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Forum > Goal Line Blitz 2 > GLB2Scout Tool Features : Open Forum | Suggestions Welcome
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Stobie
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Hey everyone!

With the tool in a very stable spot the last few seasons I am going to start developing new things to further enhance the tool and its usage with GLB2. What I intend to gain from this post is to see what items you as a community would like to see added versus what I feel might be important.

Please when you make suggestions do not assume something cannot be done, just ask the idea and I will comment on the level of complexity and if it is a realistic item.

I will keep a list below with items that are brought up with my thoughts for an overview.

Suggestions:

Add additional stat tracking on Power Ranker (ie ypc/ypa/ypp) : TXSteve
(2/10 effort, probably going to happen)

Add seasonal records tracking or other suggested stats via Suggestions forum : TXSteve
(5/10 effort, probably going to happen)

Implement Playbook/Tactics Usage/Testing : InRomoWeTrust
(8/10 effort, going to happen)

Quick Scout (ie What to run against scout) : InRomoWeTrust
(1/10 effort, NGTH unless I hear compelling argument for this)

Player Ranker value on Team Scout : InRomoWeTrust
(10/10 effort, NGTH unless some day start tracking player stats)

Scouting combine data : InRomoWeTrust
(10/10 effort, not sure what this request really is, but involves players and right now not tracking)

Next Game button on teams : InRomoWeTrust
(3/10 effort, have the information available, just not leveraging)

Team Rankings on stats in Team Scout : InRomoWeTrust
Need more info
Edited by Stobie on Apr 22, 2015 13:19:23
Edited by Stobie on Apr 22, 2015 13:18:50
Edited by Stobie on Apr 22, 2015 12:52:06
Edited by Stobie on Apr 22, 2015 12:51:51
 
TxSteve
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I'd like to see:


- average yards per carry given up (that might go in the power ranker)
- average completion % given up
- average yards per pass attempt given up
(all by team of course).

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A more accurate-ish Hall of Fame (ie: current best CB in the game is _______ which is very subjective but would be fun to discuss)

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All the tracked stats and stuff that is regularly discussed in the suggestions forum (best season ever / best game ever / etc)

-------

try to think of more later.
 
InRomoWeTrust
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1. I'd like to see the playbook/tactic mechanics built into the tool in the form of a 'tester'. I think it'd be helpful to the average user (while also making your subscription more valuable) if you could tell them which plays are going to get called with a given playbook.

2. I'd like to see a 'quick scout'. Nothing perfect where there's chance but just the safe calls given the data. Something where you'd provide the best 2 plays for each defensive playbook section based on yards/attempt with some sort of minimum threshold of previous playcall data to fall back on. For early games (and you'd have to figure out a crossover point) you could use the previous season's data. For offense you could just have the user choose 'pass only, rush only, or balanced'. Then kick out play recommendations of various types based on yards/attempt vs the scouted team.

3. A player ranker based on stats, weighted against your power ranker (and don't even count stats from CPU/crap teams) with top (3?) threats highlighted on a scout page. So on Queen City's page you'd see profiles for Super Gamble, Bo Jackson, etc. Position, if they're a superstar, stats, where they get their big plays from?

4. Scouting combine data in some sort of sortable chart. For kicks. Maybe limit it to first page HoF players.

5. Have a 'next game' button on the 'Scout Team' page. Clicking it would draw the team ID of the next opponent the account holder's team is playing. Don't know how you'd do it for those with multiple teams, maybe just give them multiple buttons. Columns of teams or something. Just a way to not have to dig up the team ID.

6. Use data to give rankings on the team info section on a scout. Either put numerical rankings (like QCB would be #2 for rushing yards) or put chili pepper or another symbol next to items that are top 10. Another way to get a quick glimpse of a team's strengths.
Edited by InRomoWeTrust on Apr 22, 2015 11:42:52
Edited by InRomoWeTrust on Apr 22, 2015 11:40:35
 
Stobie
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Originally posted by TXSteve

- average yards per carry given up (that might go in the power ranker)
- average completion % given up
- average yards per pass attempt given up
(all by team of course).


All these stats are easy to derive because I am tracking the # of rush attempts, # of pass attempts, # of completions and # of yards per team per game so its just a formula displayed. Only issue I might see is that the real estate to display this data might be the issue for me on the power ranker screen. At a quick glance it might be prudent to start building collapsible column sections so if you want to see passing stats you could click a column group and it would expand and thus display many more stats that way. I will give it thought, and seems to be an easy addition, barring the real estate.

Originally posted by TXSteve

A more accurate-ish Hall of Fame (ie: current best CB in the game is _______ which is very subjective but would be fun to discuss)


I don't think I will ever be able to tap into this aspect, as I would have to track all individual stats and pretty much that would insane amounts of data to track and then the subj. analysis of who is best would always be in question. Probably will say NGTH, unless some miracles happen where I can tap into GLB dB's but that almost is 100% NGTH.

Originally posted by TXSteve

All the tracked stats and stuff that is regularly discussed in the suggestions forum (best season ever / best game ever / etc)


As mentioned in one of the comments above, I am tracking lots of information that can be leveraged, the large issue here is that as the seasons have gone on I have added more and more, which means earlier seasons would be lacking this data possible so I wouldn't be able to have a 100% accurate list though I could state here are the records since Season 10 blah blah blah. With that being said and that wasn't a big deal, I def. can see this happening. Might not be able to track individual results, but def. team results.
 
Stobie
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Originally posted by InRomoWeTrust

1. I'd like to see the playbook/tactic mechanics built into the tool in the form of a 'tester'. I think it'd be helpful to the average user (while also making your subscription more valuable) if you could tell them which plays are going to get called with a given playbook.


This absolutely has been on my radar and was impossible until the last major update of tying in the GLB2Scout login to GLB2 login. With that I (ie you logged in) have access to playbooks and tactics. This is going to be a ton of work but will be added at some point. I will need to first parse all the information and find a friendly way to display it, as we know what GLB2 has isn't that friendly. So there are many parts I want added with this function.
- Ability to import tactics/pb into GLB2Scout from GLB2
- Ability to edit/modify tactics/pb in GLB2Scout
- Ability to share tactics/pb in GLB2Scout with other users
- Ability to export tactics/pb into GLB2 from GLB2Scout
- Ability to run trial tests based on tactic/pb combinations to see what frequency plays run.
- more... but you see the point.

Originally posted by InRomoWeTrust

2. I'd like to see a 'quick scout'. Nothing perfect where there's chance but just the safe calls given the data. Something where you'd provide the best 2 plays for each defensive playbook section based on yards/attempt with some sort of minimum threshold of previous playcall data to fall back on. For early games (and you'd have to figure out a crossover point) you could use the previous season's data. For offense you could just have the user choose 'pass only, rush only, or balanced'. Then kick out play recommendations of various types based on yards/attempt vs the scouted team.


I have thought about this in great detail, because obviously I am tracking the success of plays for a team running the play and the Analyzer is tracking the success of plays against other plays, the tie in is there. But I am very hesitant to include this, because I really don't want to give away the keys, albeit simple, for some teams who do certain things its giving a blue print of what to run. This might cause teams to then become more versatile and spend time planning rather than just running the same plays over and over again. At this point, I am not inclined to add this, but if you can give me some valid reasoning I am open ears.

Originally posted by InRomoWeTrust

3. A player ranker based on stats, weighted against your power ranker (and don't even count stats from CPU/crap teams) with top (3?) threats highlighted on a scout page. So on Queen City's page you'd see profiles for Super Gamble, Bo Jackson, etc. Position, if they're a superstar, stats, where they get their big plays from?


Like Steves suggestion this is probably NGTH though I see some valid weight to it. Just way too much info to track and at this moment I can't see an overwhelming need for it. As things develop this might change though.

Originally posted by InRomoWeTrust

4. Scouting combine data in some sort of sortable chart. For kicks. Maybe limit it to first page HoF players.


Are you talking about the combine data like 40 speed etc???? Who even looks at that Obviously can pick it up but wouldn't that be a floating target throughout the day as people add points?

Originally posted by InRomoWeTrust

5. Have a 'next game' button on the 'Scout Team' page. Clicking it would draw the team ID of the next opponent the account holder's team is playing. Don't know how you'd do it for those with multiple teams, maybe just give them multiple buttons. Columns of teams or something. Just a way to not have to dig up the team ID.


There is a section on the Home (Account) page where you can define your affiliated teams, and I could do something there. Possibly you just go to your team and there is an upcoming game you can click and would navigate to the upcoming team. I am parsing the full schedule out but filtering out those games as no need to display. Possibly could display them as non scoutable but you could click the team name and be taken to that teams scout page? Thoughts?

Originally posted by InRomoWeTrust

6. Use data to give rankings on the team info section on a scout. Either put numerical rankings (like QCB would be #2 for rushing yards) or put chili pepper or another symbol next to items that are top 10. Another way to get a quick glimpse of a team's strengths.



What would the comparison be against? Teams in the tier or teams in the league or across the whole game. Want to hear what you think before I fully comment on this.
 
Detroit Leos
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Instead of having to globally read how a play performs against specific defenses it would be nice to see what plays have been effective against specific defensive/offensive looks on a specific team. To better explain this: when you scout a team and figure out what specific offensive/defensive plays you are going to see it would be nice to see what plays run against those specific looks have performed the best as opposed to go to the play analyzer. The thought behind this is that the personnel are going to be built differently from other teams which may allow them to play much better against what should be plays that are "the right calls". Just getting a bit more specific to the team that you are scouting.
 
Absolut Zero
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Is there any way to improve the box scores? Show receptions allowed and targets for defensive players? I don't know how it'd be done, but maybe how often a corner played at CB2 as opposed to CB3?
 
Longneck1845
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I would like to scout what plays "work" against an opponent. If I was an O cord I would want to know what my opponents weakness are and what plays work best againt them....or just a way to see highest YPP.

Same thing for Defense.
 
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Originally posted by Longneck1845
I would like to scout what plays "work" against an opponent. If I was an O cord I would want to know what my opponents weakness are and what plays work best againt them....or just a way to see highest YPP.

Same thing for Defense.


That sounds awesome but I think the worry is that it would be too powerful. I am pretty sure Stobie's intention with this scout tool was to give us the tools to put together better game plans but not to just outright give us the answers.

Right now you can find out what plays your opponent uses (on offense and defense) and then you can use the play analyzer to find what plays have generally worked best against those plays. Taking it to the next step and just telling you what exact plays work best against that specific opponent is probably one step too far.

I mean you can still find that info on the team scouting report page, it just isn't presented in a quick and easy to read way and personally I'm fine with that.
Edited by Danthesportsman on Apr 22, 2015 18:00:39
Edited by Danthesportsman on Apr 22, 2015 17:57:45
 
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Disregard this post, just me being bad at opporating my "smart" phone.

Edited by Danthesportsman on Apr 22, 2015 18:00:21
 
Longneck1845
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Originally posted by Danthesportsman
Disregard this post, just me being bad at opporating my "smart" phone.



The smarter my phone gets the dumber I feel......
 
Stobie
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Originally posted by Detroit Leos
Instead of having to globally read how a play performs against specific defenses it would be nice to see what plays have been effective against specific defensive/offensive looks on a specific team. To better explain this: when you scout a team and figure out what specific offensive/defensive plays you are going to see it would be nice to see what plays run against those specific looks have performed the best as opposed to go to the play analyzer. The thought behind this is that the personnel are going to be built differently from other teams which may allow them to play much better against what should be plays that are "the right calls". Just getting a bit more specific to the team that you are scouting.


Originally posted by Longneck1845
I would like to scout what plays "work" against an opponent. If I was an O cord I would want to know what my opponents weakness are and what plays work best againt them....or just a way to see highest YPP.

Same thing for Defense.


Both of these essentially touch the same point as what I have addressed above in a previous post. Danthesportsman quite said it best

Originally posted by Danthesportsman
That sounds awesome but I think the worry is that it would be too powerful. I am pretty sure Stobie's intention with this scout tool was to give us the tools to put together better game plans but not to just outright give us the answers.


We all play this game and what fun would it be just to be given the cookie cutter best options, though I do believe it would force teams to be more unpredictable, because all that is based on the fact that the 'opponent' would run that gameplan.

Some reverse psychology there but as it stands right now any reverse scouting to 'give' the best plays against a particular team is NGTH at this moment in time. Mind you I was smart when I coded it, would take 0 effort as I just toggle something in code and its instantly available, just don't feel its in the best interest in all parties to turn it on.

 
Stobie
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Originally posted by Absolut Zero
Is there any way to improve the box scores? Show receptions allowed and targets for defensive players? I don't know how it'd be done, but maybe how often a corner played at CB2 as opposed to CB3?


Any manipulation of the GLB2 site isn't available. I am only looking for ideas for the Scout site, unless I misunderstand your suggestion?
 
Longneck1845
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Originally posted by Danthesportsman
That sounds awesome but I think the worry is that it would be too powerful. I am pretty sure Stobie's intention with this scout tool was to give us the tools to put together better game plans but not to just outright give us the answers.

Right now you can find out what plays your opponent uses (on offense and defense) and then you can use the play analyzer to find what plays have generally worked best against those plays. Taking it to the next step and just telling you what exact plays work best against that specific opponent is probably one step too far.

I mean you can still find that info on the team scouting report page, it just isn't presented in a quick and easy to read way and personally I'm fine with that.



But isn't a powerful "scouting" tool what we are paying for?!?!?

I love the virtual player builder.....but was bummed when I realized I couldn't see what offensive plays worked well vs a Defense I was scouting.
 
Stobie
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Originally posted by Longneck1845

But isn't a powerful "scouting" tool what we are paying for?!?!?

I love the virtual player builder.....but was bummed when I realized I couldn't see what offensive plays worked well vs a Defense I was scouting.


When you scout a team in real life are you not scouting their tendencies and what 'they' do and you then craft a gameplan based on your personnel best suited to beat it?
 
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