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Forum > FAQ's, Player Guides and Game Help > Power Tackle vs. Strip Technique
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Oofty
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Here's my current understanding:

-- The Power Tackle roll affects your ability to make or break a tackle by slowing momentum--and will occasionally result in a fumble. Somewhere in there, the roll probably depends--at least in part--on the energy, morale, carry grip, and running style of the ball carrier (all else equal, powerbacks using power tactics are more likely to get jacked up by a quality roll).

-- Strip Tech roll takes place when a carrier is dragging a tackler, with each tick getting a re-roll. I'm assuming it's less reliant on morale and energy, but I could be way off.


My questions (someone out there may know...):

1. Does Strip Tech come into play at all when sacking a QB? Does it have *any* use if you're not gang-tackling or being dragged?

2. Would it be easier to get the Strip Tech roll to happen by having lower Tackle Tech and really high Conditioning and Tackle Grip?

3. Does Power Tackling come into play when sacking the QB?

4. Does the force fumble roll from Power Tackling take into consideration the carrier's energy/morale from before the tackle started (minus the Intimidation vs Toughness bit), or does that roll happen after a successful tackle roll has already taken place?
Edited by Oofty on Jul 8, 2016 20:56:35
 
aMaizenBlue
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All I'll say is I helped run a defense based on strip tech a few seasons ago and will never do so again, just not worth the price.
 
Oofty
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Originally posted by aMaizenBlue
All I'll say is I helped run a defense based on strip tech a few seasons ago and will never do so again, just not worth the price.


I could see that. I do think there's a use for it, but it at least seems very situational. I'd imagine only 2-3 positions would regularly get much use from it in their roles--and some of them only if they've got Opportunist. That SA sure makes it seem like it'd be valuable.
 
GoGetta
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Originally posted by Oofty
I could see that. I do think there's a use for it, but it at least seems very situational. I'd imagine only 2-3 positions would regularly get much use from it in their roles--and some of them only if they've got Opportunist. That SA sure makes it seem like it'd be valuable.


No. Listen to aMaizen. I was on that team too, and it was the biggest waste of points ever recorded in this game.
 
Cuivienen
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p much
 
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I never invest in strip tech on any of my players.
Edited by Galactic Empire on Jul 9, 2016 06:21:49
 
bhall43
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I kinda wonder if you built a defense around 100 conditioning and 80 in all 4 tackling skills and then went gold death grip, gold opportunist, and silver/gold brick wall if that would be a huge ff machine. I know your defense would either suffer against the pass or be slower than 60 speed but I wonder if the ff's would be worth it.

I think you guys are talking about D haran when it comes to the strip tech defense but now imagine if that team changed their builds with brick wall and 100 conditioning. Might be on to something.
 
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Speed definitely factors into causing FF.
 
bhall43
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Originally posted by Myrik_Justiciar
Speed definitely factors into causing FF.


Sure. But conditioning may factor higher especially when stripping the ball.
 
BoDiddley
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I was running PuP test on FFs with a SS, and found that by Sophomore with 85+ power tackling and not much else, he was a FF machine. Basically was getting nearly 1 FF per game before I converted him to a regular player. http://glb2.warriorgeneral.com/game/player/216255

Haven't been giving the same amount of plays yet since he needs to build up so coverage skills though.
 
Detroit Leos
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PUP testing is a bit of a mixed bag. PUP players that do well are more of a light guideline and show if something "might" work on a contending roster. If you want to try something crazy you can start with a PUP as an initial step for sure. Contending ladder team performance may be completely different as he could be lacking in another critical area to take on well built teams and play calling. I do like me some power tackling though. So many skills are needed defensively to get in position to have a tackle chance or coverage as you mentioned. Defenders need to do sooo much and naturally get taxed on their SP skills. Offensive players have the luxury of dictating what defenses do so their builds can be made to excel in single areas which puts defenders at a natural disadvantage.
Edited by Detroit Leos on Jul 9, 2016 10:15:59
 
Oofty
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Originally posted by bhall43
Sure. But conditioning may factor higher especially when stripping the ball.


Makes a lot of sense--since hanging on to a tackler takes so much out of a player's energy. That's a really, really good point. Perhaps toughness helps sustain it, too.
Edited by Oofty on Jul 9, 2016 11:35:49
 
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I kind of soured on focusing heavily on tackling skills because, those skills alone, without conditioning, speed, etc., won't produce amazing results. Here's my retired 100 power tackling S* SS, for comparison between power tackling and strip tech, he had no points in strip tech up to his last season when I did a respec and got strip tech up to 70 (strip tech had been a base 15ish his whole career before that). Upping his strip tech to 70 resulted in 10 more FF, which is something but I don't think it was worth the points. Overall, despite his heavy investment in tackling skills, he still missed a lot of tackles and probably needed more conditioning and speed.

http://glb2.warriorgeneral.com/game/player/155706
 
bhall43
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Well we have a defense focused only on 100 conditioning and 80+ tackling skills. I'm not sure we are gonna try strip at all because I want us to invest in monster hit, brick wall, and death grip. I know we will probably hurt from lack of first step/closing speed to get to the faster HBs but I just thought it might be worth looking into.

Honestly if our high conditioning and toughness allows for 5+ ff's a game it might be worth running zone defense. But we will see how this test group does.
 
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Originally posted by Danthesportsman
I kind of soured on focusing heavily on tackling skills because, those skills alone, without conditioning, speed, etc., won't produce amazing results. Here's my retired 100 power tackling S* SS, for comparison between power tackling and strip tech, he had no points in strip tech up to his last season when I did a respec and got strip tech up to 70 (strip tech had been a base 15ish his whole career before that). Upping his strip tech to 70 resulted in 10 more FF, which is something but I don't think it was worth the points. Overall, despite his heavy investment in tackling skills, he still missed a lot of tackles and probably needed more conditioning and speed.

http://glb2.warriorgeneral.com/game/player/155706


That isn't a large ratio of missed tackles to tackles. What is that, 1 missed tackle for every 12 tackles (7 tackles and 5 assists)?
Edited by Galactic Empire on Jul 9, 2016 13:23:20
 
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