Originally posted by Spastic_Cowboy
It sounds like you're mostly focused on the +max benefit instead of the x% cheaper benefit. In my experience building players, seeing where the final ratings end up, rinse and repeat..that x% cheaper is a surprisingly nice thing.
CBs are definitely the best example for Quick Feet imo, because I want Quickness and Footwork both pretty high. Sprinting will be up there too but isn't as critical for me. When you're training something to like 70-80 and getting it 10% cheaper, that saves a lot of points at the end.
Makes perfect sense. And I had at least considered this, but it still doesn't seem to add up.
Did you notice my point about simply adding to the level instead? Speed's level doesn't affect very much else, so would at least seem like cap-boosting it would be a better option a lot of the time--especially if it's on the O-line or D-line. Agility, on the other hand, affects TONS of skills--more than any other. Only Confidence might affect more skills, but to a lesser extent.
Let's think about the CB example. Imagine you know that you want your CB to have, at minimum, 85 Speed. You also know that you want Footwork and Quickness to be at least 80+, too, when it's all said and done. Speed only has a major role in sprinting, and a pretty minor role in Power Tackling and the Break Block Technique. In order to get speed back to where you need it, that means adding another level to it than you'd need otherwise--and effectively, one less agility level than you'd need otherwise. Since Agility affects almost all of the most important skills, particularly Coverage Tech, swapping points from Agility to Speed seems a bit foolhardy.
*Almost* always, sprinting is really the only reason I might add another point to it when building a player. There are better ways of helping the other skills that it affects.
Don't misunderstand me, I am not saying it makes less sense if agility is already at 10 to do it. I think it makes MORE sense then, regardless of the maxed out part. I almost feel like there's got to be a sweet spot within a certain level range where it turns up to your advantage to use it, but Agility seems a good deal more important.