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GoGetta
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- Max velocity now has less effect on acceleration
- Footwork and elusiveness now modify initial break tackle rolls for indirect hits
- Morale gravitation effect reduced significantly
-- However, under pressure situations, effect is greatly increased
- Increased effects of pressure/consistency to be more impactful


Sooooo who wants to scrimmage me and see how a no-quickness RB functions now?
 
GoGetta
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Also.... finally a reason for heart/intimidation/toughness?
 
Team Nucleus
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I dig
 
Corndog
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This BB/LZ scrim is intense!
 
Corndog
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That fumble, though.
 
Team Nucleus
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Originally posted by Corndog
This BB/LZ scrim is intense!


Bombers took the 1st game
 
Team Nucleus
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Originally posted by Corndog
That fumble, though.


Did you buy a ticket for that seat?
 
TxSteve
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Originally posted by Corndog
This BB/LZ scrim is intense!


how about a link numb nuts?
 
Corndog
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http://glb2.warriorgeneral.com/game/replay/338251/4155328
 
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Lol...there go my builds regarding heart. Good thing it isn't very expensive.
Edited by Galactic Empire on Jul 6, 2016 05:24:39
Edited by Galactic Empire on Jul 6, 2016 05:24:24
 
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- Max velocity now has less effect on acceleration

Ok, so does something else have more effect on acceleration?
 
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- Footwork and elusiveness now modify initial break tackle rolls for indirect hits

What the heck is an indirect hit?
 
TxSteve
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anything other than direct head to head collision? (I don't know)
 
Achelon
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Originally posted by Galactic Empire
- Footwork and elusiveness now modify initial break tackle rolls for indirect hits

What the heck is an indirect hit?


Hitting a player that falls into the ball carrier
 
Mysterio
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Originally posted by GoGetta
- Max velocity now has less effect on acceleration
- Footwork and elusiveness now modify initial break tackle rolls for indirect hits


Care to elaborate on these CD
Edited by Mysterio on Jul 6, 2016 06:15:18
 
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