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_OSIRIS_
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It's simple, have a tab for each offensive WR set. This will fix almost every issue the current system has.

Simplicity: I know know what the nay-sayers are going to bring. "But Osiris that would be way to difficult and time consuming just like GLB1". Wrong. It would be simpler and save time. I would probably rarely touch the DAI other than turn a blitz on or off and all but two formations I would almost never have to touch. I spend more time trying to get the right plays to fit than I do actually figuring out what I want to call. Most the time I can't get the play to fit at all so I give up and move on.

Noobies: I know "But Osiris this game is suppose to be easy for new players to pick up". Four seasons ago I tried my hand at coordinating everything was fairly simple to learn except for the DAI. I was looking for tabs or a drop down for formations and there was nothing. I was completely confused and baffled. To be honest I still am. Is this system really noob friendly? I say no freaking way!

New plays: They are not going to fix this or really do anything at all unless every tag is available for every play. A medium blitz is not going to do shit unless I use it every formation. I could help in the one formation I actually get to set completely.

A tabbed system would almost completely solve the DAI riddle. It would make coordinating simpler, faster, and fix all the headaches. It would be easier for new players to pick up and older coordinators could finally call plays exactly the way they need to.

I don't want control of everything like GLB1. I like this game's simplicity. However this would be a case of more is less. It would shave a lot of time off my game planning time and be more about fun than a chore.
 
bhall43
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Bort didn't want this which is why it isn't a part of the game already. Which to a degree I sort of agree with. Really makes it tough to mask things from every single formation as an offense. So I do like that aspect of going by # of receivers. But the tags need to be clearer and provide many more options for sure.
 
Absolut Zero
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Originally posted by bhall43
Bort didn't want this which is why it isn't a part of the game already. Which to a degree I sort of agree with.


I think I do as well. But regardless, the DAI needs to be improved. A few more boxes and situational things would be welcome.

- Red Zone section, some offenses run noticeably different stuff in the red zone that I'd like to be able to combat.
- Goalline, short yardage defense against non-GL formations. Although it's possible the addition of a Red Zone section could help this issue anyways.
- In range to get a Safety, I would love an option to just send the house.
- Trailing tab, if I'm losing by a lot, my game plan wasn't working, I'd like backup tactics to hopefully help reduce future damage so my offense might be able to pull out heroics.
 
_OSIRIS_
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When I say formation I mean # of WRs sets that we currently are using, not every individual formation. What does tough to mask mean?
 
bhall43
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Do you mean a tabbed system like GLB1 is? That seems like a lot more adventurous coding to the game than simply being able to tag your own plays imo.

By masking I meant that if DC's could set up per formation you would never only be able to use Chalice from Diamond or only inside plays from I form and only outside pitches for Strong I. You would have to mask every single formation you use with something different. Gets complicated from the short amount of plays given.
 
_OSIRIS_
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Nothing like GLB1. Just tabs or drop downs for seperate AIs for WR sets. An AI for 2WR, 3WR, 4WR, 5WR, Big, GL, and general. The AIs would be identical to our current AIs.
 
dredgar
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so you saying. in 2wr set. sya you want zeb call on long yardsage or first down. then MO called on short yardgage.
 
_OSIRIS_
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Originally posted by dredgar
so you saying. in 2wr set. sya you want zeb call on long yardsage or first down. then MO called on short yardgage.


I am saying you want to call MO in the 2WR set on 3rd and 2. You want to call Cover 0 Dogs in the 3WR set on 3rd and 10. You would have to call MO on 3rd and 10 out of the 2WR set and CODogs on 3rd and 2 out of the 3WR set, but you don't want this. So you have to give something up.

An example would be from my league game today. The team I was playing spams WR screens out of the 2WR set and passes out of the 3WR set. I wanted Cover 1 CB Fire out of the 2WR set in almost every situation because I did not want to get burned even one time on the screen spam. I had to completely remove my short blitz (Over Will Mike Blitz 1) from my 3WR playbook or it would have fired all the time as well which would be bad. So I ended up with just two plays in my 3WR playbook against heavy passing. I had to gut my 3WR playbook and dumb down my pass defense because of something totally not related to 3WR formations.

With a tabbed AI I could have set both a 2WR AI and a 3WR AI and kept the 3WR plays in my playbook. Pretty much every game I have to chose between covering either the 2WR set or the 3WR set. Most of my game planning time is spent trying to get every playbook to match-up to just one generic AI.
Edited by _OSIRIS_ on Feb 28, 2015 23:06:20
 
_OSIRIS_
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Originally posted by dredgar
so you saying. in 2wr set. sya you want zeb call on long yardsage or first down. then MO called on short yardgage.


As for that situation it is very simple because one is a inside run blitz and the other is a short blitz. But I would have to call an inside run blitz for short yardage and a short blitz for long yardage out of the 3WR set as well or remove any inside run blitzes or short blitzes from my 3 WR playbook which is the usual case.

If you could set an AI for each WR set to match your play book for that specific set there would be no issues.
 


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