I've seen a LOT of posts recommending EB w/ nary a mention of SB - why is this? After playing around w/ the Scout Tool player builder, I feel like the 25% off of skills is nice, but I'd rather take the 15% off and have all my caps higher, especially w/ defensive S* players that need to be more well-rounded. Thoughts?
Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > Early Bloomer vs. Slow Built for S*s
Myrik_Justiciar
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EB works good for combo players while Slow Built works good for a specialist player.
Cuivienen
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Slow Built is terrible. SP are the precious resource, not caps. Also, this makes no sense:
Originally posted by BlackSamurai
I'd rather take the 15% off and have all my caps higher, especially w/ defensive S* players that need to be more well-rounded. Thoughts?
A well-rounded player is going to need more SP, not higher caps.
Originally posted by BlackSamurai
I'd rather take the 15% off and have all my caps higher, especially w/ defensive S* players that need to be more well-rounded. Thoughts?
A well-rounded player is going to need more SP, not higher caps.
Detroit Leos
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It is going to depend on the position of the player and the role that the player has. I am not really a big fan of either but can see using either slow built or early bloomer in certain situations. Early bloomer is a bit easier to incorporate in to more builds but many of my players are focused on excelling in specific areas and it may be difficult to get all of the caps as high as I want using EB. Slow built can provide some great caps obviously but you have to look at what the end build looks like and decide if it is worth it. Most of the time SB DOTs are a bit too focused in a specific area for my liking and EB is unable to get multiple caps where I want. I typically avoid both but they do both have a place on the right roster and with the right player roles IMO.
MileHighShoes
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I have yet to find a position where Slow Built is really useful. Even on K's and P's it's tough to even fully utilize the additional cap. S* is already a pretty nice boost in caps, I'd prefer to further specialize by making your main skill as cheap as possible with the right traits rather than just increasing the cost of everything or decreasing all of the S* caps you just gained with EB.
chronicbomb
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i don't like either
sb is a joke it would make more sense if we could hit all the caps as it is. if you want a high cap experement else where with traits and ect. you get full flex back if you retire some one who has not played a game
sb is a joke it would make more sense if we could hit all the caps as it is. if you want a high cap experement else where with traits and ect. you get full flex back if you retire some one who has not played a game
Merik
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I only really would use EB on S* O-line men cause they cost soo much to increase in skills, but the 4% further decrease in SP cost isn't really worth the lower caps on other positions, SB isn't that bad with S* since it lower the 5% to 4%, but never have i felt that i really need the cap increase.
HayRow
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Originally posted by Cuivienen
A well-rounded player is going to need more SP, not higher caps.
higher caps make the skills cost less SP per pop
A well-rounded player is going to need more SP, not higher caps.
higher caps make the skills cost less SP per pop
Merik
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Originally posted by HayRow
higher caps make the skills cost less SP per pop
caps from traits doesn't add any discount in itself.
higher caps make the skills cost less SP per pop
caps from traits doesn't add any discount in itself.
MileHighShoes
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I'll admit there are some interesting possibilities if you wanted to build a WR for elusive running, or a Power HB With Great Hands and decent speed and balance. Or a CB who can Man Cover and Deflect passes but is mean in run defense and can force fumbles.
Shit maybe I was wrong about S* EB combo. GLB2Scout is showing some truly mean player possibilities.
Shit maybe I was wrong about S* EB combo. GLB2Scout is showing some truly mean player possibilities.
FairForever
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Originally posted by Mysterio
In my personal opinion S* + EB is borderline OP on certain positions
Curious which positions you think it is borderline OP... the reality is taking S* + EB puts you back at your original caps situation, which is not good when you consider the fact that you've spent 2 traits and haven't benefited your caps at all (obviously your SP situation will be very good - but you will be cap-restrained). The best example I can think of this is the S* blitz/hybrid LB which has worse pure pass-rushing skills than a non-S* blitz LB (because the blitz LB is able to take skills like snap reaction or tactician) - you make up for it in other attributes, but seems like an expensive way to spend on the S* role.
The one position I think it's great on is probably O-line on a balanced O - but EB is already a good skill there even without the S*. LB is ok if you really want to create a well-rounded guy - but he's not going to be particularly good at anything - and to me that is a significant problem.
I would say definitely any S* HB/WR/TE is not going to want EB because of the need to invest into a limited number of certain skills as high as possible. DT/DEs also no - since you want to pump the PRT in a lot of situations... SS* and FS* are arguable depending on what you want to do (did the analysis for HoF before and it was clear that EB was a poor choice for us based on what we wanted to do).
In my personal opinion S* + EB is borderline OP on certain positions
Curious which positions you think it is borderline OP... the reality is taking S* + EB puts you back at your original caps situation, which is not good when you consider the fact that you've spent 2 traits and haven't benefited your caps at all (obviously your SP situation will be very good - but you will be cap-restrained). The best example I can think of this is the S* blitz/hybrid LB which has worse pure pass-rushing skills than a non-S* blitz LB (because the blitz LB is able to take skills like snap reaction or tactician) - you make up for it in other attributes, but seems like an expensive way to spend on the S* role.
The one position I think it's great on is probably O-line on a balanced O - but EB is already a good skill there even without the S*. LB is ok if you really want to create a well-rounded guy - but he's not going to be particularly good at anything - and to me that is a significant problem.
I would say definitely any S* HB/WR/TE is not going to want EB because of the need to invest into a limited number of certain skills as high as possible. DT/DEs also no - since you want to pump the PRT in a lot of situations... SS* and FS* are arguable depending on what you want to do (did the analysis for HoF before and it was clear that EB was a poor choice for us based on what we wanted to do).
MileHighShoes
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Originally posted by FairForever
Curious which positions you think it is borderline OP...
I was messing around with GLB2Scout player builder, and S*+EB got me some really crazy looking CB, WR, HB, Coverage/RunStuffing LB's, I didn't try an O-lineman but it probably would've looked good no matter if it was balanced or run/pass only since O-line blocking caps essentially don't matter because they're impossible to reach.
Curious which positions you think it is borderline OP...
I was messing around with GLB2Scout player builder, and S*+EB got me some really crazy looking CB, WR, HB, Coverage/RunStuffing LB's, I didn't try an O-lineman but it probably would've looked good no matter if it was balanced or run/pass only since O-line blocking caps essentially don't matter because they're impossible to reach.
Cuivienen
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Originally posted by HayRow
higher caps make the skills cost less SP per pop
No they don't. Higher attributes increases caps and reduces SP cost at the same time. Adding a trait that boosts a cap will not reduce SP cost. Adding a trait the boosts a cap AND increases SP cost sure as hell won't reduce SP cost.
higher caps make the skills cost less SP per pop
No they don't. Higher attributes increases caps and reduces SP cost at the same time. Adding a trait that boosts a cap will not reduce SP cost. Adding a trait the boosts a cap AND increases SP cost sure as hell won't reduce SP cost.
Cuivienen
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Originally posted by MileHighShoes
I was messing around with GLB2Scout player builder, and S*+EB got me some really crazy looking CB, WR, HB, Coverage/RunStuffing LB's, I didn't try an O-lineman but it probably would've looked good no matter if it was balanced or run/pass only since O-line blocking caps essentially don't matter because they're impossible to reach.
Yeah, I made a 100 sprinting non-S* WR once with EB. Not hard at all to get high caps with EB, let alone with S* cancelling out the cap reduction.
I was messing around with GLB2Scout player builder, and S*+EB got me some really crazy looking CB, WR, HB, Coverage/RunStuffing LB's, I didn't try an O-lineman but it probably would've looked good no matter if it was balanced or run/pass only since O-line blocking caps essentially don't matter because they're impossible to reach.
Yeah, I made a 100 sprinting non-S* WR once with EB. Not hard at all to get high caps with EB, let alone with S* cancelling out the cap reduction.
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