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Forum > FAQ's, Player Guides and Game Help > Your help is requested for QB build
agerm73
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I would like to write a players' guide for each position, starting with the offensive field general.
I know a little about GLB2 but there is so much more that I do not know. This is where you come in...I am asking you all to post helpful information about how to build a solid QB from the initial build to useful SAs and which attributes to focus on when. I will collect the information that you all share and then use it to create a guide for everyone, especially new players.

I will kick it off with my ideas for a Pocket Passer, please feel free to clarify any misconceptions, i do not profess to be an expert by any means.

I went with Cool Head, Workhorse and Field General as my starting traits.
Strength 3
Stamina 4
Speed 1
Awareness 9
Agility 10
Confidence 8

I like to start with the Quick Read SA.
The first attribute I focus on is getting Stamina to 35. (I like to use only 1 QB on my teams)
I then work on leveling up Pass Technique, Pass Accuracy, Pass Consistency and Pass Awareness together.

This is a beginning. Please add to it and feel free to tell me I am doing something wrong if I am.
Thanks for your help.
 
MileHighShoes
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Quick Read SA is a must in rookie, it's the only way to counter LB Blitz spamming on pass plays. QB's without Quick Read are typically sacked 2-3x more in rookie than those who do have the SA.
 
Barakas
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Originally posted by MileHighShoes
Quick Read SA is a must in rookie, it's the only way to counter LB Blitz spamming on pass plays. QB's without Quick Read are typically sacked 2-3x more in rookie than those who do have the SA.


Quick Read isn't a necessity, high Pass Awareness does the same thing. The concern I have with Quick Read is later in the career having the QB bypassing the receivers higher in the checkdown order.
 
Xars
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Originally posted by MileHighShoes
Quick Read SA is a must in rookie, it's the only way to counter LB Blitz spamming on pass plays. QB's without Quick Read are typically sacked 2-3x more in rookie than those who do have the SA.


Originally posted by Barakas
Quick Read isn't a necessity, high Pass Awareness does the same thing. The concern I have with Quick Read is later in the career having the QB bypassing the receivers higher in the checkdown order.


What value QR has is debatable. No one has truly tested it.

But sack avoidance is highly correlated with Pass Consistency and play calling. That's been proven.

Pass Tech is typically the first skill heavily pumped. You need some decent value of the big 4, but for most of Rookie you pump Tech to bring down drops.

Edited by Xars on Nov 15, 2015 17:15:05
 
Cuivienen
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Agree with Xars.

On the SAs, there aren't any stand out must have QB SAs imo, so I wouldn't steer anybody to any ones in particular. Just put together a cohesive build.

QR - I have seen far too many QBs get sacked while this was firing or shortly after to think it really impacts getting sacked. And decision making is suspect at best, so I don't believe it will help your QB "see" an open receiver faster simply because the sim doesn't do a good job of telling who is open.

PF - Only useful against zone, which is not popular. Also, it's rare that it fires AND the guys covering the intended receiver are in zone AND it freezes them AND they don't recover in time to make a play anyway. When it does fire, usually some LB on the other side of the field that's not in the play anyway stops for a few ticks. Sometimes, I have seen it fire against the right defenders and they recover in time to deflect or incomplete due to nearby defender. Which might mean you don't really want it on a low pass power build, as you would need to zip those balls in quickly to exploit it the handful of times a season it does fire in the right circumstances.

OTR - Seems powerful on the surface, but no one really knows what the accuracy penalty from being on the move is. QBs without this SA seem to be plenty accurate.

Those are three of the most popular. I could go on. Basically, I think all the QB SAs have a minor impact (or the more powerful ones only work in limited circumstances), so pick whatever you want.
 


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