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Is it worth it? Slow build seems like a bad trait for any position, but with SS, could it be good?
 
dredgar
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nope dont do it. that is the part you like of a star is you get the benefits of slow build but dont have the negative parts of it.
 
Cuivienen
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Slow build is awful pretty much always. Some people think they have found some niche uses for it, but I'm not convinced.

Generally, caps are not your limiting factor. SP are.
 
Absolut Zero
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I definitely would NOT put Slow Built on a SS. I doubt I'd ever find a reason to combine it with Superstar either.

The only position that I put Slow Built on is FS, but then again my FS has one role on defense and isn't really asked to do anything else. SS has to be incredibly versatile.
 
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Depends on if the FS and SS are playing zone or man.
 
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Originally posted by Cuivienen
Slow build is awful pretty much always. Some people think they have found some niche uses for it, but I'm not convinced.

Generally, caps are not your limiting factor. SP are.


So, with early blomer is good? On positions that don't need to maximize skills?

Edit: I mean, that don't need 90-99 ish
Edited by McLovinCowboys on Apr 11, 2016 19:50:26
 
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I like Early Bloomer on some Super Stars. You can get a ton of skills up very high.
 
Mysterio
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Early bloomer+Superstar is situational, I wouldn't use it much except maybe on blocking positions though. Too many skills on defense need high caps, plus we know high conditioning is needed on most Superstars who will usually be playing every snap. I went with Superstar+Early Bloomer a lot with Twilight Zone and am now facing low conditioning caps all around and low tackling on the LBers and BRB/PRT on the defensive ends. It seems to be working well on the Corners, though, they are a bit low on HG/BRB/Tackling. We'll see if they can still be viable at vet but I definitely won't be doing EB+S* much if at all on defense. On offense, I like it on some combo HBs but since high conditioning seems so necessary in the meta today I don't see it being optimal. Maybe for QB's/WR/TE? Not sure since my teams never pass the ball. For blockers it seems like a necessary trait, even for pure run blockers. I have yet to make a blocker, S* or not, in the player creator that wasn't better off with Early bloomer. Even pulling guards who need the most skills can manage 95 RBT/75 RBP/75 Conditioning/53 sprinting taking early bloomer.

Slow build on the otherhand is an awful trait that should never ever ever be taken
Edited by Mysterio on Apr 11, 2016 21:13:51
 


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