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What would be best S* QB Traits?
 
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I dont really want to put Adept there because I put that one on my Sophomore QB and he is terrible, unless its just the WRs lmao
 
Detroit Leos
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Best traits would depend on if he is a pure rusher, pure passer or a dual threat along with what skills you want to emphasize.
 
bhall43
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The best traits for a S* QB.

Obviously Superstar Trait first and foremost.

then you have to pick 2.

Adept? Unless you plan on retiring your player prior to veteran Adept is fairly useless. The only great thing about this trait is that it helps you hit a gold star SA before everyone else in the under tiers.

Cool Headed? Meh, a +3 to consistency with a 5% reduction is ok but you can do better.

Dual Threat? This is pretty much pure gold any way you go. It gives an 8% reduction on the 2 best skills for a passer and a 5% reduction for a runner.

Early Bloomer? No thanks it lowers all your caps by 10. Not good.

Easy Going? Probably not worth it for any of the 3 qb builds.

Egotist? Has merits when talking about an all rush qb.

Fearsome? Nope.

Field General? No thanks. You don't need a small reduction on the price of something already super cheap.

Gunslinger? No thanks. Pass Power at a 10% reduction sucks when you think about a 10% increase to accuracy price.

Meathead? Not sure this fits in anywhere is good either unless you are building a power running all run QB.

Natural? Great investment for any position.

Precision Passer? Great investment for a passer. Accuracy is top 2 needed and power can be relatively untouched throughout the tiers.

Quick Feet? Unsure the value here. Arguments could be made but none would hold better weight than many other traits.

Scholar? Twice the play knowledge? It could have value but we don't exactly know what it means in relation to the game itself.

Scrambler? Decent for a rusher, bad for a passer.

Slowbuilt? Bad.

Solid Frame? Bad.

Strong Base? Not good.

Tactician? Not good.

Thick Skin? Not very appetizing.

Workhorse? Has its merit on a high conditioning build.


So after taking that to the bank, what is best?

Passer = Superstar, Dual Threat, Precision Passer/Scholar (depending on how much you believe in the knowledge system)

Elusive Rusher = Superstar, Dual Threat, Egotist

Power Rusher = Superstar, Meathead?, Egotist/Workhorse? Could be some arguments made there.

Dual Threat = Superstar, Dual Threat, ? (depends on what your most valued skills are at this point)
 
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Natural is a must on Dual Threat. Bane has S*, Dual Threat and Natural.
Edited by Galactic Empire on Apr 24, 2017 10:28:06
 
BoDiddley
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Originally posted by Galactic Empire
Natural is a must on Dual Threat. Bane has S*, Dual Threat and Natural.


Dual Threat QBs should be focused on a more narrow skillset, Natural is too generic for that build. Egoist is far better due to the sprint/quick/footwork savings. Dual Threat or Scrambler should be the 2nd trait, and the 3rd usually is either Superstar if its a S*, or something like workhorse to balance out Egoist.

Big warning sign with your Bane build is that his rush ypc went down this season. As a S* Dual he should be around 10+ ypc right now. May need to tweek him in the offseason.
 
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Originally posted by BoDiddley
Dual Threat QBs should be focused on a more narrow skillset, Natural is too generic for that build.


Say whaaaaat? Dual Threat QBs need to be good at passing and running.
 
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Originally posted by BoDiddley


Big warning sign with your Bane build is that his rush ypc went down this season. As a S* Dual he should be around 10+ ypc right now. May need to tweek him in the offseason.


His YPC are down because a lot of his carries come from scrambling. He will be a pass first QB with the ability to scramble (Gold Tuck and Run later) and have some designed runs. His end build will have 75 sprint and 55 quickness.

He just played Bloody, one of the best defensive teams in Seasoned, and his stat line was:

15/25 for 224 yards (8.9 YPA), 1 INT, 2 TD, 1 sack
13 carries for 109 yards (8.3 YPC), 2 TD
 
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Originally posted by BoDiddley


Big warning sign with your Bane build is that his rush ypc went down this season. As a S* Dual he should be around 10+ ypc right now. May need to tweek him in the offseason.


10+ YPC??? Maybe for an all rush QB. Dual Threat QBs need to spend alot on passing skills too.
 
Xars
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Originally posted by BoDiddley
Dual Threat QBs should be focused on a more narrow skillset, Natural is too generic for that build. Egoist is far better due to the sprint/quick/footwork savings. Dual Threat or Scrambler should be the 2nd trait, and the 3rd usually is either Superstar if its a S*, or something like workhorse to balance out Egoist.

Big warning sign with your Bane build is that his rush ypc went down this season. As a S* Dual he should be around 10+ ypc right now. May need to tweek him in the offseason.


Egotist gimps your Conditioning too much. It was close to the scrap heap before Natural and now it's there permanently.

 
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Originally posted by Xars
Egotist gimps your Conditioning too much. It was close to the scrap heap before Natural and now it's there permanently.



 
BoDiddley
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Originally posted by Galactic Empire
Say whaaaaat? Dual Threat QBs need to be good at passing and running.

Absolutely, but...the way to acheive both at the same time is to narrowly focus their skillset. Otherwise you get a player who is neither elite at passing nor rushing. You want the Dual QB to be good/great at both.

Originally posted by Galactic Empire
His YPC are down because a lot of his carries come from scrambling. He will be a pass first QB with the ability to scramble (Gold Tuck and Run later) and have some designed runs. His end build will have 75 sprint and 55 quickness.

He just played Bloody, one of the best defensive teams in Seasoned, and his stat line was:

15/25 for 224 yards (8.9 YPA), 1 INT, 2 TD, 1 sack
13 carries for 109 yards (8.3 YPC), 2 TD

75 sprint won't cut it at Pro/Vet, defenders are just WAY too fast now. Hell, my seasoned QB has more than that already. Depending on scrambling is not a good tactic since that usually only goes off when the D plays zone or flats.

Originally posted by Galactic Empire
10+ YPC??? Maybe for an all rush QB. Dual Threat QBs need to spend alot on passing skills too.

Not really. Brian O'Connor is a non S* Dual, throws for 58.3% (6.1 ypa), rushes for 10.1 ypc. I guarantee he doesn't have close to the same passing skills as Bane does. Just trying to give you a heads up because I see warning signs with Bane
Edited by BoDiddley on Apr 25, 2017 08:56:03
Edited by BoDiddley on Apr 25, 2017 08:55:26
 
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instead of arguing Im still trying to figure out which traits are best for a passing and a little bit of scrambling QB.
 
BoDiddley
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Originally posted by Xars
Egotist gimps your Conditioning too much. It was close to the scrap heap before Natural and now it's there permanently.



Have to disagree, conditioning is far easier to get high as opposed to the combo of sprint/quick/footwork. Using workhorse or superstar(even better) makes up for the conditioning hit, and you can achieve both 90+ sprint/cond on a dualQB. That's not even including the extra cap boosts we have now.

Natural is good for grunt positions, but not skilled ones, imo.
 
jakedood
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Originally posted by BoDiddley
Have to disagree, conditioning is far easier to get high as opposed to the combo of sprint/quick/footwork. Using workhorse or superstar(even better) makes up for the conditioning hit, and you can achieve both 90+ sprint/cond on a dualQB. That's not even including the extra cap boosts we have now.

Natural is good for grunt positions, but not skilled ones, imo.


Agreed here.. and the cap boosts help a ton, if you can deal with lower conditioning until seasoned
 
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