User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz 2 > Goodbye GL Sweep - 9 games in
Page:
 
TxSteve
Not A Mod
offline
Link
 
Ok. There was lots of chatter about how the removal of GL QB Rollout and GL HB Sweep would affect rookie running teams. I'm a little bit embarrassed to admit that it seemed Peeti and I were both equally confident that the rookie running game would suffer greatly (though I do believe the removal of those two plays is great for the game).

So where do we stand now that we are 9 games in? Let's take a look and see if we can find anything. (sorry - this is actually not 9 games as I've taken stats from the league pages).

Starting with Alexander:
Looking at total yards as the qualifier:
QB Wolves invented sex: 10.4 ypc / 1667.5 yards
QB RG3: 4.3 ypc / 963 yards
QB Smooth Stiles: 8.4 ypc / 877 yards
HB Jebuiz: 4.8 ypc / 815 yards
QB Pops Champagne: 6.2 ypc / 775 yards


Hannibal Leading Rushers:
QB Run: 6.5 / 1123
QB 1: 5 / 1120
HB 2: 3.4 / 588
HB 3: 3.8 / 580
QB Bubba Tyler: 4.1 / 556.5


Napoleon Leading Rushers:
HB Jimmy Chitwood: 4.4 / 591
HB Matt Jackson: 3.5 / 434.5
HB Forgefather: 3.1 / 370.5
QB Jamarcus Pickens: 5.4 / 356
HB Bull Dozer: 4.5 / 304.5


Patton Leading Rushers:
QB Electro Magnetic: 6.6 / 1456
HB Sidney Stiles: 3.7 / 514.5
QB Fotherington: 7.6 / 418
HB Ready Teddy: 3.9 / 398
HB Bong Rip: 4.2 / 373.5


Saladin Leading Rushers:
HB 2 4.6 / 469
QB Randy Gordon: 4.7 / 369.5
HB Arian: 3.2 / 330
HB 1: 3.7 / 276.5
QB Bo Wallace: 5 / 266.5

HB Mack Drivers: 3.1 / 223
HB Boobie Miles: 3.6 / 210
HB Darnell Jefferson: 4 / 193
HB Blown ACL: 3.1 / 183
HB Chode Chadsby: 3.2 / 165.5


Looks like 12 QB's in the top 5's...and 17 HB's

Sorting them in order of yards per carry:
QB Wolves invented sex: 10.4 ypc / 1667.5 yards
QB Smooth Stiles: 8.4 ypc / 877 yards
QB Fotherington: 7.6 / 418
QB Electro Magnetic: 6.6 / 1456
QB Run: 6.5 / 1123
QB Pops Champagne: 6.2 ypc / 775 yards
QB Jamarcus Pickens: 5.4 / 356
QB 1: 5 / 1120
QB Bo Wallace: 5 / 266.5
HB Jebuiz: 4.8 ypc / 815 yards
QB Randy Gordon: 4.7 / 369.5
HB 2 4.6 / 469
HB Bull Dozer: 4.5 / 304.5
HB Jimmy Chitwood: 4.4 / 591
QB RG3: 4.3 ypc / 963 yards
HB Bong Rip: 4.2 / 373.5
QB Bubba Tyler: 4.1 / 556.5
HB Darnell Jefferson: 4 / 193
HB Ready Teddy: 3.9 / 398
HB 3: 3.8 / 580
HB 1: 3.7 / 276.5
HB Sidney Stiles: 3.7 / 514.5
HB Boobie Miles: 3.6 / 210
HB Matt Jackson: 3.5 / 434.5
HB 2: 3.4 / 588
HB Arian: 3.2 / 330
HB Chode Chadsby: 3.2 / 165.5
HB Blown ACL: 3.1 / 183
HB Mack Drivers: 3.1 / 223
HB Forgefather: 3.1 / 370.5


No real surprise that QB's are dominating rushing -- some of the rollouts seem particularly overpowered (especially at rookie). Looking just at Wolves invented...:

SI QB Rollout: 101 times 12.1 ypc
BI QB Rollout Left: 69 times 8.0 ypc
BI QB Rollout Right: 63 times 9.4 ypc
SB Trips QB Rollout Strong: 13 times 10.9 ypc
I QB Rollout Weak: 4 times 6.8 ypc
WI QB Rollout Weak: 3 for 13.0 per



So - what is your interpretation of this data?

 
Stixx
offline
Link
 
People still don't know how to stop QB rollouts regardless of what formation you run it out of. (My interpretation)
 
Couchduck
offline
Link
 
I was talking to Rob about this last night. My Sophomore QB has actually went up in YPC this season, he's averaging almost 14YPC in the Strong I and
Big I variants of the rollout play.

*Edit* The QB on my Sophomore team.. not MY qb.
Edited by Couchduck on Apr 7, 2015 16:37:27
Edited by Couchduck on Apr 7, 2015 16:37:26
 
JTH11111
offline
Link
 
Box Score of our game against Animal Kingdom S9 when GL Sweeps were in the game
http://glb2.warriorgeneral.com/game/game/152811

Box Score this year against Animal Kingdom S10 w/o them
http://glb2.warriorgeneral.com/game/game/169987

While we didn't win the game, it made the S10 matchup far more competitive. And competitiveness is what keeps people on the site intrigued.
 
Kayoh
offline
Link
 
Originally posted by JTH11111
Box Score of our game against Animal Kingdom S9 when GL Sweeps were in the game
http://glb2.warriorgeneral.com/game/game/152811

Box Score this year against Animal Kingdom S10 w/o them
http://glb2.warriorgeneral.com/game/game/169987

While we didn't win the game, it made the S10 matchup far more competitive. And competitiveness is what keeps people on the site intrigued.

all that proves is that you had no clue how to defend goalline rollouts.
 
Adderfist
offline
Link
 
Originally posted by Kayoh

all that proves is that you had no clue how to defend goalline rollouts.


No, what it proves is that you cant stop inside running out of the GL and QB rollouts.
 
USC_Trojans
offline
Link
 
these numbers dont really show much without really knowing the teams these guys are going up against for example QB Wolves invented sex has only seen two well know coordinators (xars and dreg) and put up a 3.63 ypc in those two games combined. Rushing teams took a pretty big hit from this as it basically ripped two staple plays from their playbook. GA is definitely feeling it because it affected our ability to run inside and off tackles out of GL with 0 outside protection which used to be a staple of the offense. It hasnt destroyed GA but has definitely made things more difficult.
Edited by USC_Trojans on Apr 7, 2015 17:43:38
 
Link
 
Originally posted by Adderfist
No, what it proves is that you cant stop inside running out of the GL and QB rollouts.


Yeah, ultimately, GL QB rollouts were overpowered because you simply could not reliably stop them. Sure, there were some defenses that worked pretty well against then but nothing you could really rely on especially when those formations opened you up to either inside runs or left side runs.

What I've taken from running Mannheim in rookie ball so far is that maintaining a good running game is all about the play vs play matchups. You cannot just use the same plays over an over because everything has a defensive counter to it. I think the current state of the sim is pretty solid with the run game, it's very much a rock-paper-scissors game and I think that is a good thing.
 
Link
 
Just to add: while GL QB rollout was probably overpowered I don't know if the GL HB sweep really was, there were quite a lot of defensive plays that could shut that down, I think that could have stayed in the game.
 
Parab00n
offline
Link
 

Originally posted by USC_Trojans
these numbers dont really show much without really knowing the teams these guys are going up against for example QB Wolves invented sex has only seen two well know coordinators (xars and dreg) and put up a 3.63 ypc in those two games combined. Rushing teams took a pretty big hit from this as it basically ripped two staple plays from their playbook. GA is definitely feeling it because it affected our ability to run inside and off tackles out of GL with 0 outside protection which used to be a staple of the offense. It hasnt destroyed GA but has definitely made things more difficult.


That's pretty much true for any type of offense, if the defensive coordinator knows what he is doing then you are probably going to score less. As far as the numbers, too early to really tell IMO but I am glad to see rushing teams having success. I still think the passing game needs a big over haul like rushing got, I'm not a fan of the current format that involves every team running the same 5 plays the majority of the time.
Edited by Parab00n on Apr 7, 2015 18:00:24
 
bhall43
offline
Link
 
Ground assault is 7-2 losing both games to vet teams. Sorry if we aren't weeping tears for your "difficulties" USC.
Edited by bhall43 on Apr 7, 2015 18:09:59
 
Mysterio
offline
Link
 
please stop gameplanning for my opponents
 
Kayoh
offline
Link
 
Originally posted by Adderfist
No, what it proves is that you cant stop inside running out of the GL and QB rollouts.
Originally posted by Danthesportsman
Yeah, ultimately, GL QB rollouts were overpowered because you simply could not reliably stop them. Sure, there were some defenses that worked pretty well against then but nothing you could really rely on especially when those formations opened you up to either inside runs or left side runs.

What I've taken from running Mannheim in rookie ball so far is that maintaining a good running game is all about the play vs play matchups. You cannot just use the same plays over an over because everything has a defensive counter to it. I think the current state of the sim is pretty solid with the run game, it's very much a rock-paper-scissors game and I think that is a good thing.

none of this is true. GL runs were extremely easy to stop as long as you had somewhat decent run defense builds. 5-2 Cat Blitz 2 Roll was great against everything but offtackle weak, 5-2 Fire Zone 2 was great against everything, even 5-2 Cover 3 and 4-3 Cover 3 were good at not giving up chunk yardage to rollouts & the HB sweep. After Seasoned you can stop everything with 4-3 C1 Wide Dogs and 4-4 Man DE Contain. If teams were using those plays and still getting wrecked by goalline, it's not because goalline was overpowered, it's because they didn't have appropriately built run defending players on defense.
 
bhall43
offline
Link
 
Just stop with that nonsense. It's gone for good reason.
 
Link
 
Originally posted by Kayoh

none of this is true. GL runs were extremely easy to stop as long as you had somewhat decent run defense builds. blah blah blah...


Nope, you are entitled to your wrong opinion though...but it's still wrong.

 
Page:
 


You are not logged in. Please log in if you want to post a reply.