As many of you know, my team The Twilight Zone was an attempt at defensive excellence through having as many Superstars on the field as possible. Due to the glaring problems with a Zone defense and the build deficits necessary to stop the current metagame (lack of speed, conditioning) I will be resetting the team and attempting to craft a new defensive team. I have decided to try and craft a new superstar studded defense (man system this time) designed to run a pretty specific system with each player built to play their role to perfection, but am unsure which formations or plays to base the team around. So far I have come up with the following preliminary build concepts, with the main focus being around attempting to stop the run AND pass via Zero Edge Blitz and 3-3-5 Over Will Mike Blitz 1:
The LBers
http://www.glb2scout.com/vpimages/135_4464_1461639330.png
A Blitzing LB capable of firing off first step and TV consistently, with the ability to get into the backfield as fast as possible, with the tackling skills to force some QB fumbles and slow down power backs. Enough Conditioning to maintain speed and make difficult tackles and enough BRB to snag the RB on outside running plays. The main blitzer in 3-3-5 OWMB and ZEB. Early bloomer may have left him with too low of tackling, blitz awareness, and pursuit caps, so may reconsider sacrificing quickness in a non-Early bloomer build
http://www.glb2scout.com/vpimages/135_4474_1461639668.png
Acts as the second edge blitzer in ZEB and the middle blitzer in OWMB. Enough BRB and Pursuit to snag the RB on inside runs and the Pursuit and blitz awareness to blow up counters. Enough speed to chase runs to the opposite side with closing speed. No real pass coverage skills so he is a liability in passing situations when he isn't blitzing, but is an awesome LB against run teams with great speed/tackling/conditioning/pursuit
http://www.glb2scout.com/vpimages/135_4463_1461640181.png
Coverage LB in OWMB and ZEB, to slow down those S* TE's. Great man awareness also allows him to recognize the run and decent speed/pursuit/tackling to get to the ballcarrier. Coverage skills could be better but he has a lot to do.
The CB's
http://www.glb2scout.com/vpimages/135_4469_1461640472.png
The most important member of the Defense, IMO. The full time CB1, must be the sole outside run defender when attempting to play ZEB or OWMB against the run, so high enough BRB to consistently get around the CB and the tackling skills to bring down the back are a MUST, as well as enough pursuit to avoid the counters. Unsure where to go on the SA's, considering closing speed, death grip, and showboat.
http://www.glb2scout.com/vpimages/135_4468_1461640723.png
Much of the same, you might wonder why the other build existed. This guy sacrifices tackling and run stuff ability to move from ok to excellent pass coverage. Full time CB2 in ZEB, even if he cant make the tackle he should divert the back or stall long enough for a gang tackle. Wont consistently break a block like the CB1 , but the two should work nicely in trips formations to prevent the weak toss, since at least one will break the block. He should have enough time to get past the CB in the I form weak counters as well, or if we run ZEB against Big I which has been proven effective against the Sweep and Counter Left.
http://www.glb2scout.com/vpimages/135_4472_1461641017.png
The most controversial build probably. He trades all run stop ability for complete elite, best in the game coverage ability. Since he will ONLY play CB3, he will be played not at all in 2WR formations to avoid running play mishaps. However, in 3 or 4WR formations he matches up excellently against those elite WR3, where the best WR tend to play anyway. He isn't as much of a liability against the run with the other two corners breaking blocks consistently. Will make teams think twice before passing out of trips. Might over-encourge teams to spam 2WR plays to take advantage of the other CB's lack of coverage, so could potentially switch him into the other slots to throw people off guard. In OWMB in particular he has the CB1 to cover his ass on run plays which is nice.
The Linemen
http://www.glb2scout.com/vpimages/135_4559_1461641378.png
2 of these ends, integral to being the first line of defense in stopping the inside and outside run in ZEB and OWMB. Have not only the break block ability, but the speed to get to the HB and the skills to make the tackle. Enough speed/PRT to produce a pass rush even without a blitzing LB. Even a couple gold showboat TFL and sacks could swing a game.
http://www.glb2scout.com/vpimages/135_4466_1461641586.png
Can only afford 1, but a DT with insane BRB is necessary to prevent teams from using OWMB as inside run bait. Gets a nice pass rush as well, and the speed to knock the QB down before pitches occasionally.
The Safeties
http://www.glb2scout.com/vpimages/135_4470_1461641902.png
http://www.glb2scout.com/vpimages/135_4471_1461642175.png
Switching between OWMB and ZEB requires safeties that can play man and zone. 90+ Pursuit and sprinting allows him to chase those speed backs down and get behind the line as quickly as possible. Low tackling hopefully made up by death grip, high conditioning, and momentum. Hopefully the coverage and blitzing on the rest of the D are enough to let the safeties focus on playing the run since their coverage skills are lacking
In addition, the other DT in ZEB would be a run stopper and the other LB would be a MLB with limited pass coverage skills. Would these builds stand a chance against stopping these insane RB's even in ZEB and OWMB? What plays would you spam to beat this? Is there a better formation/play that could be built around to stop the run and pass? Should I get rid of blitzing LBers altogether? Not enough tackling? Share your ideas and help me craft an unstoppable defensive juggernaut
The LBers
http://www.glb2scout.com/vpimages/135_4464_1461639330.png
A Blitzing LB capable of firing off first step and TV consistently, with the ability to get into the backfield as fast as possible, with the tackling skills to force some QB fumbles and slow down power backs. Enough Conditioning to maintain speed and make difficult tackles and enough BRB to snag the RB on outside running plays. The main blitzer in 3-3-5 OWMB and ZEB. Early bloomer may have left him with too low of tackling, blitz awareness, and pursuit caps, so may reconsider sacrificing quickness in a non-Early bloomer build
http://www.glb2scout.com/vpimages/135_4474_1461639668.png
Acts as the second edge blitzer in ZEB and the middle blitzer in OWMB. Enough BRB and Pursuit to snag the RB on inside runs and the Pursuit and blitz awareness to blow up counters. Enough speed to chase runs to the opposite side with closing speed. No real pass coverage skills so he is a liability in passing situations when he isn't blitzing, but is an awesome LB against run teams with great speed/tackling/conditioning/pursuit
http://www.glb2scout.com/vpimages/135_4463_1461640181.png
Coverage LB in OWMB and ZEB, to slow down those S* TE's. Great man awareness also allows him to recognize the run and decent speed/pursuit/tackling to get to the ballcarrier. Coverage skills could be better but he has a lot to do.
The CB's
http://www.glb2scout.com/vpimages/135_4469_1461640472.png
The most important member of the Defense, IMO. The full time CB1, must be the sole outside run defender when attempting to play ZEB or OWMB against the run, so high enough BRB to consistently get around the CB and the tackling skills to bring down the back are a MUST, as well as enough pursuit to avoid the counters. Unsure where to go on the SA's, considering closing speed, death grip, and showboat.
http://www.glb2scout.com/vpimages/135_4468_1461640723.png
Much of the same, you might wonder why the other build existed. This guy sacrifices tackling and run stuff ability to move from ok to excellent pass coverage. Full time CB2 in ZEB, even if he cant make the tackle he should divert the back or stall long enough for a gang tackle. Wont consistently break a block like the CB1 , but the two should work nicely in trips formations to prevent the weak toss, since at least one will break the block. He should have enough time to get past the CB in the I form weak counters as well, or if we run ZEB against Big I which has been proven effective against the Sweep and Counter Left.
http://www.glb2scout.com/vpimages/135_4472_1461641017.png
The most controversial build probably. He trades all run stop ability for complete elite, best in the game coverage ability. Since he will ONLY play CB3, he will be played not at all in 2WR formations to avoid running play mishaps. However, in 3 or 4WR formations he matches up excellently against those elite WR3, where the best WR tend to play anyway. He isn't as much of a liability against the run with the other two corners breaking blocks consistently. Will make teams think twice before passing out of trips. Might over-encourge teams to spam 2WR plays to take advantage of the other CB's lack of coverage, so could potentially switch him into the other slots to throw people off guard. In OWMB in particular he has the CB1 to cover his ass on run plays which is nice.
The Linemen
http://www.glb2scout.com/vpimages/135_4559_1461641378.png
2 of these ends, integral to being the first line of defense in stopping the inside and outside run in ZEB and OWMB. Have not only the break block ability, but the speed to get to the HB and the skills to make the tackle. Enough speed/PRT to produce a pass rush even without a blitzing LB. Even a couple gold showboat TFL and sacks could swing a game.
http://www.glb2scout.com/vpimages/135_4466_1461641586.png
Can only afford 1, but a DT with insane BRB is necessary to prevent teams from using OWMB as inside run bait. Gets a nice pass rush as well, and the speed to knock the QB down before pitches occasionally.
The Safeties
http://www.glb2scout.com/vpimages/135_4470_1461641902.png
http://www.glb2scout.com/vpimages/135_4471_1461642175.png
Switching between OWMB and ZEB requires safeties that can play man and zone. 90+ Pursuit and sprinting allows him to chase those speed backs down and get behind the line as quickly as possible. Low tackling hopefully made up by death grip, high conditioning, and momentum. Hopefully the coverage and blitzing on the rest of the D are enough to let the safeties focus on playing the run since their coverage skills are lacking
In addition, the other DT in ZEB would be a run stopper and the other LB would be a MLB with limited pass coverage skills. Would these builds stand a chance against stopping these insane RB's even in ZEB and OWMB? What plays would you spam to beat this? Is there a better formation/play that could be built around to stop the run and pass? Should I get rid of blitzing LBers altogether? Not enough tackling? Share your ideas and help me craft an unstoppable defensive juggernaut
Edited by Mysterio on Apr 26, 2016 09:42:07
Edited by Mysterio on Apr 25, 2016 22:18:46






























