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WarHammer2015
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We should be able to sign and cut a player.. much like your fantasy football lineup.. The program should know if you have 20k in cap space and your cutting 500k in salary AND you wan to sign a 520K player you have the space.. just give you the a drop down box on wbo you want to cut... instead of signing a CPU player, cut your player and hope and pray the dot you want is still available.
 
Achelon
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Edited by cyberninja on Jul 6, 2016 19:53:56
 
WarHammer2015
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Originally posted by WarHammer2015
We should be able to sign and cut a player.. much like your fantasy football lineup.. The program should know if you have 20k in cap space and your cutting 500k in salary AND you wan to sign a 520K player you have the space.. just give you the a drop down box on wbo you want to cut... instead of signing a CPU player, cut your player and hope and pray the dot you want is still available then cut the CPU player....


was that a drunk rant? come on it makes sense!!! a simple sign and cut interface!
Edited by WarHammer2015 on Jul 6, 2016 20:09:31
 
Team Nucleus
Draft Man
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Thumbs up
 
Cuivienen
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I posted the same thing.
 
WarHammer2015
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SEE THIS POST

Originally posted by Cuivienen
- I have 5/5 Gs on my roster.
- 2 Gs are CPUs to get me to the roster minimum of 36 and I have Auto Cut CPU checked.
- I have $X of cap space left.

If I try to make an offer to a G, it says I have $X headroom to sign him with. But I don't. One of those CPU Gs will be auto cut the same second a new G makes an offer, because I can't have 6 Gs.

So my suggestion is, in a situation like this where a CPU will be auto cut, add the CPU salary to the cap space when calculating salary head room.


(as an aside, when you could take 2 Ks, it was a bit easier to do stuff like this, but now you can't and salary caps weren't adjusted upwards to compensate iirc)
 
Detroit Leos
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Would be nice if you could assign a human player to be auto cut as well if right up against the salary cap on those rare occasions.
 
vinman
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NM
Edited by vinman on Jul 7, 2016 13:44:44
 


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