Last season, Whoville did a mostly CPU roster (CPU challenge style). We went 9-1 in the league to sole possession of first place, then proceeded to lose 3 of the last 4 games and finish 10-4 and just miss the playoffs. That said, we started to lose ladder matches a bit earlier as our late middle season schedule was a little easy. We really started to lose right in the middle of the season.
It seems to me that is pretty clear evidence of when the sim starts to "work," i.e, when players have enough SP for builds to do anything in the sim.
Why make the first half of rookie such a throw away experience? Half the games for the season are almost entirely determined by RNG, assuming competent coordinators. Especially bad considering that will be any new player's first experience with the game.
A lot of people have suggested eliminating rookie and having another season of vet instead, but I don't think that is ever going to happen. However, if you front loaded a bit more SP from player development into the start of rookie, that would essentially accomplish the same thing without all the difficulty of rebuilding the entire game. It would make rookie more enjoyable, so people would appreciate the tier more, and if you took the SP from pro, it would make that tier closer to vet and sort of give people that additional vet season.
Going back to Whoville's experience last season, it took about 13,000 SP before we started to fall away. So why not start brand new players with about that much additional SP, so you can go into game 1 resembling something of a build? And take that SP out of Pro to compensate.
It seems to me that is pretty clear evidence of when the sim starts to "work," i.e, when players have enough SP for builds to do anything in the sim.
Why make the first half of rookie such a throw away experience? Half the games for the season are almost entirely determined by RNG, assuming competent coordinators. Especially bad considering that will be any new player's first experience with the game.
A lot of people have suggested eliminating rookie and having another season of vet instead, but I don't think that is ever going to happen. However, if you front loaded a bit more SP from player development into the start of rookie, that would essentially accomplish the same thing without all the difficulty of rebuilding the entire game. It would make rookie more enjoyable, so people would appreciate the tier more, and if you took the SP from pro, it would make that tier closer to vet and sort of give people that additional vet season.
Going back to Whoville's experience last season, it took about 13,000 SP before we started to fall away. So why not start brand new players with about that much additional SP, so you can go into game 1 resembling something of a build? And take that SP out of Pro to compensate.






























