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Oofty
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A few separate questions here.

1. How are the level targets different for running backs using juke vs those using spin? Since each has different activating skills, and points in one thing always comes with an opportunity cost elsewhere, I'm needing input for the following skills:

Quickness - For the opportunity cost and because it effects the 'hard cuts' portion of elusive running.

Balance - Gets hurt during a spin. How much higher for Spin backs to compensate? And what level range?

Footwork - What proportion of spin chance is caused by this vs elusive running? And what level should be targeted for each?

Elusive Running - Similar to above. If using Spin, does this take slightly less precedence than if using Juke, which relies exclusively on it to activate? What ranges?

Power Running - At the end of a build, I'll usually take a skill that receives really diminishing returns per point and drop it just a tad to throw points into this. Should this take a little more focus if using Spin?
 
Absolut Zero
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So I've never had an elusive RB on any of my teams, I can't really say from experience. But I know that some quality elusive guys have had high footwork, whether using just Juke or using Juke and Spin.

My guess for why they do it (and also possibly Spin Cycle for DLine), is that Footwork increases the distance traveled during a Spin or Juke. Now I don't know this for sure, but it's my impression that Footwork helps in that regard.

I've seen Juke fire pretty well with RB's that have 70ish Elusiveness.
 
MileHighShoes
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Footwork has more control over hard cuts than quickness. The left right movement is footwork. High footwork is important as it allows the HB to sidestep and get around tacklers. Quickness is more the stop and start, turn around, accelerate, etc. If I could do my last elusive Hb over again I'd have footwork higher than quickness.
 
Oofty
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Both answers are *really* helpful!

MileHigh, I know this might sound like a silly question, but is Elusive Running effectively more about how the defender reacts than actually making the dot's play any different?

For instance, what would be the actual differences between these two?:

- RB with 90 Speed, 85 Quickness, 70 Footwork, and 20 Elusive Running, and neither Spin nor Juke
- RB with 90 Speed, 60 Quickness, 70 Footwork, 75 Elusive Running, Spin or Juke at Gold
 
MileHighShoes
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Yes Elusive running can delay the defenders proper reaction to changes in direction, and can also allow the Hb to slip tackles entirely.

The Rb on the bottom would slip more tackles and probably have a better YPC if they all faced the same defenders. I don't think a Hb needs much quickness either, so the one on top wouldn't really have much of a benefit in that regard either.
 
chronicbomb
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the way i understand or have understood which could be completely wrong. footwork is how well your guy is making cuts how quick he can do them and how large he can do them. while quickness how well he can accel out of a cut. after sprinting
 


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