For it to fire off, you have be winning a block... whats the average required Pass Rush Power that you all suggest to get this to work? Or can you simply avoid PRP all together by using a lot of Quick and Snap Reaction, etc?
Forum > FAQ's, Player Guides and Game Help > Spin Cycle
Fumblerooski
offline
offline
Assuming you have a lot of pass rush tech and footwork (which you should), it fires like crazy regardless of how much pass rush power you have. Despite that, I like getting some value pass rush power instead of a ton of quickness and snap reaction.
Myrik_Justiciar
offline
offline
Yeah, I saw that, but it says you have to be winning the block for it to fire off which is why I got curious about Pass Rush Power at all. Its a little confusing for me... if I can get away with no PRP and all speed/quick, I'd be really happy.
Galactic Empire
offline
offline
Pass rush power has nothing to do with winning a block. PRP only comes into play after the block is won/loss.
Galithor
offline
offline
Originally posted by Galactic Empire
Pass rush power has nothing to do with winning a block. PRP only comes into play after the block is won/loss.
That's the prevailing theory I go with too anyhow.
The power blocking skills impact how much pushback you get from a won roll, or how much ground you hold on a lost roll.
A 20 technique, 80 power build should be pretty much useless except for holding his ground pretty well.
PRP's impact on spin cycle would only be indirect. Better positioning for when the spin does fire, you might have had some pushback so you're starting closer to the QB. Keep you on your feet more when you lose rolls so you don't suffer as many pancakes and stay in more plays for more potential spins.
Pass rush power has nothing to do with winning a block. PRP only comes into play after the block is won/loss.
That's the prevailing theory I go with too anyhow.
The power blocking skills impact how much pushback you get from a won roll, or how much ground you hold on a lost roll.
A 20 technique, 80 power build should be pretty much useless except for holding his ground pretty well.
PRP's impact on spin cycle would only be indirect. Better positioning for when the spin does fire, you might have had some pushback so you're starting closer to the QB. Keep you on your feet more when you lose rolls so you don't suffer as many pancakes and stay in more plays for more potential spins.
Edited by Galithor on Jul 14, 2015 07:51:37
Galactic Empire
offline
offline
Originally posted by Galithor
PRP's impact on spin cycle would only be indirect. Better positioning for when the spin does fire, you might have had some pushback so you're starting closer to the QB. Keep you on your feet more when you lose rolls so you don't suffer as many pancakes and stay in more plays for more potential spins.
I disagree with this part. Balance keeps a defender from getting pancaked, not PRP. PRP just holds the ground if the player loses the block and does not get pancaked. I think PRP might inflict more morale damage as well. It is better to have high balance and PRT for spin cycle, so he won't get pancaked and balance will help him regain balance after making the spin.
PRP's impact on spin cycle would only be indirect. Better positioning for when the spin does fire, you might have had some pushback so you're starting closer to the QB. Keep you on your feet more when you lose rolls so you don't suffer as many pancakes and stay in more plays for more potential spins.
I disagree with this part. Balance keeps a defender from getting pancaked, not PRP. PRP just holds the ground if the player loses the block and does not get pancaked. I think PRP might inflict more morale damage as well. It is better to have high balance and PRT for spin cycle, so he won't get pancaked and balance will help him regain balance after making the spin.
Edited by Galactic Empire on Jul 14, 2015 09:26:15
Edited by Galactic Empire on Jul 14, 2015 09:25:39
Majestic Gent
offline
offline
Originally posted by Galithor
A 20 technique, 80 power build should be pretty much useless except for holding his ground pretty well.
http://glb2.warriorgeneral.com/game/player/48036
This is one of the first players I built before I had an understanding of how the abilities worked. Not sure if his build is open, but before I retired him he had 94 PRP, and 30 PRT Silver Tunnel Vision and Silver Goal Line Stand. He wasn't entirely useless at the start of his career, but probably would have been about time Vet rolled around (which is why I retired him)
Back on topic. I think PRP is useful for DE's that are simply there to power pass rush and push back blockers so that the OLBs can get their sack, if that's your DE's purpose in your defense then give PRP a go and see how that works out, but if he's meant to get to the QB keep pumping what has already been proving tried and true.
A 20 technique, 80 power build should be pretty much useless except for holding his ground pretty well.
http://glb2.warriorgeneral.com/game/player/48036
This is one of the first players I built before I had an understanding of how the abilities worked. Not sure if his build is open, but before I retired him he had 94 PRP, and 30 PRT Silver Tunnel Vision and Silver Goal Line Stand. He wasn't entirely useless at the start of his career, but probably would have been about time Vet rolled around (which is why I retired him)
Back on topic. I think PRP is useful for DE's that are simply there to power pass rush and push back blockers so that the OLBs can get their sack, if that's your DE's purpose in your defense then give PRP a go and see how that works out, but if he's meant to get to the QB keep pumping what has already been proving tried and true.
Galithor
offline
offline
Originally posted by Galactic Empire
I disagree with this part. Balance keeps a defender from getting pancaked, not PRP. PRP just holds the ground if the player loses the block and does not get pancaked. I think PRP might inflict more morale damage as well. It is better to have high balance and PRT for spin cycle, so he won't get pancaked and balance will help him regain balance after making the spin.
It's probable that your balance checks are harder to pass when you're being pushed backwards. So yeah, you could pump balance. Balance won't help you with positioning when you're winning tech rolls though like PRP does.
If I'm rating the two skills for a pass rusher, I'd take PRP higher than balance.
I disagree with this part. Balance keeps a defender from getting pancaked, not PRP. PRP just holds the ground if the player loses the block and does not get pancaked. I think PRP might inflict more morale damage as well. It is better to have high balance and PRT for spin cycle, so he won't get pancaked and balance will help him regain balance after making the spin.
It's probable that your balance checks are harder to pass when you're being pushed backwards. So yeah, you could pump balance. Balance won't help you with positioning when you're winning tech rolls though like PRP does.
If I'm rating the two skills for a pass rusher, I'd take PRP higher than balance.
Absolut Zero
offline
offline
Originally posted by Majestic Gent
http://glb2.warriorgeneral.com/game/player/48036
This is one of the first players I built before I had an understanding of how the abilities worked. Not sure if his build is open, but before I retired him he had 94 PRP, and 30 PRT Silver Tunnel Vision and Silver Goal Line Stand. He wasn't entirely useless at the start of his career, but probably would have been about time Vet rolled around (which is why I retired him)
Back on topic. I think PRP is useful for DE's that are simply there to power pass rush and push back blockers so that the OLBs can get their sack, if that's your DE's purpose in your defense then give PRP a go and see how that works out, but if he's meant to get to the QB keep pumping what has already been proving tried and true.
I've got a hunch that PRP is also more useful for getting pass deflections with the d-line. But so far I'm not investing heavily to test it.
http://glb2.warriorgeneral.com/game/player/48036
This is one of the first players I built before I had an understanding of how the abilities worked. Not sure if his build is open, but before I retired him he had 94 PRP, and 30 PRT Silver Tunnel Vision and Silver Goal Line Stand. He wasn't entirely useless at the start of his career, but probably would have been about time Vet rolled around (which is why I retired him)
Back on topic. I think PRP is useful for DE's that are simply there to power pass rush and push back blockers so that the OLBs can get their sack, if that's your DE's purpose in your defense then give PRP a go and see how that works out, but if he's meant to get to the QB keep pumping what has already been proving tried and true.
I've got a hunch that PRP is also more useful for getting pass deflections with the d-line. But so far I'm not investing heavily to test it.
Galactic Empire
offline
offline
Originally posted by Absolut Zero
I've got a hunch that PRP is also more useful for getting pass deflections with the d-line. But so far I'm not investing heavily to test it.
It probably indirectly helps by pushing the O-Linemen back into the QB and the D-Lineman would be closer to the QB and have a better angle at deflecting the pass.
I've got a hunch that PRP is also more useful for getting pass deflections with the d-line. But so far I'm not investing heavily to test it.
It probably indirectly helps by pushing the O-Linemen back into the QB and the D-Lineman would be closer to the QB and have a better angle at deflecting the pass.
Galithor
offline
offline
I'd assume you'd still want to get a spin cycle to fire so you can freely run towards the QB for deflection purposes though.
Ultimately, getting more D-line deflections than the typical 5-10 token deflections a season will require some investment in the Pass Rush Deflection skill.
Ultimately, getting more D-line deflections than the typical 5-10 token deflections a season will require some investment in the Pass Rush Deflection skill.
Absolut Zero
offline
offline
Originally posted by Galithor
I'd assume you'd still want to get a spin cycle to fire so you can freely run towards the QB for deflection purposes though.
Ultimately, getting more D-line deflections than the typical 5-10 token deflections a season will require some investment in the Pass Rush Deflection skill.
I don't think any player is getting that many deflections a season without investment in PRD.
I'd assume you'd still want to get a spin cycle to fire so you can freely run towards the QB for deflection purposes though.
Ultimately, getting more D-line deflections than the typical 5-10 token deflections a season will require some investment in the Pass Rush Deflection skill.
I don't think any player is getting that many deflections a season without investment in PRD.
You are not logged in. Please log in if you want to post a reply.






























