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Zagam
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1)This can only be done in the offseason (if you need a replacement, and there aren't any F/A's)

2)Flex cost doubles per level per normal position cost.
50 for rookie,
100 for sophomore
150 for seasoned
200 for journeyman
250 for professional
300 for veteran
350 for legend

100 for rookie
200 for sophomore
300 for seasoned
400 for journeyman
500 for professional
600 for veteran
700 for legend

150 for rookie
250 for sophomore
350 for seasoned
450 for journeyman
550 for professional
650 for veteran
750 for legend


3) You can use your free player

4) You can boost like a normal leveled up player would

5) You can make as many as you want.

6) it will add superstar points, basically using the catchup feature
Edited by Zagam on Jan 2, 2017 07:11:17
 
DeeVee8
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Please to be doing this already

+1
 
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I'd love this, but you know they are gonna throw it into the NGTH area.
Edited by Myrik_Justiciar on Jan 2, 2017 13:52:38
 
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_OSIRIS_
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Not sure if I like 5 and 6.
 
bhall43
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Originally posted by _OSIRIS_
Not sure if I like 5 and 6.


You can grab all superstar points for free in just over a day in the off-season so shouldn't really matter imo.
 
_OSIRIS_
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#5 seems to me it could make the lower tiers even more desolate and irrelevant. If it were just to replace a few positions why need to have it limitless? It's definitely better than PUPing but PUPing has reasonable limitations in place.
 
DeeVee8
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Just to CREATE 5 Vet linemen would cost 1,500 flex. Then tack on the cost of boosting and it would be VERY expensive to get 5+ players up to Vet. I don't think it would hurt the lower tiers that much.
 
Zagam
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Originally posted by _OSIRIS_
#5 seems to me it could make the lower tiers even more desolate and irrelevant. If it were just to replace a few positions why need to have it limitless? It's definitely better than PUPing but PUPing has reasonable limitations in place.


It would cost alot to make many players, which would limit people creating an abundance of players at higher levels. Why does there need to be limits, right now people create 3 PU players, and then convert, catch up and retire right after the first scrim rinse and repeat in the offseason, atleast it makes it quicker and more meaningful, and maybe guys won't go inactive as much if they know they're players can easily be replaced.
 
BoDiddley
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I'd say just allow people to make PuP players at any tier. This is needed anyway since its hard to test things at higher tier levels without running a PuP for endless games right now.
 
_OSIRIS_
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I'm not sold on #5 but I'll give a thumbs up, it is still a great idea.
 
chronicbomb
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Originally posted by BoDiddley
I'd say just allow people to make PuP players at any tier. This is needed anyway since its hard to test things at higher tier levels without running a PuP for endless games right now.


i may quit if i knew that to be honest/ i know i would retire some of my players like my full back cause i think his build is shit
 
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Originally posted by chronicbomb
i may quit if i knew that to be honest/ i know i would retire some of my players like my full back cause i think his build is shit


I'm not sure if you are agreeing or disagreeing? O_o
 
DeeVee8
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Originally posted by Galactic Empire
I'm not sure if you are agreeing or disagreeing? O_o


Lurn2CBomb
 
Zagam
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Maybe the Admins will take a look at this over the offseason.
 
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