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Forum > Goal Line Blitz 2 > S15 - Changelog
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Majestic Gent
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Originally posted by Bort
- Chemistry will fill up a bit quicker during the first 2 game "weeks"
- Chemistry checks for snap fumbles, etc are now easier to pass
- Reduced chemistry effect a little bit in general
- Improved “easy going” trait chemistry bonus from 10% to 20%
- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead (pursuit skill rolls). Their ability to make the read increases the more often counter plays are run in the game

- Home page announcements more visibile
- Home page top plays split into league/ladder and pickup/scrim
- Adjusted top play calculation to give broken tackles a bit less weight


Wonder if the last bullet point, "sniff out" misdirection, is based on a defender's pursuit.
Edited by Majestic Gent on Dec 10, 2015 21:16:43
Edited by Majestic Gent on Dec 9, 2015 09:03:30
Edited by Majestic Gent on Dec 8, 2015 23:17:36
Edited by Majestic Gent on Dec 8, 2015 23:17:02
 
o The Boss x
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So regular run plays should now have the chance for defenders to "sniff out" the wrong direction when they guess that the play is a counter and it's not?

And I'm interested to see what occasional means, could make counters even more powerful on balanced teams than they already were.
 
_OSIRIS_
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- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead. Their ability to make the read increases the more often counter plays are run in the game (so save them for the occasional surprise!)

I was thinking about suggesting this but wasn't sure if they could code it. The occasional counter should have a strong effect but not after seeing counters over and over.

These changes address both of my main irritants to some degree.
 
USC_Trojans
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This change was a huge boost to MeM's already stout run defense since I made a point of high pursuit on the safeties and linebackers.
 
bhall43
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Originally posted by o The Boss x
So regular run plays should now have the chance for defenders to "sniff out" the wrong direction when they guess that the play is a counter and it's not?


probably not.
 
HayRow
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Originally posted by bhall43
probably not.


yeah probably standard run defense for non-counter runs, and a chance at sniffing out a counter when called on a reg basis
 
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Wonder if the "increases more often" is as powerful as the diversity bonus
 
doobas

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Should be an interesting start to Season 15. I can imagine a lot of teams will still spam counters, so we should be able to see its effects.

doobas™
 
Xars
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Updated by Bort:

- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead (pursuit skill rolls). Their ability to make the read increases the more often counter plays are run in the game

http://glb2.warriorgeneral.com/game/forum/thread/5132647?page=7#49267403
Edited by Xars on Dec 9, 2015 05:39:52
 
MadCow420
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what an uneventful changelog
 
MadCow420
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JFC can we do something about WR dropping balls when they are wide the fuck open... There is no need for WRs to drop every wide open pass.
 
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- Defenders can now “sniff out” misdirection on counter plays and slide to the real play side instead. Their ability to make the read increases the more often counter plays are run in the game (so save them for the occasional surprise!)

So if you have a diversity of run plays how is this impacted? If someone is running BI Cntr left are defenders biting on that play and not on other counters say a counter to the right?

This seems more in the direction some have been advocating for seasons. The more a defense sees a play the more the start to adapt and the play becomes less effective. How I move with caution as the diversity bonus was never explained as to how it works!
 
bhall43
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seems pretty self explanatory. you keep running one play and the defense just keeps reacting better. it isn't going to have an effect on your other plays (ie: running the counter opposite) in any meaningful way.
Edited by bhall43 on Dec 9, 2015 06:30:24
 
Absolut Zero
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I hope there are more changes incoming. The Pickup situation needs some help. Rotate playbooks, change (or rotate) default CPU player tactics, rotate CPU tactics (some less zone heavy).

And then or course more defensive play, to let us find different avenues to handle counter/pass combos.
 
Absolut Zero
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Originally posted by o The Boss x
So regular run plays should now have the chance for defenders to "sniff out" the wrong direction when they guess that the play is a counter and it's not?


I doubt it will improve regular run plays. I bet its been coded so that the "sniff out" action only occurs during counter plays.
 
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