User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Increase S* salaries
Page:
 
Xars
offline
Link
 
Massively.
 
Link
 
 
jakedood
offline
Link
 
I dont think this is the way to go

For one, it completely restricts team diversity in a lot of ways, and we will have less S*'s next season, more spread out for sure, due to the inability to use rookie Offensive linemen to fill the required roster
 
Link
 
The thing I like about lower S*s is that it allows new agents to actually be able to compete. Theoretically, a new agent should be able to come in, create an entire team and compete. But as it is now, there is now way a person can make his own team and compete without using multis.
 
AirMcMVP
Mod
offline
Link
 
Originally posted by Galactic Empire
But as it is now, there is now way a person can make his own team and compete without using multis.


You've "proven" its the only way to make your own team (anti-social much). You still haven't proven the compete part.
 
Detroit Leos
offline
Link
 
Originally posted by Galactic Empire
The thing I like about lower S*s is that it allows new agents to actually be able to compete. Theoretically, a new agent should be able to come in, create an entire team and compete. But as it is now, there is now way a person can make his own team and compete without using multis.


S* players are not what allow people to "compete" lol. Results are far more dependent on gamplanning and spamming the right plays. After that you can start talking about player builds which many new owners do not know how to build effective players for the roles that they should have when spamming the right plays. I can see the appeal here but I simply do not believe that it will have that large of an effect as far as sparking more competitiveness or new team creations.
 
HayRow
offline
Link
 
Originally posted by Detroit Leos
S* players are not what allow people to "compete" lol. Results are far more dependent on gamplanning and spamming the right plays. After that you can start talking about player builds which many new owners do not know how to build effective players for the roles that they should have when spamming the right plays. I can see the appeal here but I simply do not believe that it will have that large of an effect as far as sparking more competitiveness or new team creations.


Definitely gameplans first, then overall builds, then s* numbers
 
bhall43
offline
Link
 
Aelle nearly won rookie without superstars and half a team of cpus.
 
HayRow
offline
Link
 
Originally posted by bhall43
Aelle nearly won rookie without superstars and half a team of cpus.


camo finished 2nd and 3rd with only 10 human dots in rookie and then soph
 
HayRow
offline
Link
 
rookie scrim but, i mean really...

http://glb2.warriorgeneral.com/game/game/471939

9 S* vs full cpu
 
Link
 
Originally posted by HayRow
rookie scrim but, i mean really...

http://glb2.warriorgeneral.com/game/game/471939

9 S* vs full cpu


Superior coaching
 
HayRow
offline
Link
 
Originally posted by Galactic Empire
Superior coaching


so which is it? coaching or S* players? I know for you it's whatever won or lost you the last game that matters, you don't give two shits about the actual sim
 
Link
 
We are talking about S* later down the road, like Pro and Vet. It is actually easier to win with less S*s in rookie.
 
bhall43
offline
Link
 
AA just won vet with what? 5-6 superstars total? Gameplanning and builds win games.

 
HayRow
offline
Link
 
Originally posted by bhall43
AA just won vet with what? 5-6 superstars total? Gameplanning and builds win games.



for sure
 
Page:
 


You are not logged in. Please log in if you want to post a reply.