User Pass
Home Sign Up Contact Log In
Forum > FAQ's, Player Guides and Game Help > May have found a use for S* DTs
Page:
 
TJ Spikes
offline
Link
 
After a few attempts at trying to make a s* DT do something better than a regular DT, I may have stumbled into something

What I tried this time was to simulate a regular DT build, and then "add" something to it with the extra points a s* gets...

(not an exact science obviously)

The first thing I tried to add was pass deflections--Vertical and PD (with a healthy dose of Awareness which everyone should have anyway)

From a Player standpoint, it looks viable. I scored my first ever league leader, and made my first all star game. Personally, that makes me want to continue with a DT instead of just writing it off as a necessary evil for the team, and/or a do-nothing bot(DNB?).

From a Team standpoint, I can't say that 1 DT getting about 1 PD per game on average is worth the salary hit. It might make for an interesting team concept tho--maybe when used en masse on a d-line, or maybe even just the DTs

With the current investment (Deflections and Vertical taken up to the 600+ SP range each @J15) there's still room to grow in these skills, which could lead to a better average than 1 PD per game. I'm not convinced that the extra investment would get me up to 2 PDs per game, and even if it did, would that really be a worth while investment for the team...

My current plan is to live with what I've got for PDs, and start to add something else to this average DT.

 
Detroit Leos
offline
Link
 
I have a do it all S* DT at vet and would do some things differently for sure but he is also built to get some PDs, have some pass rush ability and run stuff ability. He is a legit Jack of all trades and master of none S* DT. If I build another S* DT after he retires I may just go extreme pass defense to see just what I can come up with and see how far I can push the PD numbers while still getting pressure on QBs.
 
Absolut Zero
offline
Link
 
Ah, I found out about your DT last season. His PD numbers are MONSTROUS!

He's part of the reason my new d-line for my rookie team is going to be built just for PD's. It'll be interesting to see if it hurts/helps the pass D, as I don't anticipating them getting as much pressure.

Given that my guys aren't S*, but are a bit more specialist, I wonder if I'll also see a massive uptick in PD's during Seasoned, or if it'll appear in JMan. I also wonder if your S* will have increased success the more SP he gets. 34 PD's a season by a d-lineman is so insanely awesome, even just getting into that ballpark again is fantastic. Can he get more? Can he break 40? He was tied for the 4th most PD's out of any position in Seasoned. That's nuts.
 
drewd21
offline
Link
 
Could be a good advantage if the whole line is built this way, not so good if it's just one player on the line
 
Detroit Leos
offline
Link
 
Here is mine.

http://glb2.warriorgeneral.com/game/player/122702

He does a decent job at pressuring QBs and getting PDs. I believe that I have a firm understanding of what is needed to pile up PDs now and may make a much better version of him after he finishes things up at the vet level (1st year there).
Edited by Detroit Leos on Aug 28, 2015 11:31:29
 
Sutor
offline
Link
 
Also would not be the best vs the run. Just saying. lol

I have played around a bit with the same concept without s* on D linemen with inconsistent results. I didn't go too deep into these player's careers to really see how it panned out long term though.

My original idea for a non s* DT was to make a run stopper that could deflect since I never would have a decent enough amount of SP to make a truly effective pass rusher without the s*. The idea would be that you could be solid vs the run and deflect a pass or two a game.


Either way. Open your build so we can see what you are doing since 34 PD in a season is pretty good for a lineman.

Would be interesting to see global stats in the DT position for PD's too and see how effective people have been with it.
 
DeeVee8
Bucc'd Up
offline
Link
 
I just built this S*DT this morning. I'm goin balls to the walls pass rush with a little brb/tackling.

https://glb2.warriorgeneral.com/game/player/177460

He has a chance to be pretty well balanced, right? I haven't built too many DL.
 
Detroit Leos
offline
Link
 
Originally posted by Dee.
I just built this S*DT this morning. I'm goin balls to the walls pass rush with a little brb/tackling.

https://glb2.warriorgeneral.com/game/player/177460

He has a chance to be pretty well balanced, right? I haven't built too many DL.


He looks solid to me for the current META type DLinemen.
 
Link
 
Took the "jack of all trades" approach with this dude. His individual numbers are good, not great--but he's the anchor of one of the best team defenses in the game today. With a superstar DT, you almost have to go in accepting that his numbers will not accurately reflect his contribution, and that you'll get shorted on individual trophies.

http://glb2.warriorgeneral.com/game/player/122204
 
DeeVee8
Bucc'd Up
offline
Link
 
Originally posted by BaseballGuyCAA
Took the "jack of all trades" approach with this dude. His individual numbers are good, not great--but he's the anchor of one of the best team defenses in the game today. With a superstar DT, you almost have to go in accepting that his numbers will not accurately reflect his contribution, and that you'll get shorted on individual trophies.

http://glb2.warriorgeneral.com/game/player/122204


Crazy rCake ratio.
 
Link
 
Originally posted by BaseballGuyCAA
Took the "jack of all trades" approach with this dude. His individual numbers are good, not great--but he's the anchor of one of the best team defenses in the game today. With a superstar DT, you almost have to go in accepting that his numbers will not accurately reflect his contribution, and that you'll get shorted on individual trophies.

http://glb2.warriorgeneral.com/game/player/122204


Snorlax is a big part of the success of that defense. We use a ton of 3-3-5 and he holds down the fort against run and pass.
 
Link
 
Originally posted by Dee.
I just built this S*DT this morning. I'm goin balls to the walls pass rush with a little brb/tackling.

https://glb2.warriorgeneral.com/game/player/177460

He has a chance to be pretty well balanced, right? I haven't built too many DL.


Looks solid although I would flip speed and awareness. Snap reaction > speed on a DT.
 
chronicbomb
offline
Link
 
http://glb2.warriorgeneral.com/game/player/140615

i wanted to try to make a build basic with 80 brb prt and footwork. so far i think it will be good. once it gets gold spin cycle i feel it gets scary now i just need to fill in things around it
 
Absolut Zero
offline
Link
 
Originally posted by chronicbomb
http://glb2.warriorgeneral.com/game/player/140615

i wanted to try to make a build basic with 80 brb prt and footwork. so far i think it will be good. once it gets gold spin cycle i feel it gets scary now i just need to fill in things around it


He's coming along well, you've still got a few skills you badly need to increase, but they're cheap to do, so its easily fixable.
 
Link
 
Originally posted by Galactic Empire
Looks solid although I would flip speed and awareness. Snap reaction > speed on a DT.


I think that's debatable. DTs with 60+ Sprinting are pretty badass.

Also the Speed attribute does a lot for the Pass Rush Tech cap.
Edited by Spastic_Cowboy on Aug 29, 2015 11:18:07
Edited by Spastic_Cowboy on Aug 29, 2015 11:03:36
 
Page:
 


You are not logged in. Please log in if you want to post a reply.