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TxSteve
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Ok - Play Knowledge has now been in the game since May 12, 2016.

We don't know what it does - but we do know - it is supposed to help increase defensive effectiveness against the most commonly run plays.


Seems to me there has been pretty much zero impact from it. Same main passing plays get spammed. Same runs.

What are your thoughts? Do you believe play knowledge has had an impact?




Should the bonuses from play knowledge be buffed?
 
jakedood
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Originally posted by TxSteve
Ok - Play Knowledge has now been in the game since May 12, 2016.

We don't know what it does - but we do know - it is supposed to help increase defensive effectiveness against the most commonly run plays.


Seems to me there has been pretty much zero impact from it. Same main passing plays get spammed. Same runs.

What are your thoughts? Do you believe play knowledge has had an impact?




Should the bonuses from play knowledge be buffed?


I think it does, for one main reason...


One, as you go up tiers, blitzing has less impact. However, GE uses zone and is one of very few proprietors of this scheme, and he manages to blitz far more effectively than other teams because of it. In particular, qb awareness always seems lower vs him than against other teams. However the one blitz he doesnt run quite as effectively as the rest is, Cover 3 tiger. Despite a specialist blitzer, he is still easier to pick up by an O-Lineman dropping back than any other.

As well as this, v common blitzes, I see the HB's awareness being higher, finding better routes to avoid the blitzers than otherwise occurs v less faced plays

 
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Agree
 
JokersChaos
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I believe I notice it. Doesn't make a Huge difference when a common defensive play goes against a common offensive play. But the problem comes when there's not enough effective defensive plays against the top offensive plays.

The QB is the biggest beneficiary of the Play Knowledge, by far!

I think the defensive side should probably be buffed a little, offense already has the advantage of it as it is.
 
Detroit Leos
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Originally posted by canterob
I believe I notice it. Doesn't make a Huge difference when a common defensive play goes against a common offensive play. But the problem comes when there's not enough effective defensive plays against the top offensive plays.

The QB is the biggest beneficiary of the Play Knowledge, by far!

I think the defensive side should probably be buffed a little, offense already has the advantage of it as it is.


I think many people like to see more offense as opposed to those that truly appreciate defensive dominance. I agree that defenses probably need some love. I am still frustrated by pursuit paths. Defenders seem to run to where HBs are or were instead of where they are going. You can see it when HBs turn a couple of times with slight changes of direction. Looks like the pursuing defenders are chasing the HBs tail. The big question is, if pursuit was fixed by placing the fixed spot of pursuit out in front of the rusher, would rushing attacks die? Other than that, more quality defensive plays are still needed. It is difficult to know if added plays will work well enough situationally until tested though. The tagging changes opened up a few defensive plays IMO though depending on situations.
 
JokersChaos
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I think it has also opened it up more, I just think it's the fact that no position gets as much of an impact as the QB does and he gains play knowledge the fast due to lack of quality plays to use against the offense. If the defense was buffed just a little, maybe Safeties could then have a higher impact as well, cutting off outside runs on more plays that are suited for stopping the pass, or jumping routes. Or maybe it'll be CB's in coverage anticipating where the WR will be going better and getting into position. I don't know, the deeper aspect is beyond my knowledge of it's capability, but just an idea of how buffing the defense could help slightly.
 
Raid
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Originally posted by Detroit Leos
if pursuit was fixed by placing the fixed spot of pursuit out in front of the rusher, would rushing attacks die?


They already try to predict where the runner is going and get there first, if they were truely running to where the HB was they would never once catch the HB. If it were further out in front elusive backs would score way more TDs, they try to catch people over-committing for the cut-back, their moves would cause a lot more chaos if the chase points were moved even further out to extremes.
 
bhall43
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Honestly I don't have too many problems with pursuit. My real problem is when playing a containment defense that something like a counter or screen makes the guys containing that side wig out and run into blockers. If that problem alone was fixed there would be a world of plays suitable for containing outside runs and screens and it would be more a coordinators choice than a let's run counters over and over until the defense eventually doesn't pass the vision checks.
 
jakedood
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Originally posted by bhall43
Honestly I don't have too many problems with pursuit. My real problem is when playing a containment defense that something like a counter or screen makes the guys containing that side wig out and run into blockers. If that problem alone was fixed there would be a world of plays suitable for containing outside runs and screens and it would be more a coordinators choice than a let's run counters over and over until the defense eventually doesn't pass the vision checks.


IN all honesty, I'd hate to see any adjustments to the way the game is actually played currently... both rush and pass can be effective, and stopped by good defenses, i'd actually say with the right builds, pass is maybe even more effective currently
 
holt1dj
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Well i dont think it has made that much of an impact. It takes forever to get anywhere I mean how many times does a safety or linebacker need to see a counter before they recognize it? or zeb or over will cover 3 tiger before the qb recognizes it? or any offensive player. I dont know maybe this is a horrible idea maybe play knowledge should be game to game. How many plays offensive or defensive torch certain plays over and over and over just once you would think they would say damn this is the same play block him or hey this is the 15th screen or counter why do i keep running to the inside over and over watching the ball carrier run down the sideline repeatedly. damn this linebackers has blitzed every play maybe i should block him idk maybe this is the time? its broke. play knowledge is a pet peeve hate it.... just needed to rant.
 
DeeVee8
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I would be okay with defenders reacting faster to plays run 10+ times a game as long as they receive an equal decrease in recognition of plays out of the same formation. Does that make sense? Cuz I'm sick and high.
 
jakedood
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Originally posted by DeeVee8
I would be okay with defenders reacting faster to plays run 10+ times a game as long as they receive an equal decrease in recognition of plays out of the same formation. Does that make sense? Cuz I'm sick and high.


That does make sense actually
 
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Originally posted by DeeVee8
I would be okay with defenders reacting faster to plays run 10+ times a game as long as they receive an equal decrease in recognition of plays out of the same formation. Does that make sense? Cuz I'm sick and high.


Edited by Galactic Empire on Feb 15, 2017 17:11:24
 
bhall43
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Originally posted by DeeVee8
I would be okay with defenders reacting faster to plays run 10+ times a game as long as they receive an equal decrease in recognition of plays out of the same formation. Does that make sense? Cuz I'm sick and high.


Ya play knowledge works nice for offense guys but defense is pretty lame.
 


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