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WarHammer2015
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i searched a bit but couldn't find a salary explanation.

Other than a chemistry boost, what else does a salary do? If you sign low salaries to save cap space is that detrimental? I always heard the skill guys should have high salaries.. what does that affect exactly. Thanks for any input.
 
drewd21
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http://glb2.warriorgeneral.com/game/forum/thread/5167449

Contracts

Obviously, players all have contracts. Every contract in GLB2 is a one season deal (you can send out extensions once the playoffs start), and there are no trades, though as owner you can cut players without consequence.
Contracts can be either low, medium, or high. Medium contracts are the basic, standard contract. A high contract will make a player gain chemistry points twice as fast, and will also give a +25 bonus to a player’s Heart attribute. Low contracts, on the other hand, cut chemistry gain speed in half and cap total chemistry for a player at 50 (and if you renegotiate someone down to a low contract who had more than 50 chem, it’ll drop down to 50 instantly). In general, you’re going to want to avoid low contracts – you really only need low contracts if your team is going to have more than 2 or 3 superstar players. Your team is usually going to be mostly medium contracts – but you’re going to want to get as many players up to High contracts as possible. You can’t “keep” your money – it’s only used for contracts, so make sure you use up as much cap space as possible with high contracts. In general, you’re going to want your QB and HB with highs, along with whichever players seem to have morale problems.
Edited by drewd21 on Mar 23, 2016 06:37:21
 
doobas

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Low contract caps chemistry at 50. Medium is no change. High gives +25 heart and makes chemistry recover quicker.

doobas™
 
WarHammer2015
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Originally posted by doobas
Low contract caps chemistry at 50. Medium is no change. High gives +25 heart and makes chemistry recover quicker.

doobas™


thanks
 
WarHammer2015
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Thanks for that link... I really need to start bookmarking all those threads.. I lose them after awhile.
 
Team Nucleus
Draft Man
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Originally posted by drewd21
http://glb2.warriorgeneral.com/game/forum/thread/5167449

Contracts

Obviously, players all have contracts. Every contract in GLB2 is a one season deal (you can send out extensions once the playoffs start), and there are no trades, though as owner you can cut players without consequence.
Contracts can be either low, medium, or high. Medium contracts are the basic, standard contract. A high contract will make a player gain chemistry points twice as fast, and will also give a +25 bonus to a player’s Heart attribute. Low contracts, on the other hand, cut chemistry gain speed in half and cap total chemistry for a player at 50 (and if you renegotiate someone down to a low contract who had more than 50 chem, it’ll drop down to 50 instantly). In general, you’re going to want to avoid low contracts – you really only need low contracts if your team is going to have more than 2 or 3 superstar players. Your team is usually going to be mostly medium contracts – but you’re going to want to get as many players up to High contracts as possible. You can’t “keep” your money – it’s only used for contracts, so make sure you use up as much cap space as possible with high contracts. In general, you’re going to want your QB and HB with highs, along with whichever players seem to have morale problems.


 


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