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Originally posted by DeVotchka
I was unaware there was actually a "diversity bonus." What do we know about it?


literally almost nothing, if you read the change log they introduced it a few seasons back. i tested it heavily and noted it does literally nothing aside from unnoticeable small tweaks to the RNG.

its a great concept, just not incorporated into the game correctly.
 
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Originally posted by Sov.
literally almost nothing, if you read the change log they introduced it a few seasons back. i tested it heavily and noted it does literally nothing aside from unnoticeable small tweaks to the RNG.

its a great concept, just not incorporated into the game correctly.


allegedly
 
Corndog
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Originally posted by DeVotchka
I was unaware there was actually a "diversity bonus." What do we know about it?


Singlehandedly the biggest skill modifier in the game. Has the most effect when running a variation of plays.
 
TyDavis315
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Originally posted by Corndog
Singlehandedly the biggest skill modifier in the game. Has the most effect when running a variation of plays.


i've been testing it with my team the last 2 seasons and the more i try and mix it up, the less consistent we get.
 
Jagat0r
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Originally posted by Corndog
Singlehandedly the biggest skill modifier in the game. Has the most effect when running a variation of plays.


The question is what effect is it having in the sim that every single player is missing but you can see?
 
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Originally posted by Jagat0r
The question is what effect is it having in the sim that every single player is missing but you can see?


The question is does running a large diversity of plays out weight running money plays? I think not.
 
Jagat0r
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Originally posted by Galactic Empire
The question is does running a large diversity of plays out weight running money plays? I think not.


exactly... which brings me back to play knowledge being ineffective.
 
Corndog
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Originally posted by Jagat0r
The question is what effect is it having in the sim that every single player is missing but you can see?


The math?

Of course you're not going to immediately see amazing results the first quarter of a game by throwing in plays that your team doesn't run well. It's hard to see a gradual effect. Then there's the fact that I highly doubt you can watch a game and determine whether a player has 70 Man Awareness or 90 Man Awareness without actually seeing his build.

What I DO know is that as soon as it was added, balanced teams immediately started taking the show. Pure run and pure pass teams took a back seat literally a season after it was added, despite the bellowing about it "doing nothing".
 
Sov.
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Originally posted by Corndog
The math?

Of course you're not going to immediately see amazing results the first quarter of a game by throwing in plays that your team doesn't run well. It's hard to see a gradual effect. Then there's the fact that I highly doubt you can watch a game and determine whether a player has 70 Man Awareness or 90 Man Awareness without actually seeing his build.

What I DO know is that as soon as it was added, balanced teams immediately started taking the show. Pure run and pure pass teams took a back seat literally a season after it was added, despite the bellowing about it "doing nothing".


which is why AA who ran the same 5-6 pass plays won vet ladder 4 seasons in a row (easily) and scored an average of 50pts a game using those same 5 plays with little to no downside whatsoever?

if there was any form of diversity "bonus" shouldn't there also by the same logic be a diversity "penalty" for teams that use those same money plays over and over? maybe the defense should get together in a little pixel huddle and say, "ok weve seen 4wr hb pressure fire 25 times this game so lets maybe be ready for that play and stop giving up 40yd completions" ??
 
rackhound
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Originally posted by Corndog
The math?

Of course you're not going to immediately see amazing results the first quarter of a game by throwing in plays that your team doesn't run well. It's hard to see a gradual effect. Then there's the fact that I highly doubt you can watch a game and determine whether a player has 70 Man Awareness or 90 Man Awareness without actually seeing his build.

What I DO know is that as soon as it was added, balanced teams immediately started taking the show. Pure run and pure pass teams took a back seat literally a season after it was added, despite the bellowing about it "doing nothing".


AA didnt seem to take a back seat and they were an almost %100 pass team. Haven't seen any mostly rush teams in the last few seasons dominate like they did. Even Popeyes spinach who had another GLB power owner didnt have that kind of success. After tweaking my O and adding some diversity this weekend my teams offense seems to have picked it up, but I see teams spam plays and kick ass with a handful of plays that everyone knows works. AA success Probably had to do with builds and good coordinators making a difference, but had to point that out I’m not complaining just wanted to give you some shit cus I can
Edited by rackhound on Feb 20, 2018 22:44:04
Edited by rackhound on Feb 20, 2018 22:37:36
 
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