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JokersChaos
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As a still mildly newish Agent to GLB2, I would like to call upon all experienced agents and anyone else who is willing. I have been some what successful with WWMI, but the biggest thing about it is that it's been a massive learning experience. I went through tons of forums, back reading and trying to close the gap of experience between myself and those agents that have been around a long time. Now I'm asking for help and opinions to accomplish even more.

Please tear apart my WWMI team! Can you Scout my team and do whatever to tell me where I'm falling short and places to improve as well. Also would like to use this forum about ideas for future team plans and discussion.

Bring the constructive criticism!
 
JokersChaos
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http://glb2.warriorgeneral.com/game/player/243386

This is my S* LB
 
jakedood
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Whats his role in the team? Pure blitzer?
 
JokersChaos
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Originally posted by jakedood
Whats his role in the team? Pure blitzer?


That's what I wanted him to be in the beginning. But as the teams dwindled and reduced, he is more finding out where to go. In one hand could turn him to run stop or pass defender. Currently trying to find a middle ground and seeing if can fit the other LBs into a pure run stopper or pass defender.
 
jakedood
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Originally posted by JokersChaos
That's what I wanted him to be in the beginning. But as the teams dwindled and reduced, he is more finding out where to go. In one hand could turn him to run stop or pass defender. Currently trying to find a middle ground and seeing if can fit the other LBs into a pure run stopper or pass defender.


Could go MLB and work break run block and tackling, but his tackle caps are quite low, that id suggest his main role is as a blitzer or maybe MLB if youve no other players with higher power tackling caps?
 
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Tackle skill caps are to low. He could be a great blitzer or coverage guy. SAs arealso
 
JokersChaos
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Originally posted by Galactic Empire
Tackle skill caps are to low. He could be a great blitzer or coverage guy. SAs arealso


As a Pure Blitzer, I wanted to be able to pretty much neglect Heart and toughness and save points in Conditioning by using those. But since finding out Rush Def a lot more, that idea isn't working out so well because I'm having to remove him from that role.
 
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You have 3 cap boost left that you can get power tackle up to 71 and max tack tech. What hurts the most IMO is the SAs you chose. You need to Gold Monster hit and silver closing speed and break run block at the least.
 
JokersChaos
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Any other news about the entire team in general. My game planning, is there big holes, a better way I can do it?
 
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Don't answer this until after tonight's game with the Academy....
 
JokersChaos
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O geez, haha No matter what I find out, it's not changing tonights gameplan and most likely not any game plan this year for the most part.
 
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With that build i would go pure blitzer, but your SAs are wrong, you need gold first step, since he is a S* you should go for 76-81 conditioning, still could use more snap reaction and quickness. Could use cap boosts on PT for more turnovers.

If you want to change and play as MLB or something you need 80+ pursuit, a bit of footwork, way more BRB, he will still fail a lot of tackles with that grip, you need to respec him, give up on 100 sprinting, use all your caps into tackling grip (at least 57) and t. power, with the 76+ conditioning. SAs you need closing speed, i would get death grip, and shed block, dont know how many SAs you will get back though.
 
JokersChaos
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Originally posted by McLovinCowboys
With that build i would go pure blitzer, but your SAs are wrong, you need gold first step, since he is a S* you should go for 76-81 conditioning, still could use more snap reaction and quickness. Could use cap boosts on PT for more turnovers.

If you want to change and play as MLB or something you need 80+ pursuit, a bit of footwork, way more BRB, he will still fail a lot of tackles with that grip, you need to respec him, give up on 100 sprinting, use all your caps into tackling grip (at least 57) and t. power, with the 76+ conditioning. SAs you need closing speed, i would get death grip, and shed block, dont know how many SAs you will get back though.


It seemed that with the update this year, the better passing teams avoid sacks a lot more and get the ball away before the sack. Thus why I started going a new direction with his build. Am I the only one seeing this or was it just by chance that it was happening to me and I just need to get his Snap Reaction up ALOT to make a difference?
 
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I agree. It seems qb either drop back faster or release the ball quicker.
 
Rob.
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Originally posted by JokersChaos
It seemed that with the update this year, the better passing teams avoid sacks a lot more and get the ball away before the sack. Thus why I started going a new direction with his build. Am I the only one seeing this or was it just by chance that it was happening to me and I just need to get his Snap Reaction up ALOT to make a difference?


The good passing attacks will tend to get rid of the ball before the blitzer gets there no matter how fast he is. That's assuming they aren't using sack bait type plays. You can get the occasional sack though and even more so on 3rd down. As your LB was getting faster the offense gets faster too and the receivers hit their spots faster.
 
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