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Thinking about end-build for a HB who will already have silver Brace 4 Impact. In general do you think taking B4I to gold, or adding silver Mr Reliable would be more effective at reducing fumbles?

He won't be returning kicks, so that's not a factor. It's basically a question of increased coverage area vs. better coverage in a more narrow area. I think I'm personally leaning towards the double silver approach, but does anyone have thoughts/personal experience with that?
 
Galithor
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If you're just trying to reduce fumbles, you go Gold B4I. It really boils down to increased tackle breaking from Mr. Reliable, or increased resiliency offered by the energy/morale immunity from B4I (which indirectly will help with broken tackles as well over the course of a game).

This used to be a no-brainer decision and Mr. Reliable was massively better. B4I got some nice buffs though a couple seasons ago at the same time Mr. Reliable was nerfed. I think B4I is probably under-appreciated right now for what it really is after it's buffs.
Edited by Galithor on Mar 30, 2015 06:05:27
 
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B4I > MrR
 
TxSteve
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I have always greatly preferred Mr. Reliable over Brace For Impact (only place I've taken brace for impact was on a returner)
 
Galithor
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Originally posted by TxSteve
I have always greatly preferred Mr. Reliable over Brace For Impact (only place I've taken brace for impact was on a returner)


Still think the balance loss reduction is better than the 100% morale/energy damage resistance? I wonder if the value of preserving more energy/morale deeper into plays/games ever outweighs the straight balance loss reduction? B4I might let you build a player with less toughness knowing that you'll rely upon it to cut out a bunch of the morale/energy damage from tackles.

It is the bettery carry grip/fumble protection SA too ultimately. Works in more situations more reliably and with better bonuses for that aspect.
Edited by Galithor on Mar 30, 2015 07:42:41
 
TxSteve
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Originally posted by Galithor
Still think the balance loss reduction is better than the 100% morale/energy damage resistance? I wonder if the value of preserving more energy/morale deeper into plays/games ever outweighs the straight balance loss reduction? B4I might let you build a player with less toughness knowing that you'll rely upon it to cut out a bunch of the morale/energy damage from tackles.

It is the bettery carry grip/fumble protection SA too ultimately. Works in more situations more reliably and with better bonuses for that aspect.



Perhaps if I ran with only 2 HB's, the morale / energy would be more of a factor for me. But running with 3...I don't notice it a great deal.

at gold:
mr reliable: +20 carry grip / carry grip rolls at least 75% / balance loss reduced by 40%

b4I: +20 carry grip / +20 toughness / carry rolls at least 50% / energy and morale reduced by 100% / -5 sprinting


So for me - having 3 HB's - energy and morale are dramatically less impactful (as a team; I have 50% more energy / heart than other 2 HB's combos not even counting high contracts).

The game is about 1st downs really. I've seen lots (and lots and lots and lots) of cases where Mr. Reliable fired when my HB fought for a 1st down, giving the impression that it played a large role in that 1st down. b4I can help over the course of a game -- but the -5 sprinting can actually cost you 1st downs.

Those are just my opinions though.

 
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Originally posted by Galithor
B4I might let you build a player with less toughness knowing that you'll rely upon it to cut out a bunch of the morale/energy damage from tackles.


Bingo!
 
Galithor
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I just wanna see someone do a powerback with gold B4I so we can see if they can drag a guy for 15 ticks with zero morale/energy loss

Originally posted by TxSteve

The game is about 1st downs really. I've seen lots (and lots and lots and lots) of cases where Mr. Reliable fired when my HB fought for a 1st down, giving the impression that it played a large role in that 1st down. b4I can help over the course of a game -- but the -5 sprinting can actually cost you 1st downs.


Of course, if it is helping you fight for the first down, that'd be the balance buff working beyond the LOS, which it's not supposed to do anymore.
Edited by Galithor on Mar 30, 2015 08:52:26
Edited by Galithor on Mar 30, 2015 08:49:08
 
TxSteve
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breaking tackle behind line of scrimmage -- and then proceeding to pick up the 1st down happens pretty often


 
Galithor
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Originally posted by TxSteve
breaking tackle behind line of scrimmage -- and then proceeding to pick up the 1st down happens pretty often




Ah, I see what you're saying there. Yeah, I don't disagree. It'd be a hard thing to compare, the advantage of preserving more morale/energy later into plays. How many more tackles is that letting you break later in a play, or guys with angles you've managed to outrun due to being ever so slightly fresher? Same thing with Mr. Reliable. How many of those backfield broken tackles would've been broken anyhow?

Someone's gonna try B4I on a S* powerback soon I'm sure. We ought to get a good look at it eventually.
 
TxSteve
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I don't think it would work that well on a powerback. They already get slowed down enough when breaking a tackle -- so B4I (I would think) will just make gang tackling more likely.


just my guess though.
 
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Originally posted by Galithor
I just wanna see someone do a powerback with gold B4I so we can see if they can drag a guy for 15 ticks with zero morale/energy loss


Jabba the Hut will end build with Gold B4I and 95 Power Running.
Edited by Galactic Empire on Mar 30, 2015 09:15:35
 
Galithor
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Originally posted by Galactic Empire
Jabba the Hut will end build with Gold B4I and 95 Power Running.


It'll be interesting to see how he does in a few seasons.
 
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Originally posted by Galithor
It'll be interesting to see how he does in a few seasons.


He already has 27 and will have 35 after the first star award.
 
Galithor
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Originally posted by Galactic Empire
He already has 27 and will have 35 after the first star award.


Nothing will be terribly relevant until he's golded B4I and gotten to 90 power running, 60+ balance or so. You probably don't gold B4I first, so I'm assuming it'll be Pro season before he can give us a datapoint to reference
 
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