We always ask. You almost never answer. How about you change that with all these new Facebook people here?
Can you at least give us an idea of what type/kind of changes are planned for S18?
Official Changelog:
- Fixed replay falling snow sprites not showing up correctly in most browsers
- Players can now choose to leave a CPU or inactive team and become a free agent at any time, by clicking the "leave" button on the player's profile page
- D League and Senior League teams will now send contract renewal offers to all human players near the end of the season, and will re-sign their CPU players automatically
- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!
Can you at least give us an idea of what type/kind of changes are planned for S18?
Official Changelog:
- Fixed replay falling snow sprites not showing up correctly in most browsers
- Players can now choose to leave a CPU or inactive team and become a free agent at any time, by clicking the "leave" button on the player's profile page
- D League and Senior League teams will now send contract renewal offers to all human players near the end of the season, and will re-sign their CPU players automatically
- Position demand counts are now determined only by the number of lower level players and teams, instead of all players/teams
- Updated playbook design and added a checkbox to allow you to group plays by formation
- Fixed bug on Legend players where "spend SP" plus buttons wouldn't be enabled even if they had skill points
- Fixed bug with Hail Mary sig. ability where it only worked in overtime
- Updated TE's Blocking Specialist trait to include power, awareness, and technique skills, instead of just two of them that were listed incorrectly (will run script to refund SP's for those who have it)
- Buffed or adjusted a few of the less used Sig Abilities (Trash Talk, Inspire Fear, Streaky, Tuck and Run, Protect the Lead, You're Next, Pinned Deep, Entrapment)
- Added "Brick Wall" signature ability for defense players
- Slightly increased the effect of wind and light rain/snow weather effects
- Rebalanced morale gains and losses for tackle interactions to be less heavily in favor of the ball carrier, especially in relation to dragging tacklers
- Increased effect of intimidation and toughness as far as increasing or decreasing morale gains and losses
- New system added: Play Knowledge
Play Knowledge
Every non-pickup player now has a lifetime play knowledge repertoire, which gives him attribute bonuses when facing a play he knows, depending on how well he knows it. XP is earned toward each play's knowledge score simply by playing against them in league or ladder games. As the play levels up, it will be displayed at bronze, silver, or gold level, with increasing bonuses. Each play's level can be viewed on the new "Knowledge" tab on a player's profile. A play won't show up until the player has seen it a number of times and earned a bit of XP.
This means the most popular plays game-wide will tend to be known fairly well by most players, while lesser used plays may catch them by surprise!
Edited by Xars on May 13, 2016 03:08:35
Edited by Xars on May 7, 2016 04:50:50
Edited by Xars on May 6, 2016 13:22:29






























