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Cuivienen
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You're Next - longer duration (+0.2s), increased activation chance (+5% at gold), now boosts RBP and PBP (+3 at silver, +5 at gold)

Tuck and Run - increased activation chance (+10% at bronze and silver, +15% at gold)

Pinned Deep - increased activation chance (+5% at gold)

Protect the Lead - increased activation chance (+10% at bronze, +20% at silver, +25% at gold)

Trash Talk - increased activation chance (+5% at bronze and silver, +10% at gold, and in doing so fixed a bug where bronze activation chance was higher than descriptive text), larger intimidation bonus (+2 at bronze, +4 at silver, +5 at gold), larger QB pre-snap morale penalty (+2 at bronze, +3 at silver, +6 at gold)

Entrapment - increased activation chance (+10% at gold)

Streaky - increased accuracy stacking bonus (+2% at bronze, +3% at silver, +4% at gold) and cap (+10% at bronze, +15% at silver, +20% at gold), decreased penalty following miss (-30%, which means no penalty at gold)

Monster Hit - fixed a bug where duration min and max were inversed, but still appears to be a bug on gold duration being less than description text

Inspire Fear - longer duration (+1.0s at bronze, +1.5s at silver, +3.0s at gold), larger intimidation bonus (+2 at bronze, +3 at silver, +4 at gold), increased activation chance (+10% at silver, +15% at gold)


New SA Brick Wall:
Powered by toughness, activation condition is tackling ball carriers from front or side, ball carrier loses all momentum.
Bronze - 20% chance, 0.3-0.6s, -5 to ball carrier power running
Silver - 35% chance, 0.5-0.8s, -8 to ball carrier power running
Gold - 60% chance, 0.8-1.0s, -12 to ball carrier power running
 
jhiggseiu14
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Originally posted by Cuivienen
You're Next - longer duration (+0.2s), increased activation chance (+5% at gold), now boosts RBP and PBP (+3 at silver, +5 at gold)

Tuck and Run - increased activation chance (+10% at bronze and silver, +15% at gold)

Pinned Deep - increased activation chance (+5% at gold)

Protect the Lead - increased activation chance (+10% at bronze, +20% at silver, +25% at gold)

Trash Talk - increased activation chance (+5% at bronze and silver, +10% at gold, and in doing so fixed a bug where bronze activation chance was higher than descriptive text), larger intimidation bonus (+2 at bronze, +4 at silver, +5 at gold), larger QB pre-snap morale penalty (+2 at bronze, +3 at silver, +6 at gold)

Entrapment - increased activation chance (+10% at gold)

Streaky - increased accuracy stacking bonus (+2% at bronze, +3% at silver, +4% at gold) and cap (+10% at bronze, +15% at silver, +20% at gold), decreased penalty following miss (-30%, which means no penalty at gold)

Monster Hit - fixed a bug where duration min and max were inversed, but still appears to be a bug on gold duration being less than description text

Inspire Fear - longer duration (+1.0s at bronze, +1.5s at silver, +3.0s at gold), larger intimidation bonus (+2 at bronze, +3 at silver, +4 at gold), increased activation chance (+10% at silver, +15% at gold)


New SA Brick Wall:
Powered by toughness, activation condition is tackling ball carriers from front or side, ball carrier loses all momentum.
Bronze - 20% chance, 0.3-0.6s, -5 to ball carrier power running
Silver - 35% chance, 0.5-0.8s, -8 to ball carrier power running
Gold - 60% chance, 0.8-1.0s, -12 to ball carrier power running


That Brick Wall though! Pixelated steroids
 
Cuivienen
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So it seems most just got increased activation chances, but You're Next, Trash Talk, Streaky and Inspire Fear got real overhauls.
 
Absolut Zero
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Woh, nice job tracking these down. Did not notice the massive duration increase for Inspire Fear. That's a big fix.
 
Cuivienen
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Yeah, it was totally useless before, but you still need to take it to Gold or nothing at all.
 
Stobie
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Originally posted by Absolut Zero
Woh, nice job tracking these down. Did not notice the massive duration increase for Inspire Fear. That's a big fix.


HEY I did the research.... LOL but no seriously thanks Cuivienen to put it to a readable format.
 
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No buff to Pick Six...
 
Absolut Zero
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Originally posted by Stobie
HEY I did the research.... LOL but no seriously thanks Cuivienen to put it to a readable format.


 
DeeVee8
Bucc'd Up
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Originally posted by Galactic Empire
No buff to Pick Six...


Quit yer cryin', yer gettin' tears on my keyboard!
Edited by DeeVee8 on May 13, 2016 16:29:34
 
jhiggseiu14
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Originally posted by Galactic Empire
No buff to Pick Six...


been waiting on this since season 8
 
Cuivienen
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Originally posted by Absolut Zero
Woh, nice job tracking these down. Did not notice the massive duration increase for Inspire Fear. That's a big fix.


Originally posted by Cuivienen
Yeah, it was totally useless before, but you still need to take it to Gold or nothing at all.


Actually, nm, it wasn't totally useless before. Forgot that it only fired when the PR caught the ball. I actually think it is useable at Silver now.
 
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Originally posted by Cuivienen
Actually, nm, it wasn't totally useless before. Forgot that it only fired when the PR caught the ball. I actually think it is useable at Silver now.


Im not sure its working yet... I have it at gold for a 75% chance to fire with intimidation at 77 and was 0-3 this first game. You'd think it would have fired at least twice.
 
Absolut Zero
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Originally posted by Myrik_Justiciar
Im not sure its working yet... I have it at gold for a 75% chance to fire with intimidation at 77 and was 0-3 this first game. You'd think it would have fired at least twice.


Small sample size, it's firing on my punter.
 


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