I'm not really asking for build advice.
http://glb2.warriorgeneral.com/game/player/122840
Is there a place for a dot built like this on a defensive roster? Can a DC use this dot and get results in a zone scheme? I'm also not actively looking for a team for this LB, as he seems to be doing alright in his first few games with this team. But I'm curious if that's just a coincidence or if anyone out there thinks this is viable?
The rest of his points are taking intercepting to 60, quickness to 65, footwork to 50, pursuit to 60 and a couple other odds and ends up to nice round numbers because obviously having everything divisible by 5 adds wing game% EQ to my players.
Anyways, anyone out there as a DC who would actually be excited to have a dot like this on their team? I remember on GLB1 that a lot of recruiting was very rote, just getting players that would fit in easily on my DAI or OAI, but there were a few dots I was excited about. And I was always excited because it meant I could actually add something new just for that dot. OR that I could run a play I'd always waned to run because of that dot. I remember making these stupid plays for HH CB's that forced them to basically sprint towards the outside edge of the LOS before the CB's figured out what was happening basically to cause full speed hits at the edge of the LOS on pitches and sweeps, and that was exciting to me on GLB1. There was also a Power receiving TE in GLB1 that I loved coordinating for each game as the dot got older. Every season the build was better and better, and it allowed me to run to either side in two TE sets while threatening the pass. And that dot always made the people who hadn't fully optimized their DAI's pay for lax coverage. The possibilities of that dot and the broken tackles always excited me. Also there was a time we had a possession WR with Prime Time Player VA and it was just automatic touchdowns on short passes and thats all I did at the GL with blocking personnel and the Power HB in the backfield. Dots like that made the monotony of gameplanning fun for me in GLB1.
So really, does this dot excite, or is it just meh?
Also what dots on GLB2 have excited you as a coordinator? What are some dots that you found interesting or different that you thought you could use in ways you looked forwards to? What kinds of things do you look forward to doing when it comes to gameplanning? This may just be my opinion, but I don't think there's any point in game-planning if you just do what you're told is correct without experimenting, because anybody can do that, and if you're doing what anybody else can do... then why do you matter?
Sorry, off topic, Tell me about the dots you enjoyed coordinating for, or the interesting team structures you liked being a part of. I know that coordinating in this game really comes down to team structure more than play-calling, so maybe its not specific players but entire units you enjoyed, if so tell me about those units and why they excited you.
http://glb2.warriorgeneral.com/game/player/122840
Is there a place for a dot built like this on a defensive roster? Can a DC use this dot and get results in a zone scheme? I'm also not actively looking for a team for this LB, as he seems to be doing alright in his first few games with this team. But I'm curious if that's just a coincidence or if anyone out there thinks this is viable?
The rest of his points are taking intercepting to 60, quickness to 65, footwork to 50, pursuit to 60 and a couple other odds and ends up to nice round numbers because obviously having everything divisible by 5 adds wing game% EQ to my players.
Anyways, anyone out there as a DC who would actually be excited to have a dot like this on their team? I remember on GLB1 that a lot of recruiting was very rote, just getting players that would fit in easily on my DAI or OAI, but there were a few dots I was excited about. And I was always excited because it meant I could actually add something new just for that dot. OR that I could run a play I'd always waned to run because of that dot. I remember making these stupid plays for HH CB's that forced them to basically sprint towards the outside edge of the LOS before the CB's figured out what was happening basically to cause full speed hits at the edge of the LOS on pitches and sweeps, and that was exciting to me on GLB1. There was also a Power receiving TE in GLB1 that I loved coordinating for each game as the dot got older. Every season the build was better and better, and it allowed me to run to either side in two TE sets while threatening the pass. And that dot always made the people who hadn't fully optimized their DAI's pay for lax coverage. The possibilities of that dot and the broken tackles always excited me. Also there was a time we had a possession WR with Prime Time Player VA and it was just automatic touchdowns on short passes and thats all I did at the GL with blocking personnel and the Power HB in the backfield. Dots like that made the monotony of gameplanning fun for me in GLB1.
So really, does this dot excite, or is it just meh?
Also what dots on GLB2 have excited you as a coordinator? What are some dots that you found interesting or different that you thought you could use in ways you looked forwards to? What kinds of things do you look forward to doing when it comes to gameplanning? This may just be my opinion, but I don't think there's any point in game-planning if you just do what you're told is correct without experimenting, because anybody can do that, and if you're doing what anybody else can do... then why do you matter?
Sorry, off topic, Tell me about the dots you enjoyed coordinating for, or the interesting team structures you liked being a part of. I know that coordinating in this game really comes down to team structure more than play-calling, so maybe its not specific players but entire units you enjoyed, if so tell me about those units and why they excited you.
Edited by MileHighShoes on Jul 19, 2015 22:58:29




always looking to go above and beyond with his dots and joes.
Supppp?























