Has anybody tried to get Run Block Power close to 100? If so, did it work well?
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dbill
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Originally posted by Galactic Empire
Has anybody tried to get Run Block Power close to 100? If so, did it work well?
I'd say you wouldn't have enough tech to use all that power well enough. Their BRB would likely keep you from engaging them well enough to pancake is what I'd worry about.
Has anybody tried to get Run Block Power close to 100? If so, did it work well?
I'd say you wouldn't have enough tech to use all that power well enough. Their BRB would likely keep you from engaging them well enough to pancake is what I'd worry about.
bhall43
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100 power doesn't work as well as 100 tech. But 100 tech and power works pretty nice if you don't need speed on your oline.
Galactic Empire
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What about something like 85/85 tech/power? Just seems like you cant get power very high with 100 tech.
dbill
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Originally posted by Galactic Empire
What about something like 85/85 tech/power? Just seems like you cant get power very high with 100 tech.
Should be good in theory. Not sure it's better than 90 tech and 70 power.
I've not had much issue with 80 tech and 60 power. I like my lineman to move decent though. Could easily get 90/60 I'd say and still be ok at other things. I use less power on my Ts cause not a lot of DEs spending in Hold Ground that I see. Let's me add some more to pass block tech. Seems to work ok though I know there are better builds people use.
Try power builds. Let me know how it goes lol
What about something like 85/85 tech/power? Just seems like you cant get power very high with 100 tech.
Should be good in theory. Not sure it's better than 90 tech and 70 power.
I've not had much issue with 80 tech and 60 power. I like my lineman to move decent though. Could easily get 90/60 I'd say and still be ok at other things. I use less power on my Ts cause not a lot of DEs spending in Hold Ground that I see. Let's me add some more to pass block tech. Seems to work ok though I know there are better builds people use.
Try power builds. Let me know how it goes lol
High Power needs higher Balance to make up for the lack of Technique.
Seems like it would work better with power rushers going off tackle, helps open up the edge more. The problem is I prefer 70+ conditioning on all my OL so that would only leave room for 60-70 RBTech.
Seems like it would work better with power rushers going off tackle, helps open up the edge more. The problem is I prefer 70+ conditioning on all my OL so that would only leave room for 60-70 RBTech.
Edited by DeeVee8 on Apr 21, 2017 20:31:17
Galactic Empire
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I like power because of Get Low SA. That is awesome when Gold fires and the DLineman is pushed back several yards. It opens up huge holes.
bhall43
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Originally posted by Galactic Empire
What about something like 85/85 tech/power? Just seems like you cant get power very high with 100 tech.
Wait your 100 tech builds didn't already have high power? And you ran a GL offense?
What about something like 85/85 tech/power? Just seems like you cant get power very high with 100 tech.
Wait your 100 tech builds didn't already have high power? And you ran a GL offense?
Galactic Empire
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Only my center has 100 tech because he is a S*. My others have tech in the 90s. It's difficult to get high power and close to 100 tech. What do you think high power is?
bhall43
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Originally posted by Galactic Empire
Only my center has 100 tech because he is a S*. My others have tech in the 90s. It's difficult to get high power and close to 100 tech. What do you think high power is?
If I ran a primarily gl offense it would be with 100 tech and 85-90 power on super star builds and 95/75 on non superstar builds. Especially easy now with the cap boosts and natural trait.
Only my center has 100 tech because he is a S*. My others have tech in the 90s. It's difficult to get high power and close to 100 tech. What do you think high power is?
If I ran a primarily gl offense it would be with 100 tech and 85-90 power on super star builds and 95/75 on non superstar builds. Especially easy now with the cap boosts and natural trait.
bhall43
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Granted one might not even want to anymore since the off-season change to running but maybe someone goes full on elusive gl running.
Galactic Empire
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Originally posted by bhall43
If I ran a primarily gl offense it would be with 100 tech and 85-90 power on super star builds and 95/75 on non superstar builds. Especially easy now with the cap boosts and natural trait.
That is pretty much what I have. Although I am thinking about bringing up a PU Guard with 88 tech and 87 power.
If I ran a primarily gl offense it would be with 100 tech and 85-90 power on super star builds and 95/75 on non superstar builds. Especially easy now with the cap boosts and natural trait.
That is pretty much what I have. Although I am thinking about bringing up a PU Guard with 88 tech and 87 power.
bhall43
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I've gone 90/90 with meh results. But granted less than ideal conditioning level. It's too bad they crushed the skill prices on blocking because it would be fun to do 100/100 and add 100 conditioning.
Galactic Empire
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Natural trait isn't that much better than Meathead when making an all run power guard. And it is much more expensive.
Edited by Galactic Empire on Apr 22, 2017 11:33:36
Galactic Empire
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Originally posted by bhall43
I've gone 90/90 with meh results. But granted less than ideal conditioning level. It's too bad they crushed the skill prices on blocking because it would be fun to do 100/100 and add 100 conditioning.
My guard will have 88/88/74 power/tech/cond
I've gone 90/90 with meh results. But granted less than ideal conditioning level. It's too bad they crushed the skill prices on blocking because it would be fun to do 100/100 and add 100 conditioning.
My guard will have 88/88/74 power/tech/cond
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