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Forum > Goal Line Blitz 2 > Game Recaps > Fastest player in GLB.
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PHarvey
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Can't nobody catch me:

http://glb2.warriorgeneral.com/game/replay/322151/616204
http://glb2.warriorgeneral.com/game/replay/322021/572197
http://glb2.warriorgeneral.com/game/replay/319851/93366
http://glb2.warriorgeneral.com/game/replay/320320/171887
 
dredgar
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you could boost him and make his quickness to 70 and snap reaction up and he would be so much faster too. he would drop to i bet 4.26-4.28 speed.
 
DeeVee8
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DeeVee8
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Also, 4.26 WR - http://glb2.warriorgeneral.com/game/player/175442
 
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4.23 HB http://glb2.warriorgeneral.com/game/player/207088
 
PHarvey
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In the GLB2, 10 sprinting = .12 faster 40 yd dash. So his 4.31 turns into a 4.07 40 when T&R fires. WR and HB don't have a comparable SA boost, so they can never hit that kind of speed. In theory the fastest a 40 can be (100 quickness, sprinting, and conditioning) is 4.2. With gold T&R, you could run a theoretical 3.9 second 40. You'd need a fully boosted S* QB to do that though, and that's about all they could do.
 
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_OSIRIS_
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Wow, those plays are awesome.
 
DeeVee8
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Originally posted by _OSIRIS_
Wow, those plays are awesome.


Ya they are. This one especially shows the benefit of that much speed...

http://glb2.warriorgeneral.com/game/replay/322021/572197

He had a defender staring him down 5 yards away and outran him to the sideline fast enough to make a gap just the right size to burst through. Crazy.
 
dredgar
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First step for a hb
 
PHarvey
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Originally posted by dredgar
First step for a hb


+8% top speed for .8 seconds is not equivalent to +20 sprinting for an entire play.
 
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The HB has gold Surge, which boosts max running speed by 10%. I'm not really sure how that translates to a 40 time, or to Sprinting. Either way T&R stays active way longer when it fires.

When did they change it so it fires the entire play like that? I did several pickup QBs a while back and didn't see that happening.
 
Cuivienen
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It's always been that way afaik.
 
AirMcMVP
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Originally posted by Galactic Empire


I think GE is suddenly working on Plan Q.
 
PaulM
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One question I've always had is if T&R fires on draw plays. Visually they look like passes with a forced scramble, so maybe the SA works that way. It's really hard to test though since draws aren't part of most playbooks. If it does work like that it could be a huge boon for QB rushes.
 
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