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WarHammer2015
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Hey guys,

I was looking to do a reset, but.. no traction at all getting players. NONE! I know a lot of that has to do with reputation and how well you team does. Still working on the team thing. (reputation ain't gonna happen) Anyway, Opinion, should I keep trudging along on the same path for now? If I reset, I don't think I will get enough players to be competitive or should I go ahead and reset and just try to add players as I move along? Or Just create my own players to fill in the spots, which could be a ton. Thanks!
 
Detroit Leos
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Maybe plan to reset in another season or two and get a good jump on recruiting. Teams that are recruited for last minute do not often fill up. I typically like to plan a full season ahead and some are now planning 2 seasons out even though that seems a bit far out for me. You really have to decide what it is that you want. If you want to be competitive then do the reset with an ample amount of time for recruiting and solid plan/vision for what the offensive and defensive foundations will be.
 
WarHammer2015
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Thanks..... I appreciate the advice!!!
 
Stobie
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Absolutely agree with Detroit, this allows you to get to know the other agents, because the game lives and dies on team identity. You can plan all you want for certain scenarios but unless your builds/plan/tactics go in line you won't see ample success. Many create private forums to talk about builds/plans etc. I can't say I have done this as of late, I am lazy, I don't want to put the effort in so I just field the whole team, but trust me, it's just as much work in the long run because you have to do all the building yourself, but the upside is you do control everything.

I still remember the early days of GLB1 where you had to draft recruiting letters and actually court the players to come sign with you LOL, so glad that is over.
 
WarHammer2015
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I was curious as to the whole team aspect... How expensive is that? Like you in some respects, way too lazy to add up the points to dollars plus boosting! (plus your tool)
 
Aeir
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Originally posted by WarHammer2015
I was curious as to the whole team aspect... How expensive is that? Like you in some respects, way too lazy to add up the points to dollars plus boosting! (plus your tool)


Roughly $35 per season if I remember correctly, for the whole team + boosts.

 
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It ain't cheap.
 
WarHammer2015
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Thanks Aeir! I then would only have me to blame. I don't like that aspect!!!
 
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Originally posted by Stobie
Absolutely agree with Detroit, this allows you to get to know the other agents, because the game lives and dies on team identity. You can plan all you want for certain scenarios but unless your builds/plan/tactics go in line you won't see ample success. Many create private forums to talk about builds/plans etc. I can't say I have done this as of late, I am lazy, I don't want to put the effort in so I just field the whole team, but trust me, it's just as much work in the long run because you have to do all the building yourself, but the upside is you do control everything.

I still remember the early days of GLB1 where you had to draft recruiting letters and actually court the players to come sign with you LOL, so glad that is over.


noooooooooo i miss that so much, i loved recruiting people.

or being recruited.

The amount of people that had like a changing top 10 list then would elimate etc
Edited by mutleyddmc DTD on Oct 7, 2015 09:27:21
 
Absolut Zero
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Originally posted by Aeir
Roughly $35 per season if I remember correctly, for the whole team + boosts.



I think it's a bit more than that. But maybe I'm including AP boosts?
 
Absolut Zero
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Originally posted by Stobie
I still remember the early days of GLB1 where you had to draft recruiting letters and actually court the players to come sign with you LOL, so glad that is over.


I did that every season in FSM to handle turnover. Sent a bajillion PM's. Got really tired of doing that every off-season, and having to switch plans when I didn't land a certain player. It's why HAHA is just me, and Absolut Vodka is also just me.

When I was courting AirMcMVP's pass rush DT, I sent a basic PM about his availability, and then went with the sales pitch afterwards. Here's the copy pasta:

Originally posted by PM to AirMcMVP
So some background. My team's stuck having to play an elite all-passing team like Default Name twice a season, and then the all-run behemoth Ground Assault is the best in the league. Currently I'm thinking of focusing mostly on the monster in my division rather than the other monster in the league. Hopefully if I can beat Default Name, then Default could take Ground Assault out in the playoffs, before Default and I have a rubber match in the Finals.

So I'm bringing in another spin-cycle DE, ouY-redruM's also from the same team as your DE. And if you join, I'd have your Spin Cycle DT. Plays like the one below are where extra spin cycles would really help.

http://glb2.warriorgeneral.com/game/replay/134329/2501348

Our pass defense has relied on heavy blitzing, and except for Default Name and Logzilla, has had a lot of success against our own tier. If the spin cycles trigger early, the QB can't sidestep away from the speedy blitzing linebacker. If they trigger a bit later, then the linebacker will force the QB to the right and closer to the DT and left defensive end's spin cycles. In the play above, the Left End has to beat two blockers to get near the QB that's chased towards him. A DT that wins his block, will force the Right Guard to stay home, leaving the Left End with a winnable 1-on-1.

And then I'd also dump one of my guards. Bring in a tier younger run stuffing DT to help against run teams.


It becomes tiring to find and show play examples of your team almost doing something really well, and then breaking down how you think their player will let your team make the jump and start connecting on great plays.

This is why FSM went from me not knowing a damn thing about the game with a bunch of last second randoms in rookie, to being 2nd overall in Veteran and a Vet Championship. But seriously, this was a lot of work that I didn't want to do anymore.

If someone puts in the effort, they can season by season start to morph their bad team into a good one.
 
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alternatively you have my pitch to Laggo to get his TE on Moosejaw

Originally posted by PM to Laggo
so are you giving him to me or what moosejaw could use him on offense


I am going to the same route as you it seems though, building teams myself. With the exception of one or two dots, or s*s.

Edited by mutleyddmc DTD on Oct 7, 2015 10:03:20
 
WarHammer2015
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I am like Bowling Green trying to recruit players to come play for me when they are being recruited by Ohio State, until I can have those winning seasons or gaudy stats, I won't be able to compete recruiting to the likes of other teams.. Which is fine, that is why I do like this game.. you can continue to get better. This is a lot of work more work than I anticipated. But as long as it stays fun, minus the frustrations, I will continue to play and beat my head against the keyboard...
Edited by WarHammer2015 on Oct 7, 2015 10:09:06
 
Xars
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Originally posted by Aeir
Roughly $35 per season if I remember correctly, for the whole team + boosts.



Think I calculated more like $50-55 per season or $35 per month.
 
Aeir
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Originally posted by Xars
Think I calculated more like $50-55 per season or $35 per month.


crap yeah... I meant per month. my bad
 
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