User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Game Help > Ideal # of SS in your opinion?
TxSteve
Not A Mod
offline
Link
 
What do you think is the ideal # of superstars on a team? Yes - I expect answers to vary greatly. They are certainly significantly better players...but also eat a huge load of salary. Looking at the top teams (yes - lol ladder this early in the season):

#1 -Animal Kingdom 2 superstars (SS/HB)
#2 - Robot Lords - 4 SS (LB/DT/WR/QB)
#3 - Bulls - 8 SS (TE/WR/WR/DT/DE/LB/CB/SS)
#4 - Bronx - 7 SS (SS/LB/WR/WR/WR/TE/QB)
#5 - Hostile - 4 SS (SS/DT/TE/QB)
#6 - Columbus - 3 SS (DT/TE/QB)
#7 - DD - 4 SS (QB/HB/TE/LB)
#8 - Freakville - 6 SS (SS/CB/WR/WR/OT/QB)
#9 - Madison - 7 SS (FS/SS/DT/WR/WR/TE/QB)
#10 - MEM - 7 SS (SS/OT/G/G/C/HB/HB)
#11 - DA - 5 SS (CB/WR/TE/HB/QB)


Quite a lot of variety there - what do you think is ideal?
 
Mysterio
offline
Link
 
10-13
 
TxSteve
Not A Mod
offline
Link
 
sick roster you guys have.
 
Cuivienen
offline
Link
 
I would say 6-8.
 
FairForever
offline
Link
 
Anything less than 6 is suboptimal in my opinion.

Which is another issue in this game - teams are too reliant on having S* players in order to be very successful.
 
chronicbomb
offline
Link
 
5-6 seems around right any more makes it hard to get decent depth
 
Aeir
offline
Link
 
3, because that's how many I can put on a team at a time.
 
Link
 
Originally posted by Cuivienen
I would say 6-8.


This
 
Mysterio
offline
Link
 
Next season I will be testing a Zone Defense with 10 S*s on defense eventually. Will only start with 8 due to salarly limitations early on. Should be interesting to watch! Starting at sophomore since it will be minimalist all-run and running and zone are awful at rookie level.

Edited by Mysterio on Oct 27, 2015 11:15:57
 
TJ Spikes
offline
Link
 
that's going to vary season to season as the sim changes

if a balanced offense is the way to go, then maybe having more s* o-line will be productive, like ISNHS has. That would bring the number up.

team philosophy is the key really, what S* do you need to execute what you want to do?

simple math says the more the better, because in theory, you'll win more individual match-ups.

when you consider depth and more players taking traits that add like 25% more to their salary, how much more expensive are the S* really?


from a player "fun" perspective... get as many as possible, invest more in Stam, and don't sub out as often.

come to think of it... stamina/energy is the enemy of player fun. imagine if rosters were limited to like 30 players. almost everyone would have to play almost every down, and the only variation would be by formation -- Dime defense or 2 TE sets or whatever. energy just makes your player play worse, and mandates taking him out of the game... why is that a good thing?

 


You are not logged in. Please log in if you want to post a reply.