User Pass
Home Sign Up Contact Log In
Forum > Suggestions > S26 Fix Rushing: Buff Inside Rushing & Nerf Outside Rushing
Page:
 
Xars
offline
Link
 
For far too long the game has been about Outside Rushing and 10yard+ Passing.

Inside Rushing needs a Buff. The addition of "Defensive Weight", when a Power FB/HB drags a defender, has made Inside Rushing worse while not impeding Outside Rushing enough.

Idea #1

I don't know all the Mechanics at use here in your code, but I'd suggest some type of "Play Knowledge" buff to Inside Rushing so there's not a Global change to all rushing that helps Outside Rushing even more.

For Outside Rushing, I'd increase CB/FS/SS Tackle radius against Outside Rushing plays. Again you could probably do it with a "Play Knowledge" type buff.

Idea #2

Another idea is to vary Sprinting costs more on HBs/FBs based on THEIR WEIGHT, or "Offensive Weight".

A 5'6" 180# ELUSIVE HB (SuperStar, Rusher, Slippery) costs 75,308 SP to get Sprinting=100. http://www.glb2scout.com/vpimages/44_NEW_1495093445.png
A 5'6" 220# POWER HB (SuperStar, Rusher, Bruiser) costs 75,758 SP to get Sprinting=100. http://www.glb2scout.com/vpimages/44_NEW_1495093470.png

This is a difference of 477 SP. That's barely .5% change.

PLAYER WEIGHT (proportional to height) should have a much more DRAMATIC effect on their own Sprinting costs. This would nerf Outside Power Rushing. It would keep WR/CB/FS/SS Sprinting costs the same since the optimal WR/CB/FS/SS build is MAX HEIGHT and MIN WEIGHT.

Idea #3

Power Tackling of Defenders against HBs/FBs with low Offensive Weight & Toughness, the ELUSIVE HB, should hamper their Conditioning massively. Elusive HBs with high Conditioning get to the edge fast and ideally, use a Juke on a CB to get the corner and turn up field. (We know this doesn't happen enough in GLB2.) What doesn't hurt Elusive HBs enough is Power Tackling from LBs.

Elusive HBs need to take a larger Conditioning hit from Power Tacklers. This would slow them down over the course of the game (from wear and tear) so that they wouldn't get to the edge as fast.

Their needs to be a "Weight Differential" calculation where the Tacklers Weight/Power Tackling skill is checked against the HB/FB Weight/Power Rushing skill and causes a Conditioning hit mitigated by Toughness. Thus a ELUSIVE, low Offensive Weight FB/HB would suffer huge Conditioning hits when getting tackled by LBs with greater Weight than them and high Power tackling.

Heavy Power HBs woudn't suffer this as much since their Offensive Weight is closer to the tacklers Defensive Weight and their Power Rushing skill is equal to or greater than the LBs Power Tackling.

This new Weight Differential calculation could (should?) replace the current Weight dragging mechanic.

Idea #4

This is the Inertia/Momentum concept. Kinetic Energy/Force are a Physics type equations. Cdog mentioned that the processing power of GLB2 is huge because of all the Physics calculations. I'm guessing you use versions of the below, but I'm not sure what your using and what you aren't.

KE = 0.5 • m • v2
or
F=ma

Instead of just Mass (the "m"), I'd use something akin to "Center of Gravity" based on the proportional mix of Height and Weight. So a Power HB that's 5'6" and 220# would have a 220# mass modified by his Center of Gravity against a LB that is probably heavier but also has a higher Center of Gravity.

I don't know which one makes more sense with your current code and doesn't create more processing issues. That's something you need to decide.

Edited by Xars on May 18, 2017 02:16:55
Edited by Xars on May 18, 2017 02:15:01
Edited by Xars on May 18, 2017 02:04:49
Edited by Xars on May 18, 2017 02:03:41
Edited by Xars on May 18, 2017 02:03:20
 
BoDiddley
offline
Link
 
I'm confused, are you saying elusive backs need to be nerfed, because that's what these changes would do. Powerbacks have a big advantage due to the high rate for broken tackles. There would be zero reason to ever make an elusive back if this happened. They would be too small to go inside and the outside would be nerfed.

I also haven't seen any drop for inside rushing based on Stobie's stats. In fact, I find it easier than ever. The only big nerf I've seen it to the rate of broken tackles(a good thing) which is down significantly from a couple seasons ago.
 
_OSIRIS_
offline
Link
 

Originally posted by BoDiddley
I also haven't seen any drop for inside rushing based on Stobie's stats. In fact, I find it easier than ever.


You may need to have an eye exam then. This is actually way worse than I thought.

Here are some of the most popular inside run plays everyone one of them are down, some way down. Even a small drop can significantly hurt inside run based offenses.

Strong I : HB Dive Down 2.9 ypc

S24 3.95
S23 6.85

Weak I : HB Dive Weak Down 1.6 ypc

S24 4.44
S23 6.04

Strong I : HB Slam Down 1 ypc

S24 4.36
S23 4.71

Weak I : Weak I HB Slam Down 1.57 ypc

S24 5.00
S23 6.57

Singleback : HB Dive Down 1.32 ypc

S24 4.25
S23 5.57

Weak I : HB Off Tackle Weak Down Down 2.43 ypc

S24 4.68
S23 7.11

Strong I : HB Off Tackle Down 0.79ypc

S24 4.93
S23 5.72

I'd be fine with the season 24 numbers if the outside run/pass numbers were not so lofty in proportion. They nurfed something that wasn't very OP to begin with. No reason for anyone to make inside run/clock control offensive teams now.

It's like taking a baseball outfielder away and adding another infielder. No one would want high% base hitters everyone would go for sluggers. Why run inside for 3 yards on first down when you use to get 4.5 yards? Now you have to go for the home run and if it fails you can just throw to a receiver with 2-3 guys hanging all over him and he will make the play more often then not. Outside runs should be high risk high reward, but the risk is not really there.


 
DeeVee8
Bucc'd Up
offline
Link
 
Why do I feel like the inside run/weight nerf was done just to troll GE?
 
dbill
offline
Link
 
I'd argue that elusive backs shouldn't take a huge hit just because of weight and power tackling. A good elusive back would not allow anyone to get a clean hit on them imo.

I'd say they need to adjust costs based on weight. Like you said heavier backs should have to pay a premium for speed while power would be cheaper. Light backs should have to pay a high price for power and toughness maybe even conditioning. But speed, quickness, and elusive running should be cheaper.

Kind of hard to balance but the weight thing should effect blockers vs defenders as well. That would help open up inside running more I think. Shouldn't matter how fat a guy is if he hasn't invested in power skills they shouldn't get an advantage for no other reason than being fat.

Point is plenty of ways to fix things without breaking them more
 
TyDavis315
offline
Link
 
I just don't understand with you guys. You want to nerf tge outside rushing because the gains are unrealistic based on various factors but want a boost to inside rushing because it is realistic?

Inside rushing isn't as bad as you thing. Maybe instead of focusing on what run plays aren't taking you most of the way to the first, you should focus on changing your builds to work with various scheme changes.

There are many factors in inside rushing unlike outside rushing. YOUR HB IS TRYING TO GET PAST THE FULL FRONT 7 FOR CRYING OUT LOUD. And this height/weight thing is bullshit. My 6'5 200+ pound S* SS is always getting put on his ass by a power back, yet my 5'9 200+ pound FS seems to have it easier as far as tackling goes.

Inside rushing is the only realistic thing in this game. Boosting it would fuck up the offensiveefensive superiority of this game.

Our combo back literally always seems ready to break out on an inside off tackle (but since he's combo, he lacks that full bounce out ability that a primary elusive back would have). He has 99 carrying awareness and you can actually see him running behind blockers and using his SAs to create more yardage in the sim.

Even our powerback does well on inside handoffs, even though he's at about. 55 carrying awareness. There are SAs and skills that help inside rushing considerably when put together properly.

Stop bitching about inside rushing. Accept the fact that many teams are starting to defend it better. That's the only thing that we really can defend considering outside rushing is OP af.
 
Link
 
Originally posted by DeeVee8
Why do I feel like the inside run/weight nerf was done just to troll GE?


 
Link
 
Originally posted by TyDavis315


Stop bitching about inside rushing. Accept the fact that many teams are starting to defend it better. That's the only thing that we really can defend considering outside rushing is OP af.


We used dime de flats in 3 wr for 2 vet seasons and inside rushing wansn't a problem at all, 1 LB, 4 D-Linemans (one balanced normal DE). There is little reason to use inside rushing unless the team has a weak spot. Passing is around 40-60% comp rate, so why run for 1-4 yards if you can try 33 deep passes and have a very reliable chance of sucess? Same applies for outside rushing.

The problem is that GLB isn't situational, the defense doesn't addapt in game to spam tatics, long passes have the same comp rate as short passes, CBs are retarded, blitzing is broken.

Teams don't need to defend against inside run, the only problem that i see with buffing inside run is that if teams need to use plays against inside run, outside runs will be imenselly better, outside run defense is all about right plays and defenders capable of tackling, if it is a power back.

They can't buff inside running without nerfing outside run.
 
Link
 
3 deep passes*
 
Link
 
And i think that one of rushing problems is the players body, body blocking, colisions, etc, for both inside rushing and outside, but it is prejudicial for inside and bennefitial for outside. The body hitbox should be lower, RBs can't get past blockers and defenders too well if they are too close, even if the guy lost the blocking interaction.

I like the tackling radius increase on outside rushing, lateral tackle is very different from frontal.
 
Link
 
Originally posted by McLovinCowboys


They can't buff inside running without nerfing outside run.


This
 
_OSIRIS_
offline
Link
 
The thing with inside run offenses is that we use to force 7 and eight man fronts opening up huge gains with screens and a high percentage possession passing game. Our QB almost always finished with a top 3 passing percentage. Now 5 man fronts can do that about the same. It use to be outside runs were what needed the weak spot. Now you can just spam outside runs and if that is stopped you can just make ridiculous catches on retarded DBs.

And how do we change our finished builds? This change happened right when we got to Vet.

Our scheme has always involved a lot of first down inside runs. Did we get 4 yards? If so run inside again. Did we get to 3rd and 2? If so run inside again. It controls the clock through ToP and limits total possessions. It would all come down to our third down defense which was usually pretty fresh. Seems most have been using the outside run deep passing spam for so long they didn't realize others prefer different schemes. This diversity was a strong point of this game. Why nurf a scheme that most of you consider under-powered?



 
Link
 
Power backs don't needs nerf, outside rushing does.
 
bhall43
offline
Link
 
http://glb2.warriorgeneral.com/game/replay/454219/70808

Looks like a buff is needed. I am convinced.
 
bhall43
offline
Link
 
http://glb2.warriorgeneral.com/game/replay/453713/75351

Buff this now. Not enough yards after his first carry of the season!
 
Page:
 


You are not logged in. Please log in if you want to post a reply.