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Forum > FAQ's, Player Guides and Game Help > Build Help and Discussion > Anything else a QB can do to help a WR catch the ball besides Pass Technique?
Absolut Zero
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Just wondering what the best way would be towards helping rookie WR's catch the ball. From the tool tip, Pass Technique is an obvious choice. Pass Consistency seems like it would indirectly help Pass Technique. But I'm curious about others.

Any chance something like Accuracy might help? Even if it's not a Jumping/Diving/Incomplete pass, and the pass seems to be on target towards the WR, is there any chance Accuracy might still play a part in the catch roll? Maybe something like, the closer the ball is to dead center of the receiver the more likely the receiver is to catch it?
 
MileHighShoes
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Yes, accuracy helps.
The more accurate the pass the harder it is for a defender to interfere, and the easier it is to catch.
 
Kayoh
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don't listen to MHS, pump the fuck out of technique. The passes that are poorly thrown due to a lack of accuracy will tell you with "it fell incomplete" messages, or they'll be batted away by defenders. The passes that are "unable to secure the ball due to nearby defense" messages and "but he dropped it" messages are a combination of QB pass technique, WR CiT and WR Rec Hands
Edited by Kayoh on Apr 10, 2015 11:39:33
 
Rob.
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I do think Technique is key, but accuracy helps too. High and low passes are harder to catch.

If you read the tooltip for Prime Time it says "Penalties to catching rolls from jumping or diving are reduced to zero". This would lead me to believe that a more accurately thrown ball that doesn't make the receiver jump or dive should be easier to catch.

Ultimately though, due to limited SP in rookie you aren't really going to avoid drops.
 
Galithor
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You can go really low on passing power too. Slower passes are easier for the WR to adjust and get into a good position to catch. That Quick Hitter SA intentionally lower's passing power is all the evidence you need of that.
 
Absolut Zero
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Originally posted by Galithor
You can go really low on passing power too. Slower passes are easier for the WR to adjust and get into a good position to catch. That Quick Hitter SA intentionally lower's passing power is all the evidence you need of that.


Agreed on not touching passing power in Rookie. Too many other skills badly in need of SP at Rookie to invest in Rec Awareness. I imagine higher passing power would make the low Rec Awareness levels really problematic.
 
Absolut Zero
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Originally posted by Rob.
I do think Technique is key, but accuracy helps too. High and low passes are harder to catch.

If you read the tooltip for Prime Time it says "Penalties to catching rolls from jumping or diving are reduced to zero". This would lead me to believe that a more accurately thrown ball that doesn't make the receiver jump or dive should be easier to catch.

Ultimately though, due to limited SP in rookie you aren't really going to avoid drops.


Wonder if it's a flat penalty to jumping or diving, or a sliding scale based on how far the WR has to jump or dive. Going with Prime Time on all of my WR's, so if it makes the jumping/diving catches easier on the WR's, I'd be a fool not to increase it high.
 
MileHighShoes
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Originally posted by Kayoh
don't listen to MHS, pump the fuck out of technique.


I never said accuracy was the only solution. One of OP's question was "does accuracy help." I said yes it does. I never said any other attributes didn't help. What's your problem with me?
 
Xars
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QB Technique should be twice Accuracy for most of Rookie. Think of it this way: Catches + Drops = On Target Passes. Look at that ratio. Pump Technique to lower drops (and raise completions) and pump Accuracy if you need more on target passes.

 
Absolut Zero
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Originally posted by Xars
QB Technique should be twice Accuracy for most of Rookie. Think of it this way: Catches + Drops = On Target Passes. Look at that ratio. Pump Technique to lower drops (and raise completions) and pump Accuracy if you need more on target passes.



That's vaguely what I'm going to eb doing. But you don't think Accuracy plays an indirect part in the catching roll?
 
Galithor
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Originally posted by Absolut Zero
That's vaguely what I'm going to eb doing. But you don't think Accuracy plays an indirect part in the catching roll?


it impacts how far off target the ball is, which could mean you're using the outside edge of your "catch radius" to catch a pass, where the difficulty of the catching dice roll is higher.
 
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Originally posted by Galithor
it impacts how far off target the ball is, which could mean you're using the outside edge of your "catch radius" to catch a pass, where the difficulty of the catching dice roll is higher.


It probably helps deflections too.
 
Galithor
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Originally posted by Galactic Empire
It probably helps deflections too.


depends on which way your "inaccurate" throw goes. Some of the best deep touchdown bombs are from lower power QBs throwing "too deep" inaccurate passes that only the WR could adjust to go run and get.

Technique supposedly makes the pass harder to defend as well as easier to catch. Obviously, CiT makes it tougher to defend as well.
 
Xars
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Everyone's posts are fine, but you asked about Rookie. In later tiers, a lot of the above comes into play.

But for most of Rookie, pump Tech first. Watch your drop rate. I've seen drop rates above 15% with a completion rate of 45%. That's 60% on target. You don't need much more than that, but you have to catch the easy passes.

So pump Tech first then Accuracy. (After some core Comsistency so you can deal with the Blitz) Once you get to a 55% completion rate the O starts to hum.

 


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