Originally posted by Detroit Leos
Probably has more to do with the way that coverage is broken. DBs rarely break on a ball or play the INT. WRs adjust to errant throws, dive and slide for extra yardage and do so pretty frequently. Maybe Cov Tech or man awareness should add to the likelihood that a DB will dive on a pass or jump routes more. I dunno. It just seems like DB play the route that the WR is supposed to run while WRs get to make adjustments to the ball. DBs are dumb.
Originally posted by Galactic Empire
I also think ints should happen much more when the WR is double covered.
Double coverage should automatically lead to a buff to CBs Interceptions.
What I'd like to know is what is the Counter to WRs Catch in Traffic. Is it Deflection? Seems to be since high Deflection helps CBs.
The code change should be to use the higher of Deflection or Interception in a roll against WR CiT. This would make sense since Ball Hawk / Long Reach are opposite of each other. Deflection should of course be cheaper than INT, but that's because INT is so much more valuable.
Originally posted by jakedood
I think what should happen is the really long passes should have a slight buff to intercepts?
I mean, obviously we dont want to go absolute mental on the turnovers, but a buff is definitely needed
Yes we should go mental on Long Passes. That's football. GLB2 Passing is just spam 15 yard routes. Those 15+ yard passes outside the hash marks are INT bait in real football and should be in GLB2 too. It's what should make Passing Power valuable instead of the negative it is.
Short passes need a WR completion buff and Long passes need a CB INT buff. I've been saying this for almost 20 seasons now.